ActionScript 3.0 :: Dynamic Text Doesn't Listen To InputText?
Jan 1, 2010
I'm using AS3 on timeline. There are four input text boxes (input_txt, input_txt1..) and one dynamic text (mess_txt). When user types answers on input text boxes, dynamic text should change to either correct or incorrect.
Dynamic text only changes when the last input text box changes text. why don't the others change as well? I have tried putting the else conditional in different places without success.
I'm using AS3 on timeline. There are four input text boxes (input_txt, input_txt1..) and one dynamic text (mess_txt). When user types answers on input text boxes, dynamic text should change to either correct or incorrect.
Dynamic text only changes when the last input text box changes text. why don't the others change as well? I have tried putting the else conditional in different places without success. [code]...
1. How to make display a TextInput (UI componant) text in a dynamic text box?
2. I've got 5 TextInput fields, when I press TEB (keyboard) always the next Input text box is highlighted in glowing green. Can this be changed to any other color?
I've seen similar threads but couldn't find one with the exact same issue. I've a PDF / Word document with arabic copy when I try pasting that text in flash all the joined letters start appearing as individual letters.I've tried the dynamic text box solution in which you create a dynamic text box and assign the text to its variable that doesn't work. But strangely when you write arabic in dynamic text box (with out assigning the text to the variable) and double click to select the text box and its content the text starts appearing fine .. but when published its again all individual letter.
I have an InputText field for users to submit information to me. I want to have the text field display some default text (Ex. Type E-Mail Here) and then when the field is clicked, the text will be cleared. After a long time of searching a found a solution that works perfectly....using ActionScript 2.0. Unfortunately my site is in 3.0 therefore I cannot use this code. For the example I want my default text to be "Type E-Mail Here", and the InputText Instance Name will be "inputTxt"
Here is the 2.0 ActionScript Code: inputTxt.textField = "Type E-Mail Here..." inputTxt.onSetFocus = function() { inputTxt.textField = "" }; inputTxt.onKillFocus = function() { inputTxt.textField = "Type E-Mail Here..." };
When using this code in AS3, I get the error code "1120: Access of undefined property inputTxt". What do I need to make this code work in AS3?
I have an InputText field for users to submit information to me. I want to have the text field display some default text (Ex. Type E-Mail Here) and then when the field is clicked, the text will be cleared.After a long time of searching a found a solution that works perfectly....using ActionScript 2.0. Unfortunately my site is in 3.0 therefore I cannot use this code. For the example I want my default text to be "Type E-Mail Here", and the InputText Instance Name will be "inputTxt" Here is the 2.0 code:
Ok so when I test the file in Flash it appears totally fine and works...as an swf on it's own, it also works just fine. (I have a text box, mask, scrollbar etc etc). Text is loaded externally and seems to be happy and error free...
When I test the swf on a html web page, i can see the scrollbar and arrows etc, but none of my text appears. I've tried embedding the font characters but that doesn't help either.
I'm trying to make text disappear and appear letter by letter, so i'm using dynamic text. I've made this code which should do this, the only problem is that the text won't show up. I used trace to check what does the dynamic text box contains after the code has done it's job and it contains what it should. So I don't really understand where the problem is. I've embeded all the lowercase letters since I'm only using those... I don't know what else to add here... except the code offcourse:
Code: if (_root.butonselectat<>"") { stop();
[Code]....
Ignore all the "ifs" they just make the code do it's job when it should. And it seems that they work correctly. The first "for" cycle removes the text letter by letter and it only works if there is some text in the dynamic textbox while the second "for" adds the text letter by letter. I have the same code on two keyframes in the first layer and the the dynamic textbox on the second layer with only one keyframe.
I have a complex workflow movie that is almost entirely loaded with dynamic text populated by XML files. The problem is that when I view the movie the dynamic text doesn't always appear on some frames. If I click back out of the frame and then click back into it the dynamic text appears.
To simply what I am talking about:Frame 1 has a button on it that opens frame 2.The button on frame 1 is clicked and frame 2 opens however no text is displayed.The 'back' button on frame 2 is clicked returning the movie to frame 1The button on frame 1 is clicked and frame 2 opens again, but this time all the text displays as it should.The coder bangs his head on the table and exclaims 'WTF?'
I have a complex workflow movie that is almost entirely loaded with dynamic text populated by XML files. The problem is that when I view the movie the dynamic text doesn't always appear on some frames. If I click back out of the frame and then click back into it the dynamic text appears.
To simply what I am talking about:Frame 1 has a button on it that opens frame 2.The button on frame 1 is clicked and frame 2 opens however no text is displayed.The 'back' button on frame 2 is clicked returning the movie to frame 1The button on frame 1 is clicked and frame 2 opens again, but this time all the text displays as it should.The coder bangs his head on the table and exclaims 'WTF?'
I just want to know why a dynamic text doesn't show in the swf movie.Let me explain a little more: I have a mc within a main time line in wich is another mc,this mc have photos and a dynamic text who must be scrolled to view all of it,but the text doesn't appears! Below you will see a snapshot of the mc where you can see the level of it also.I've checked the actions script but there's no problem with it. here is the AS:
Our friend IE is destroying my life again. I've made this thing that loads the text from a .txt file. This works fine in every browser but IE. Here's the thing:[url]....click the green thing on the right and the green lightbox that pops up should contain som text and does so in every browser but IE.and here's a snippet of the sourcecode for one of the fields:
Code: var loader:URLLoader = new URLLoader(new URLRequest("kampanj_text.txt") ); loader.addEventListener(Event.COMPLETE, completeHandler); function completeHandler(event:Event):void { [code]........
I am having trouble getting my dynamic text field to populate based on a countdown ActionScript. My dynamic text field's attribute name is time_txt and is set to Dynamic Text in the Properties panel. Here is my code:
I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I am trying to create a text effect using a custom class. The class receives refferences to the TextFields that I want to apply the effect to, an the effect should take place whenever the text is changed in these TextFields. The problem is that Flash doesn`t seem to provide a way of listening for the TextField.text event of a Dynamic TextField... Or does it? Just to clarify: On the stage I have a dynamic TextField named tText. I create a new instance of my class and call MyClass.addTarget = tText, which is supposed to tell my text effect class that it should apply the effect to tText, whenever the .text property changes.
PS: What I have tryied was TextEvent.TEXT_INPUT, but apparently that`s for Input TextFields, whenever the user inputs some text. I change my text through code. I have also tryied Event.CHANGE, but that doesn`t seem to work either...
public class gallery_folio extends MovieClip { var image_xml:XML; var xml_loader:URLLoader; public var text_style:TextFormat = new TextFormat("Verdana",10,0x333333,"",null,null,null,null,"left"); public var _style:TextFormat = new TextFormat("Verdana",11,0x333333,"",null,null,null,null,"left"); public function gallery_folio()
[Code]...
when ever i click the menu .the event listen from uiloader and text field.I would like to remove event listener from above.Actually i want to create xml gallery .with lots of images
I used to have a little text panel (that sat with the color, swatches, and align panels) that I was able to open up and edit text size, color, underline, etc with. It had a much better text editing ability then the properties panel, seeing as the properties panel does not even bother to allow me to underline text or to highlight and edit a single word in a whole text box. Now I don't have it, I can't find the damn thing anywhere, and I want it back. How can I get it?
i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
[Code]...
i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.
I was wondering if anyone knows wether it's possible to create variables from text inside an inputText.Example -> if I put the text "bDead = false" inside an inputBox, and I press some button, the variable bDead is created and initialized with "false".I tried loadVariables with the box.text as a parameter, but I guess it expects a link to some file instead of a text...
I'd like just to post something quickly that is breaking my mind.... I prefer not attach any code cause what I have is quite not working anyway....-How can I export a few InputText fields (kinda a form) into a TXT file (*.txt).- Is maybe way more easier export into XML file?- The exported file is meant to use with copy/paste that's why I prefer a TXT file (no additional characters or variables, etc that would complicate the usage of the exported file)I'm not an experience coder or designer just intermediate skills, but I'm having many difficulties
I have a script here that traces "false" if the textfield holds an even number of < and >.. If not it traces "false". For example (hello<>world<) is an uneven number of tags... Anyway, if its even when i test it, it returns "false", then at the same runtime, i try uneven, it returns "true" and again, at same runtime have an even number, it still returns "true"... So after theres been "true", theres no way back.
I'm a beginner in AS3. I need to pass the inputtext value to text area, with a button. I know is a simple tasks but I'm really desperate cause I just test several ways, including external classes without results. With this code, I can get the value of the button, but I need to get the input text field userName. I suppose that I need to pass the value of input text to String, but I don't how!
I post my code here: import fl.controls.Button; import fl.controls.TextInput; import fl.events.*; import fl.controls.Label; import fl.controls.Slider; import fl.events.SliderEvent; [Code] .....