ActionScript 3.0 :: Detect Swf Last Frame?

Oct 26, 2009

I have external swf on frame 1. I would like to to detect its last frame or when it stop playing so I could jump to the next frame.

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I'm detecting key presses with the follow code:

main.as

ActionScript Code:
package
{
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[Code]....

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I'm building a simple 360 degree image rotation effect using single frames and forward and back buttons. I'm new to AS3 and have managed to create functioning buttons... (so my code may be a bit odd!)But now I also want to advance frames by clicking and dragging on the image itself (or on an invisible button sat on top of the image).Although there are some threads here which have asked the same thing, I don't understand how they were answered. My code is below, and the file I am practising with is on:URL...At the moment if you click on the image area it will advance but as there is no code detecting mouse direction, it just goes forward. Can anyone help me understand how to implement a simple direction detection and then use this to decided whether to advance or go backwards.[code]

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I'm new for flash. I would like to know I need to fire what event which can detect frame animation finish? I need to pass a parameter from swf to flex to inform frame animation finish.

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Sep 19, 2011

I am trying to detect the AS2 stages frame rate w/o timers. My FlashAsset for Authorware and Director can detect it using #frameRate from the outside of the SWF.
 
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I have a function with Enter_Frame running and have it tween during the function. I know you could use object.y=object.y + 1 instead of the TweenLite i'm using now. But TweenLite gives the best effect I wanted. My problem now is, I wanted to remove the enter_frame function when its not collision each other. But when I traced hitTestObject, it have like a split second where the hitTestObject result return 'false'. So the tweening can't really finish 1st, and remove enter_frame run early while the object is still collisioning.

private function checkCollision (e:Event):void
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[Code]....

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I am trying to figure out how to stop a user from resizing the page below 800x600. I have found how to load a new url or swf when below a certain resolution but is it possible to load a frame or movie when the resolution is resized below 800x600 and goes back to the previous frame if resized back above 800x600? I have symbols attached to the corners of the stage. Resizing looks terrible.

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Is it possible that contents (huge) in the first frame will detect preloaders scripts?when the contents are being exported to the first frame? I know one solution that the instance of the image or a movie clip can be used. But when I am using dynamic content I cant use instances anyway.

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ActionScript 2.0 :: Detect Frame Rate Of Flash Movie At Runtime?

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Does anyone know how to trace out the frame rate that a swf is currently playing at?I've tried creating two date objects on adjacent frames, running the getTime() method on each and subtracting the difference but it seems to be the same regardless of what I set the movie's frame rate to in the property inspector...I am basically trying to monitor the performance of an animation at runtime and make adjustments on the fly based on how fast or slow the movie is playing.

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I got it working for using the e.target of the mouse but now I need to filter through the array on enter frame and detect whether a collision is detected.[code]

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Feb 23, 2009

How to detect the MovieClip playhead that is in play() condition or stop() in one frame?

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ActionScript 2.0 :: Make Movie Play Frame X To Frame Y Then Switch To Frame Z?

Nov 21, 2007

I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.

I'm halfway to accomplishing this.

Here is what i used

Code:
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[Code]....

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ActionScript 3.0 :: Rewind To First Frame On Entering Certain Frame / Stopping In Frame?

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What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).

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ActionScript 1/2 :: Set Frames To Play Frame 1, Frame 3, Frame 5

Mar 13, 2011

I hope I can ask this correctly. I'll paraphrase.
 
press_mc.onRelease = function(){
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This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
 
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Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.

stop();
but1.addEventListener(
MouseEvent.MOUSE_UP,

[code]....

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ActionScript 3.0 :: If Click The The Mc1 On First Frame  The Movie Clip Should Goto And Stop At Tenth Frame?

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i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame  The movie clip should goto and stop at tenth frame

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ActionScript 3.0 :: Object Created In A Frame's Actions Telling Parent Frame To Delete It?

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I've got an object (an instantiation of my own class that extends Sprite) being created in the actions for a frame, like this:

Code:
import Scripts.CFoobar;
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ActionScript 3.0 :: Frame Of Nested Object - Remove Only The Event Listeners From Objects Only On Frame 1?

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I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?

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ActionScript 2.0 :: Make The Movie Clip To First Go From Frame 1 To 10( Last Frame In Teh Movieclip) With The Text Time?

Mar 26, 2004

i have a movie clip with a dynamic text field being animated...i have a text file with this in it

&textline1=time
&textline2=place
&textline3=year
&textline4=month

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ActionScript 2.0 :: Enable The Timeline To Automatically Enter A Frame Label On Entering A Certain Frame

Jun 11, 2006

is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.

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ActionScript 2.0 :: Get This Function To Target MyClip_mc And Movethe Frame Head To Another Frame Label

Aug 30, 2007

I'm trying to get this function to target myClip_mc and movethe frame head to another frame label.

var counter:Number = 1;
//textBeGone
invisible_btn.onRelease = function(){
counter++;
if(counter % 2 = true) {

[code].....

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ActionScript 2.0 :: Make A Button That Makes Got To A Random Frame Within A Certain Range (eg Frame 41-50) When Press It?

Aug 17, 2009

I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2
and the button is within a couple of movie clips, but you can still click it when you test

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ActionScript 2.0 :: Create A Script That Will Jump To A Certain Frame When A Movie Cilp Reaches Its Last Frame?

Dec 2, 2009

I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).

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