ActionScript 3.0 :: Detect Empty Input Textfield
Jun 3, 2011how could i detect empty input in a textfield?[code]not working..
View 4 Replieshow could i detect empty input in a textfield?[code]not working..
View 4 Repliesif (txt_email.text == "") {
trace("1: Please fill in your email");
}
if (txt_email.text != ""){
trace("2: Email filled successfully");
}
No matter you leave the textfield empty or with words filled up, it still display the second result.
I want to detect which keys are pressed while user input text into TextField.I tried something like
import flash.text.TextFormat;
import flash.text.TextField;
import flash.events.Event;[code].......
but this doesn't work.
I want to be able to write a paragraph in a textfield, and then click and hold, or do some similar gesture, and have the entire paragraph selected. I'm then going to drag it (using bitmapdata or whatever) to another textfield.
In order to do this, I need to be able to detect where a given paragraph ends. So I'm trying to do that with the following code, which searches for " " in the text.
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
[Code].....
i have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty by
textbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position..
what i am trying to do is to detect a collision between an empty mc and an mc allready in stage.the empty mc is a line, which I draw with the mouse. when this line hits the other mc I want the colission to be detected. so far it doesnt work properly.the colision is being detected even if the line that i draw, doesnt hit the other mc. does it have to do with the properties of the empty mc, or the hittest method has to be changed?Here is the code:
_root.mc.onEnterFrame=function(){
if(_root.mc.hitTest(_root.line)){
thingstohappen;}
What easiest way to place cursor (focus?) into an textfield input box for receiving user input after an event?
View 1 RepliesHave an Input textfield and write e.g. 123 in it (This is on frame 1).Then later in frame 3 I want that number to be shown in a Dynamic textfield.How do I do that?
View 0 RepliesI'm trying to make a login. How do I check to see if anything at all is typed in the string.
View 1 RepliesI'm creating a simple quiz which has 3 questions. Each question has an input text field next to it for the user to type their answer. There is also one submit button underneath the 3 questions.
What I'm needing is some actionscript so they can only progress to the next frame by clicking the submit button once ALL 3 text fields have text in it. It doesn't have to detect any specific text, just that there is something put into each one. If there hasn't been, then it'll pop up with text asking them to complete all the questions first.
[Code]....
want to check if an input text field is empty.I only managed to do it this way;
mytext = textfield.text;
if(mytext != "") .....
The problem with this approach is that I also want to exclude variables with whitespaces.I tried; if(!isEmpty(mytext) ).....
I'm creating a simple quiz which has 3 questions. Each question has an input text field next to it for the user to type their answer. There is also one submit button underneath the 3 questions.
What I'm needing is some actionscript so they can only progress to the next frame by clicking the submit button once ALL 3 text fields have text in it. It doesn't have to detect any specific text, just that there is something put into each one. If there hasn't been, then it'll pop up with text asking them to complete all the questions first.
ActionScript Code:
submit.onRelease = function() {
if ((theanswer.text == "" || theanswer.text == undefined) && (theanswer2.text == "" || theanswer2.text == undefined) && (theanswer3.text == "" || theanswer3.text
[Code].....
I want to check if an input text field is empty. I only managed to do it this way;
mytext = textfield.text;
if(mytext != "") .....
The problem with this approach is that I also want to exclude variables with whitespaces.
I tried; if(!isEmpty(mytext) )..... but that didnt work.
When I create an empty input text-field and compile, the curser starts at the 2'nd line when I click the text field! Is there a work-around to get the initial curser position at the top?
View 2 RepliesTrying to do a simple thing, load a textfield into an empty movie clip
Here is the code
clip=createEmptyMovieClip("clip1",2);
//clip.createTextField("my_txt",1,300,20,60,60);
this.createTextField("my_txt",1,300,20,60,60);
[Code].....
I have a flash-file with a movieclip holder (export for actionscript as : holder)In that movieclip I have two textfields, instance names "title" and "content".So when I call the function useHolder(), this should put the movieclip on stage and display "titelinhoud" in the title-field, no ?
function useHolder() {
_root.attachMovie("holder","holder", 725);
_root.holder._x = holder._y = 100;
_root.holder.title.text = "titelinhoud";
}
Now it shows just the background of the movieclip (so that gets loaded on stage), the title-field stays empty (although I embedded the font), only the content-field is showing the dummy content I put in in flash.
I am going nuts here. I've searched exhaustively, and cannot seem to find anyone else experiencing my issue, so it must be something elementary I am not grasping. I'm creating TextFields dynamically, for use as input boxes:
Code:
function makeText(whatParent, whatText, whatFormat, input){
var thisTextField:TextField = new TextField();
[code].....
I have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty bytextbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position
I am trying to validate for empty input text field on a button click.
mytext is a variable
inputvalue is variable name for the input text field
on (release) {
_root.mytext = _root.inputvalue;
[code].....
i 've an input text field and i want to insert a "<br>" when i hit the "enter key", meaning, i will read the text variable and then insert the tag each time break the line.
Then i will just pass to php and print on screen in html format. But i don't want use the textarea component or any component.
how can i manipulate that text variable.
I have many input text boxes, I want to do something when a user clicks on an input text box but I don't know how to detect which input text box got clicked?
View 2 RepliesIs it possible for Flash to detect the tempo of audio coming through the microphone (ex. - someone singing into the microphone or playing music on their computer)?I am trying to figure out whether this is possible.
View 2 RepliesI am trying to implement find functionality in my application and for this I am trying to open a find popup based on keyboard inputs like F3 or CTRL + F. But on F3, instead of going to event listener, it opens up the default find toolbar of the Internet Explorer instead. how I could bypass it and use f3 in my application?
Another thing is how do I capture CTRL + F in flex?
private function keyPressed(evt:KeyboardEvent):void
{
if (evt.keyCode == Keyboard.F3)
{
[Code].....
Can we detect html tags in the input text field?
View 6 RepliesI got this code:
Code:
if(Key.isDown(Key.ENTER)&&_root.answer==_root.youranswer)
{
//game over code here
}
However the "youranswer" variable is represented by the value in an input textbox and when I push enter, it just blanks it out and it never matches.
If I change it from Key.ENTER to Key.SHIFT, it works.
But this game: [URL]
has it where it can detect Enter and do a check with an input text box. How does that work?
I am trying to detect the keydown/keyup event of a textbox. I am trying to do it using an EventListener object. Here's my code, which is not working. MyTextbox is the instance name of the textfield on the stage. When I run this code, nothing appears in the output window as it should.
[Code]...
I have a text input box inside a movieclip. I want to detect when the user clicks inside and open up a modal window with the full form. I use the following line of code:
Code:
this.addEventListener(FocusEvent.FOCUS_IN, _onFocus);
And it works fine, but just the first time. When I close my modal window without entering any information and click on the input form again, nothing happens. The listener is there, but nothing happens. My guess is because the focus is already there. Should I be using another listener? MouseEvent.CLICK is not what I'm looking for because I only want the window to fire when inside the textbox is clicked, not the whole thing...
I also tried
Code:
stage.focus = null;
and it also doesn't work.
This code work in flash, but when i try run using adobe air 2, the enter key is not detected, but instead ctrl+enter work. how to get this work? txtTLF is TLF TEXT EDITABLE
import flash.events.TextEvent;
txtTLF.addEventListener(TextEvent.TEXT_INPUT, teclado);
function teclado(e:TextEvent):void{
[code].....
I've been trying to detect the number of lines used in a dynamic textfield without any luck. I have tried using the scroll property of a field which didn't work (Find my attempt attached)
View 4 RepliesHow to detect (in AS3) whether cursor is no longer inside Input Text Field?
I've been trying Mouse events, Focus events, Text events but with no success.