ActionScript 3.0 :: Detect A Network Connection Error Through URLRequest?
Oct 17, 2011
I was recently asked to create a podcast system which grabs a URL from a certain text file and plays it within the document. It's fairly simple, and I have finished programming it.However, a lot of its users have been viewing the content through mobile devices. They saved it to their device and it crashes if there is no network connection.My question is how to detect a network connection error through URLRequest, and then respond with a function.
In my movie i have a link button with following, simple, function creating a link:
[Code]...
lately i've associated a class file (.as) to my movie and immediately after, when publishing the movie i got the following error message: 1046: Type was not found or was not a compile-time constant: URLRequest. as well as a couple of other related error messages: 1180: Call to a possibly undefined method URLRequest. 1180: Call to a possibly undefined method navigateToURL. when i remove the link to the class file, the problem goes away. also, i have checked the class file for mentioning of "URLRequest" and nothing is there.
Many times, each day, a notice this error in the event log :
[Code]....
each time after this error, the netconnection between the publisher and the server close. I have some log in my app who check the connectivity between the publisher and the server:
[Code]....
I just want to confirm if it's the real issue of this problem or if other thing can provide this result and how can I prevent the deconnection of the publisher if this append again?
how to check a network connection status with flash?
If XMLSocket.connect returns a value of true, the initial stage of the connection process is successful; later, the XMLSocket.onConnect method is invoked to determine whether the final connection succeeded or failed. If XMLSocket.connect returns false, a connection could not be established.
Example
The following example uses XMLSocket.connect to connect to the host where the movie resides, and uses trace to display the return value indicating the success or failure of the connection.
function myOnConnect(success) { if (success) { trace ("Connection succeeded!")
I'm using AS3 to get variables from a plain text file. The variables are loaded, and assigned as a variable in Flash.
Code: var checkNew:Timer = new Timer(2000); checkNew.addEventListener(TimerEvent.TIMER, reConnect); checkNew.start();
[Code].....
So basically as you can see here, the gamertag is loaded from a plain text PHP file and converted into a variable. What I need to be able to do is tell whether or not that variable has changed (ex. 1 changed to 2).
I want to check whether the microphone is connected to the system or not. If not, it should display a warning message and not allowed to record anything. All this should be done through actionscript3.0.
There is a flash movie which is using flash.net.Socket to connect to a server. But there could be a situation when the server is not running, hence nothing is listening on the port socket is connecting to.
When I do "telnet hostname port" I get a fast connection refused error. But flash.net.Socket does not invoke any event (see below), but silently waits for socket timeout. For me it is important to reduce time needed to detect non-existing server as much as possible to be able to reconnect to another server in the cluster.
I've tried the following events, but to no avail:
close connect ioError securityError socketData
None of these is invoked in such situation.
Is there a way to detect that TCP connection has been refused using flash.net.Socket?
I have two versions of video - low and high bandwidth. I want to detect client's internet connection speed to show low or high version of videos. Is it possible to detect Internet Connection Speed in AS2
At run time, Is it possible to detect the 'Connection Speed of the user' and change the way my preloader works? Say If the user is on a Dial up connection then play the initial 50% of the movie that has been loaded while loading the remaining 50% in background, If the user is on DSL or cable then load the entire 100% movie and so on.
At run time, Is it possible to detect the 'Connection Speed of the user' and change the way my preloader works? Say If the user is on a Dial up connection then play the initial 50% of the movie that has been loaded while loading the remaining 50% in background, If the user is on DSL or cable then load the entire 100% movie and so on.
Is there any way to detect webcam and microphone connections in runtime in flex.Suppose the clients are participated in a videoconnference .One of clients joins the conference without webcam.In meantime he connects to webcam as he in the conference.How to stream that user video to all connected clints.
I have a Flex application that connects to a BlazeDS server using the StreamingAMF channel. On the server-side the logic is handled by a custom adapter that extends ActionScriptAdapter and implements FlexSessionListener and FlexClientListener interfaces.
I am asking how can I detect which "flex-client" has closed a connection when for example the user is closing the browser? (so I can clean some infos inside the database)
I tried using the following:
1. To manually manage the command messages:
@Override public Object manage(final CommandMessage commandMessage) { switch (commandMessage.getOperation()) {
I need to determine which connection type a device is using. Distinguishing between WIFI and 3G doesn't seem to be a problem on iOS (using the NetworkInfo ANE) and Android (using the native NetworkInfo class) but I've got no clue how to further distinguish between a fast (3G, 4G) and slow (EDGE) connection. Is there a way to do this with Adobe Air?
On the Flash client side,how do I detect when the server purposely closes the TCP connection to its video stream? I'll need to take action when this occurs - maybe attempt to restart the video or display an error message. Currently, the connection closing and the connection being slow look the same to me. The NetStream object ushers a NetStream.Play.Stop event in both cases. When the connection is slow, it usually recovers by itself within seconds.I wish to only take action when the connection is closed, not when it is slow.Here's how my general setup looks like. It's the basic NetConnection->NetStream->Video setup.
this.vidConnection = new NetConnection(); this.vidConnection.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.connectionAsyncError);[code].....
At run time, Is it possible to detect the 'Connection Speed of the user' and change the way my preloader works? Say If the user is on a Dial up connection then play the initial 50% of the movie that has been loaded while loading the remaining 50% in background, If the user is on DSL or cable then load the entire 100% movie and so on.
I am trying to and I have the following message error:"the video player is in the connection error state. It enters this state when a video stream attempted to load but was unsuccessful. There are two possible reasons for the error: no connection to the server or the stream was not found."
I'm trying to access a webservice with an SSL connection from an AIR application, I can access the webservice and retrieve the data without SSL, but when I try and access it through it I end up getting the 2032 Stream Error. As if what I was attempting to access wasn't available (which in fact it is, since I can easilly access it through my browsers).
For example, in local network, when Adobe Air is reading files from local server (\Serverstorage) and network will be in down for a second, Air becomes eat a lot of memory and it is increasing up to 1GB (while normal memory use is 100 kb or less).Just reading file with File('file path on local server'); from unstable network can cause this error. Have anybody seen that in projects?
private function init() : void { file = new File("\Serverdragracing
I'd created an interactive quizz that worked great [URL] Then I decided to spruce up the background and add a "title slide" [URL] Both ran great on my home computer, but the second version bugs out on the school's computers! Everything seems fine until you try to advance past frame 2 using the "next question" button, and although you see the button's over and down states, the slide never advances. I only changed one line of code between the two examples, the one declaring the slide number variable, and the logic must be correct as everything runs great on my machine at home! Both machines are running IE7 and have Flash player 10 installed. Do you know of any issues with network compatibility that I may have overlooked? As I don't have CS5 on the machines at school, I can't run the .fla files directly for debugging, so I don't know what to do to locate the error.
One application JEE / Flex 4 running on a tomcat, inside my Flex layer I have a iFrame passing a url to an ip of my internal network (http:url....) which is another application running within an industrial PLC.When access this app from within my internal network works fine, but when I try to access this iFrame to an external network in my home for example have a timeout error onhttp:[url].........
I believe this error occurs because the flex client is trying to run this url as I was in a internal network.Is there any way to run this url from an external network?
In Chrome upon network error, the event object in error handler is behaving differently than IE and flash player (i.e. directly running the swf, not from the browser). Consider the following test code :
private function loadData():void { var loader:URLLoader = new URLLoader(); loader.addEventListener(IOErrorEvent.IO_ERROR, onError);[code]....
In IE and flash player, debugField shows error : Error #2032: Stream Error. URL: http:[url]... but in Chrome it is error : Error #2032That is URL is stripped from the text. Why this is differentany way to get the URL in error handler? Or is this a bug of Chrome itself?My Chrome version is 5.0.375.86
I've got code to stop an arrow and stop an animating photo attached to btnStopMems simple button. Now I want to also have the same button pull a new URL and go to that page.[code]...
I'm figuring out a way to reload my entire SWF file from only AS3. I'm using the URLLoader and URLRequest method. When I run the SWF and execute the code, error 1009 keeps popping up
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Projectile3()[D:OliphantProjectileSimulation3Projectile3.as:1 07]
From the error, line 107 in Projectile3.as is causing the error. The line is: var fps:int = stage.frameRate
I need to reload my flash file because as I simulate the projectile path, I also create a sprite that draw the trail of the path. I tried to remove the path using removeChild(trail) but as soon as I addChild(trail), the previous trail appears. The only way to completely remove the trail is by reloading the movie.
I am trying to load a sample.xml usinghttps://, When I try loading I get Security Alert pop up. After I accept & even if I install the certificates It fails to load the XML file and IOErrorEvent gets called. How to load a XML files from secured server using https:// ?
Code I am trying is : var loader:URLLoader = new URLLoader(); configureListeners(loader); var request:URLRequest = new
I am running into an issue with passing variables from Actionscript 3 to PHP.This is a very basic program just for testing purposes to find out if this will work.Here is the Actionscript 3 coding (One button named 'btn_Submit' and one text box named 'txt_User' are on the stage).This is a very simple attempt to input text into an 'Input Text Box', upon pressing a submit button, it should pass the text to a php file named 'test.php'.The .swf file and the test.php files are both located in the same directory on my webserver (main directory for subdomain 'www.testing.budgetmylife.net')For the URLRequest parameter, I have even tried just ("test.php"), without success:
import flash.events.* import flash.net.*; var myVariables:URLVariables = new URLVariables();