ActionScript 3.0 :: Detect If Mask Area Is Full?

Oct 21, 2009

I have written a class that masks a given area. What that mask does is this.It creates a given number of circles, puts them in random positions on the stage and then expands them.the problem is that once the masked area is full I need to remove the on enter frame listener, otherwise it keeps expanding the circles. thus hammering the processor.Is there any way to detect if the given area is full?

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