Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
I have 3 Numbers representing the RGB values of a color that I'd like to convert into a uint. I'm trying this: var color:uint = r<<16 + g<<8 + b; but it will always return 0.
We are creating an ecommerce site for my business and am trying to create a flash file that will allow the end user to select a color from a palette of 64 different swatches that they would like their item to be so it processed it into the order. I only need to create the flash file so they can select the color.
I have a few movie clips that change color when they are rolled over and rolled out of which is great and works correctly but now I have add glows to those buttons to serve as borders or a stroke and when you roll over the buttons the color and the filter color changes.
I am making a movie that has to be published to Flash Player 6 and want to set a bunch of movie clips to have the same color. Here is my function:[code]My problem is that I get the error message:"Hexadecimal digits expected after 0x" referring to the 4th line of my function.
I made a color picker and I was wondering if the color object had any way of grabbing the actual color name?
I know I could put all the colors into an array and call them up as needed... I've done the same thing in C#... and the color object in C# has a color name feature, I was wondering if Flash's color object had the same deal.
Does anyone know how to cast a string into a uint?[code]...
But i keep getting an error stating that there is a mismatch in variable types or i get a value of '65280' when I trace myUint.I understand that uint is a positive integer but i need to accept a string for the colour value and need to convert it to a string for use.
I'm working with several components that take color as a uint, but the colors I have are in the format of "#161616". I'm not sure what the relation between the 2 types of colors are or how to go from one to another.It doesn't have to be an actionscript solution. I have only a small number of these colors, so can be done manually too.
I am trying to encode certain values that I receive from keyboard event. Basically I want to check if a certain key combination has been pressed or not, so for that I am converting the key codes into sequence/pattern and store it in an object and a value(function) against each code sequence. Now I have to use four bytes and in first byte(MSB) I've to store shift, alt, ctrl respectively and in the last(LSB) I have to store the keycode of the key pressed.
Here is the code: private function m_encodeValue(key:String, Ctrl:Boolean = true, Alt:Boolean = true, Shift:Boolean = false):uint { var encodedValue:uint; encodedValue = uint(Shift) << 2 | uint(Alt) << 1 | uint(Ctrl); encodedValue = encodedValue | (uint(key.toUpperCase().charCodeAt(0)) << 24); return encodedValue; }
I am new to the concept of Bitwise operations, and was messing around with some examples today. Everything seemed clear up until the point I tried to make a function to perform a circular bitshift on a uint:
I was trying to shift a colour value (e.g. 0xFF0000) and expecting something along the lines of 0x0000FF, when in actual fact I was getting 0xFF000000 (which is correct, due to the length of a uint) - the most significant bytes are for the alpha value.
Is there an easy way to multiply a color that is stored in an uint? Basically what I would like to do would be applying a colorTransform-Object (like ColorTransform(1.2,1.2,1.2,1,0,0,0,0))to the uint and get the new value in return, but it will not work. Will I have to convert it into RGB first or am I missing something here?
I created an animation and I want to color it in. ( I made the drawings by paint brush in Flash). The problem is the thing seems to think that every little line I draw is a seperate item. I've tried breaking it apart but its time consuming
Alright, I've looked online at a bunch of different collision tutorials but they don't explain what I'm looking for. I want object A to hit object B and then execute a function via to a Event listener.
I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
How can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML
Maybe I'm missing something really obvious but does anyone have a way of getting (not setting!) an object's color? I have no problem setting the color and animating it (with caurina Tweener). Here's an excerpt of what I'd like to do:
As you can see from the trace(_btnColor.color), the following if-statement will not work. What gets returned, looks like a number that gets thrown when something is out of bounds or not the right type. It's weird because you can SET the color like this:
_btnColor.color = 0xCC0000;
but you cannot GET the color the same way. Where's the logic/consistency here? Has anyone an idea of how to get a (hex) color of an object?
Iv been having some real trouble lately attempting to create an object panorama, emphasis on the object version, iv found plenty of tutorials on how to do regular panoramas (ie, from one spot looking outwards, i want to make one of something looking inwards orbiting it) iv used flash quite loosely before in the past and have come to the conclusion from various articles on the internet it is capable and probably the best way to make a small file size.
basically what i wanted was to have it so that when u click and drag side to side it would show around the object, im not too worried about how fast around it goes or if it accelerates the further away from the centre its dragged, just the main control im looking for. at the moment i have 180 odd pictures of my model im looking to orbit, or less or more depending on what people think is better (its a 3d render i made so i can choose how many pictures it has) or iv already got it stitched together into a video.
the ideas id already had were that it would load each picture into an empty movie clip based on the frame number, ie it would load model001.jpg on frame 1, model020.jpg on frame 20 etc etc, but that didnt work as i suspected and it seems to flicker which i probably should expect as it has to load each picture each time. my other idea was that if its possible to make a movie scrubber, and load the video of the orbiting object in, then just use a scrubber to control moving it around but i couldnt find anything (that wasnt to buy) on how to do that.
I am creating an actionscript video player in Haxe and to avoid the asyncError I am trying to create a custom Object. How do I do this is Haxe? The client property specifies the object on which callback methods are invoked. The default object is the NetStream object being created. If you set the client property to another object, callback methods will be invoked on that other object. Here is my code.
I have read all threads on color picker keyword on this site.Some of them includes links to components and some of them does not contain useful information.
Does anyone here had an experince on creating dynamic color picker?I need key points and design issues to consider to program colorpicker class with AS 2.0.
I'm trying to create an analog clock that changes color when its PM. The only thing is that the variable won't update. I made the code a function and put it in a code block that runs every second. To make it clear: The function DOES work, it just doesn't update the variable ampm which means when the clock passes 12, it won't change color. The function only gets the variable once from what I can tell. I traced the variable ampm when the local time was 3 PM but even if I changed the time to 3 AM, the variable didn't change. So it'll change color correctly when the flash file is first run but if the time goes from AM to PM while it's running it will not change color.
Code: Here is my function code:
function color():void { /* AM PM, if hours is greater than 11, that is 12 and 12 is PM */ if (hours<12)
I am creating a portfolio site and I am trying to create a 'color scheme' option. This would allow the user to pick a color and all of the mcs and the rollover text would change to that color, or a shade of that color.
Is there a way of finding out the color of a graphic? For example if i have an array of rectangles, each with a different color set using graphics.beginFill(), can I then do something like: