ActionScript 3.0 :: Get Separate Variables From Uint Pixel?
Sep 7, 2010How to get r, g, b from uint pixel? I mean separate variables
View 2 RepliesHow to get r, g, b from uint pixel? I mean separate variables
View 2 RepliesI have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly.The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.
My movieclips can all be called something simple like mc1, mc2, mc3, mc4 etc to make things easier.These need to be referenced in to an array mcContainer[.....] or as mcContainer1, mcContainer2........ so that they can be called easily.I just need to know the simplest way to do this and how i reference them, I have tried several ways like ["mc"+i] etc and nothing seems to work.
Code:
var mc:mcLogo=new mcLogo();
addChild(mc);
You know how & is used to separate variables in a .txt file if your loading variables, like &height=22&width=3353&....well what if you want to pass a string into flash like "We all went & drunk lots of beer"?
View 6 RepliesI have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly. The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.
My movieclips can all be called something simple like mc1, mc2, mc3, mc4 etc to make things easier. These need to be referenced in to an array mcContainer[.....] or as mcContainer1, mcContainer2........ so that they can be called easily. I just need to know the simplest way to do this and how i reference them, I have tried several ways like ["mc"+i] etc and nothing seems to work.
I'm having a strange problem setting variables in movie clips from another (parent timeline). I run the following code from the parent movie clip to target child movie clips it contains.
setVars = function (clip, value) {
clip.val1 = value;
clip.val2 = 0;
[Code].....
I am trying to set variables in a movie clip targetted by the 'clip' argument in the setVars function but they are being traced as undefined. However, setting the function works fine. I have also tried manually defining the variables in the movie clip and am still unable to change them externally from the setVars Function.
I have a string that is sent from PHP to Flash. When I Trace the string in flash, it prints the followings:
First Name: Mickey
Last Name: M
Designation: Mouse
[Code]....
I have a string variable that looks something like this:
2012-03-07 135.06 135.91 134.93 135.69 143616800 135.69
2012-03-06 135.35 135.43 134.36 134.75 202129900 134.75
It continues like this, a list of reoccurring variables seperated by spaces, for a few more lines.How can I separate the string and push the different variables into their appropriate arrays. The end result should look like this:
dates = [2012-03-07, 2012-03-06]
variable1 = [135.06, 135.35]
variable2 = [135.91, 135.43]
I need to be able to take the meta data duration value for an flv and split it up into three separate variables: hours, minutes, seconds.
View 1 RepliesI am looking for a fairly simple image comparison method in AS3. I have taken an image from a web cam (with no subject) passed it in to bitmap data, then a second image is taken (this time with a subject) to compare this data, from these two images I would like to create a mask from the pixels that match on both bitmaps. I have been scratching my head for a while, and I am not really making any progress. Could any one point me in the right direction for pixel comparison method, something like getPixel32()
View 2 RepliesI have a 100x100px image. I want to get 1 pixel vertical line from x- 1 to 100. How can I do that?
View 7 Repliesdifference between int, uint and num... when would it be better to use one and not the other type thing?
View 8 Repliesi want my uint to be 0,1, or null.
it appears i cannot assign NaN to a uint, but i can with a number. why is that?
Code:
var num:Number;
trace (num) //NaN
var u:uint;
trace (u); //0
I want an undefined place holder for the uint. In my case i suppose I'll use the number 2 and try to remember it means NaN to me.
I would like to use a different symbol other than the "&" operator to seperate my variables in my loadVars...
View 5 RepliesDoes anyone know how to cast a string into a uint?[code]...
But i keep getting an error stating that there is a mismatch in variable types or i get a value of '65280' when I trace myUint.I understand that uint is a positive integer but i need to accept a string for the colour value and need to convert it to a string for use.
I've imported a color value via XML. Now I would like to convert that String to a uint
PHP Code:
var color1:String = "0x00FF00";
var color2:uint = uint(color1);
trace(color2); // outputs 65280
How do i convert this string into a uint
What I need to do is assign 5 separate dynamic text fields to 5 seperate buttons and at the same time to those same five buttons i would like to add 5 images that i would be able to change merely by swapping out the images in the file theyre in on the server.I would also like to get a nice transition between the images...ALSO i want to dynamically load the images for the buttons that will be used for switching from picture to picture(which im thinking i will be able to do after i know the how to do point the aforementioned things.)
Through tutorials I've found around the net I've been able to get most of the parts together... but i get lost because what they show you for AS2 they don't for AS3 and vice versa, at least that ive seen.so... I guess my question is... would i need to set up 5 seperate dynamic text fields on the stage and then set each one of them to one of the corresponding button. If so what AS code would i need to use to do so. And if not what would i need to do?
The other part of the question would be I know about the UILoader... would i be able to use it as my buttons and images, if so would i need 5 seperate ui loaders for both the Thumbnail buttons and the images or is there a way that would be better to do it? and once i do that would i do the transitions using frames and tweens like with AS2?
I have 3 Numbers representing the RGB values of a color that I'd like to convert into a uint. I'm trying this:
var color:uint = r<<16 + g<<8 + b;
but it will always return 0.
I'm working with several components that take color as a uint, but the colors I have are in the format of "#161616". I'm not sure what the relation between the 2 types of colors are or how to go from one to another.It doesn't have to be an actionscript solution. I have only a small number of these colors, so can be done manually too.
View 4 RepliesI am trying to encode certain values that I receive from keyboard event. Basically I want to check if a certain key combination has been pressed or not, so for that I am converting the key codes into sequence/pattern and store it in an object and a value(function) against each code sequence. Now I have to use four bytes and in first byte(MSB) I've to store shift, alt, ctrl respectively and in the last(LSB) I have to store the keycode of the key pressed.
Here is the code:
private function m_encodeValue(key:String, Ctrl:Boolean = true, Alt:Boolean = true, Shift:Boolean = false):uint {
var encodedValue:uint;
encodedValue = uint(Shift) << 2 | uint(Alt) << 1 | uint(Ctrl);
encodedValue = encodedValue | (uint(key.toUpperCase().charCodeAt(0)) << 24);
return encodedValue;
}
I have a uint that i'd like to create a Color object out of so I can manipulate the tint as desired.
Code:
public static const red_dark:uint = 0xe80505;
How can I create a Color object out of the above uint?
[URL]
If I create a new flash AS3 file and create two blank keyframes in my actions layer I can add actions to each keyframe separately no problem. I can then easily switch between the actions frames from the menu bar on the left of the actions input panel. However if I try and do this on any of my projects i've been working on for a while when I create a new blank keyframe in the actions layer and try to add actions to it, I get sent straight back to my first actions keyframe and not a nice blank page. Can I even apply seperate actions to seperate keyframes?
View 6 RepliesThis is NOT the same as my last thread as i am after three and NOT ONE as last time. In the attached movie there are three seperate movies loading into three seperate tweens. Please note that i am happy with this movie as it is, and do not want to change anything about it except for the script itself. It refurs to three seperate clips "b.a","d.c" and "f.e". What i want is for the script to incorperate all three clips under one name of "mc" And instead of have three seperate widths, "width 1","width2" and "width3" i want the script to also incorperate all three widths and heights into just one name of "width" and one name of "height".
View 9 RepliesI am new to the concept of Bitwise operations, and was messing around with some examples today. Everything seemed clear up until the point I tried to make a function to perform a circular bitshift on a uint:
private function rotateLeft(value : uint, shift : int) : uint {
if ((shift &= 31) == 0)
return value;
return (value << shift) | (value >> (32 - shift));
}
I was trying to shift a colour value (e.g. 0xFF0000) and expecting something along the lines of 0x0000FF, when in actual fact I was getting 0xFF000000 (which is correct, due to the length of a uint) - the most significant bytes are for the alpha value.
Is there an easy way to multiply a color that is stored in an uint? Basically what I would like to do would be applying a colorTransform-Object (like ColorTransform(1.2,1.2,1.2,1,0,0,0,0))to the uint and get the new value in return, but it will not work. Will I have to convert it into RGB first or am I missing something here?
View 2 RepliesI'd like to implement the following logic:
function setMyValue (myVar:int = undefined):void
{
if (myVar == undefined)
{
[code]....
So if the value is supplied, use it. If not, generate it. Seems simple enough.Problem is that AS3 doesn't like this. 'undefined' gets coerced into '0', so myVar is never undefined. I've tried variations with NaN, null, etc, but nothing has worked.
Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
[Code]...
var n:Number = 1;
trace("n is Number:" + (n is Number)); //true
trace("n is int:" + (n is int)); //true
trace("n is uint:" + (n is uint)); //true
[Code]...
They all true! in actionscript, how to tell whether the type of a number if Number or int or uint?
when I try to type cast something, there r 2 ways to do it:if var integer holds a integer (Uint)
text_txt.text = integer as String;or text_txt.text = String( integer );
but sometimes when I want to pass a value to a function both ways don't work and only one way works, when should I use option 1 and 2???
I want to take the colour of a certain pixel in a movieclip and make the colour of another movieclip that colour. How do I do that?
View 1 RepliesI have a label and I need the pixel value of the end of the text of the label. I will later later need to set a icon in fronto f the end of the text. I tried label id.x and y but it seems not working. Also for some reason when I do something like <label id>.x+5 it gives me a implicit coercion error...not sure why?
View 2 Replies