ActionScript 3.0 :: Create Stage Mouse Rotation Y Is Complete?
May 9, 2011
i create stage Mouse Rotation Y is complete and i want to put some easing on movieclip this is my code
Code:
import flash.events.Event;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
function onEnterFrame(event:Event):void
{
[Code]...
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Aug 11, 2006
i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane
function around() {
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = this._y /(centerY+radiusY);
[code]....
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Apr 19, 2011
i create this code but i cant spinning it with mouse (when i hold it)
Code: Select allmthr.addEventListener(Event.ENTER_FRAME,rotate);
function rotate (e:Event)
{[code]....
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Jan 14, 2010
I would like to create some text on the stage that does not respond to mouse activity. I've found that after adding a piece of text to a class I am using to draw, it covers up some of the mousing area of my class and disables the user from being able to roll over the other graphical elements...
Is there something like:
var t:TextField = new TextField();
t.text = "hello";
t.active = false; //
i know that this is wrong, but I haven't found an equivalent method
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Jun 24, 2010
I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;
[code]....
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Apr 17, 2009
i was wondering if theres a way to link the amount and direction of an objects rotation to the mouse position. I want it so if you move the mouse far to the left the object spins fast anticlockwise but if you move it to the center it stops.
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Aug 15, 2009
I have done the rotation bit, but now i want to limit the rotation but i can't do it
this is my code -
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, moveArm)
function moveArm(e:Event):void
[code].....
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Feb 1, 2010
How do I rotate an object with the mouse after I have dragged the object with mouse.ssentially, I want to move the object with the mouse and then rotate it with another mouse click. Right now the object is moving and rotating at the sime time.
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Jul 21, 2009
I want to know if there is a way to determine the rotation of mouse movements flawlessly. this will trace the direction I am going in.
[Code]...
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May 31, 2011
My goal is to make it so that when the user clicks and drags the disc (whether it be click anywhere on the stage or clicking on the disc itself), the disk will turn according to where the mouse goes.
I've used this tutorial [URL] to make a simple arrow move when the mouse does to test the code and see if it works, and it does. But now i'm trying to figure out how to make it so it will only move when I drag the mouse. I've tried things like "onClipEvent (mouseDown)" and such but they don't drag the clip.
how to get the arrow/disc to drag (and eventually, play a sound, but I will worry about that later),
code on MC:
Code:
onClipEvent (mouseMove) {
x = this._xmouse;
y = this._ymouse*-1;
[Code]....
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Aug 29, 2009
I've got a very simple AS2 test file here:URL...I have a simple triangle, and it follows the mouse as it moves around.I'd like to get the triangle to change rotation, to follow the mouse, but my so far bodged version doesn't do that very elegantly.I have this AS on the MC that follows the mouse:[code]
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Nov 8, 2009
I'm not really replacing the mouse cursor exactly. Just placing a custom image of a pointer below it so it will follow the mouse cursor as it moves around the screen. I want this pointer image to move with the mouse and to rotate and point in the direction the mouse is traveling. Simple stuff. The problem is that the rotation of the pointer graphic is not smooth at all. It is jumpy and somewhat erratic particularly at slower mouse speeds. When the mouse is moving quickly the problem seems to go away.
PHP Code:
package {
import flash.display.Sprite;
import flash.events.*;
public class MouseFollower extends Sprite {
private var pointer:Pointer = new Pointer(); // ...a simple triangle mc
[Code] .....
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Sep 30, 2009
I have a circle wheel i want to rotate and the speed should be based on the mouse position. I also need to have easing in and out.
When the user hovers over the bottom of the circle it will begin to rotate one way and then th top of the circle would make it rotate the other way. The further to the top or bottom they are the quick it spins. It ideally needs to ease in and out when it starts and stops when the user moves the mouse away.
The circle will be the complete movie so 50% top and bottom each for each direction.
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Aug 6, 2011
The player rotates to the mouse when you click somewhere and moves there. The problem is sometimes when you click on a corner the player rotates towards where you clicked but sometimes starts moving sideways.
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May 8, 2009
I'm trying to make a movieclip rotate around it's center (this is no problem since the center will never change). The problem that I am having is when I press the movieclip, in let's say the bottomright corner, and move the mouse the movieclip flips to a certain angle depending on my mouseposition. After the weird flip it works fine but it's the initial mouse click that makes the movieclip flip to an angle.I've tried playing around with different values to substract or add the starting angle but eveytime the result is not what i am looking for.Current code:
Code: Select all
package
{
[code].....
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Jul 21, 2006
how to use trig to rotate a movie clip based on (my_mc._x, my_mc._y) and (_root._xmouse, _root._ymouse)?
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Jun 14, 2007
I'm trying to make it ease to the spot but it doens't seem like there is a way.
It is jumpy, i would like to it to slowly smooth to the current mouse location. It's going to be used for a touch screen
Heres my current AS:
Code:
stop()
face.onRollOver = function(){
startDrag("mouseTarget", true);
[Code]....
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May 2, 2009
right now I have a code that rotates an object based on the position of it and the mouse. Thats all great but it sucks for a game, It is way too responsive. What I tried doing is making to rotation var:
[Code]...
after that I made rot2 the direct rotation between the object and the mouse: rot2 = Math.atan2(Ydiff, Xdiff) * 180/Math.PI; //(forgive me if this has spelling errors, as I am writing it //by hand right now) then I make rot effect the object: object.rotation = rot; now that the basics are set up I just need to make a code that compares rot2 and rot, if rot is less than rot2 it adds on to rot, if it is greater, then it will subtract.
(source at bottom) this all works well until you hit the most annoying part, the one i cant figure out how to fix.... basically there is a gap where the numbers go from 180 to -180, so the code flips out, reads this as it is supposed to, but this makes the object rotate a full 360 degrees around instead of just like 2 degrees to bridge the gap. If anyone has insight on this or thinks they might know what to do,
[Code]....
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Sep 12, 2009
I am trying to create a effect using AS3. The effect is that several arms should rotate towards the mouse, and rotate less when their further away from the mouse cursor.using Math.atan2 to find how much the arm nedd to rotate to point against the mouse, and then substract the distance from the mouse.(look at the following picture) For example, if Math.atan2 returns 100 and the distance from the mouse is 40, the arm would rotate 60. Thats what i thought.But i cant get it to work. I attached the source files if you want to help Note:A blue ring in the source file indicates the distance.
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Jun 2, 2009
I have made four complete flash sites and I m about to create the fifth one, but every time I start creating a new one I get into a debate myself on what would be the better way to create the site with all its different sections (home, contact, about, etc... ). Should I create all sections in one .swf file or shoud I create .swf files for each section and load them as needed?
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Nov 14, 2010
I generate thumbnail images for an XML file. So I loop through the XML and generate instance of a thumbnail class. These thumbnails are place in a sprite container.The problem I have is that after the loop I print the width of the sprite (in the same function) and it returns 0, even though its full of thumbnails. So I'm trying to add a listener that listeners when the thumbnails have completed being created but I have no idea what kind of listener I need or what to attach it to.
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Sep 18, 2009
how to make the whole stage fade out when going to an external website. How can you achieve this effect when you pres a button?
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Apr 29, 2010
I have this code is AS3
Code:
var xMouse = mouseX;
var yMouse = mouseY;
[Code]...
But unfortunately, the ship does not follow mouse rotation. The ship only rotates with respect to the mouse when you move the ship, not when you move the mouse.
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Jan 24, 2011
I have researched all over and have found some that "kind of" work, but the coding always has issues with CS3 (my version). I am more proficient in AS2, but would be willing to try AS3 if that is the way to go.I need a script that will allow the user to use their mouse to drag a wheel that will slow down to a stop. Think "Wheel of Fortune" style. Where it stops will trigger an event.
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Jun 25, 2010
Essentially what I'm trying to do is nearly the same as this: http:[url].......However I'd like to ease/tween the movieclip position and rotation to the mouse position.The main issue I see is trying to get the current movieclip rotation and the target rotation,then tween it cockwise or counterclockwise from current to target.The way a movieclips rotation uses positive and negative numbers throws it off.If you just want to lock the mc rotation to the mouse rotation its fine, but once you try to tween it you run into difficulties. So the end effect would be like if you were to draw imaginary clockwise circles around the object, it should just keep rotating clockwise towards the mouse. Then if you started going counter clockwise it should just keep easing counter clockwise to the mouse.
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Aug 16, 2005
First off, lemme start by saying that this site is incredibly awesome. Every time I have a problem or wish to learn something in Flash I turn to [URL]. Now for my problem. Have you ever played Madness? You know how, depending on where the mouse is, the hand rotates i.e. points at the mouse's current position? Well, I want to learn how to do that. I've attached a short animation demonstrating what I want to be able to do (the arrow points at the mouse's position, and then gun represents the movie clip that rotates) using a script
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Nov 30, 2009
I have created a globe that rotates with no problem, but what I am trying to do is to control the direction of the rotation based on the mouse position. For example, if the mouse is to the right of the globe, it rotates towards the right and if the mouse in on the left, the globe rotates left. When the mouse is over the globe, it should stop.
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Jun 25, 2010
I'd like to ease/tween the movieclip position and rotation to the mouse position.The main issue I see is trying to get the current movieclip rotation and the target rotation, then tween it cockwise or counterclockwise from current to target. The way a movieclips rotation uses positive and negative numbers throws it off. If you just want to lock the mc rotation to the mouse rotation its fine, but once you try to tween it you run into difficulties. So the end effect im looking for would be like if you were to draw imaginary clockwise circles around the object, it should just keep rotating clockwise towards the mouse. Then if you started going counter clockwise it should just keep easing counter clockwise to the mouse.
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Oct 8, 2011
Attaching to the stage with rotation?
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May 2, 2011
I am working on Flash,Php site.Currently the Flash Developer calles my page called createJPG.php and sends me an image data.I recieve this data and create JPG from the Data.
What i want is, when the Flash developer send me data he can show a loader and when create JPG process is complete he can hide the loader.For this i want to pass him variable with value 1 as soon as the CreateJPG process is complete...
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