My VBox has a width of 100% so when the widow is resized the VBox scales to the size of the window.
I want the Label inside the VBox to scale relevant to the size of the VBox containing it, so for example if the VBox is scaled to a very small size and even height of "0" the label will not be visible.
is there anyway I can do this in ActionScript?
I have tried so far to add a resize listener to the vbox performing math calculations on the label height and font size, which worked to a certain degree, however was jerky and the performance was v-slow when the calculation was performed on many VBox containing Labels simultaneously.
I have a problem on resizing dynamically loaded swf in to a flash movie. The senario is
1) swf files are uploaded by users and the path of the swfs(flash banners) are taken in to the flash via flasvars.
2)so swf uploaded for each user is displayed in a loop
The problem is user may upload swf with different sizes.So I want to re size them to main movie size(ie 500*70) So what i tried to do is using MovieClipLoader and fix the size in onLoadInit function.But it gives really different sizes than expected.
I cant understand why flash behave like this.
1)Can i resize the extaernal swf by using above method?or
2)what is the approach to re size dynamically loaded swf s?
I am building a flash site for my own photography business and the site is designed in such a way that it will scale from 1200x720 down, but never up. So on the biggest monitor, the biggest this should get is 1200x720.
I am having an issue where after you resize the page down smaller than the biggest, i the main container of the content "mainStage" is too small, and even after maximizing the window, it is still stuck on a small size.
-- if you refresh the page with the window at ANY size, it works PERFECTLY.
-- if you resize the browser without refreshing the page, you will reproduce my issue.
I have uploaded the page here to be seen. [URL]
-- Here is the source for this. [URL]
i really want to get this resizing dynamically to work before i work on the rest of the page.
does anyone here know a free or commercial slideshow component for AS3 (must work with flex 3) which does the following:
cross-fading,ken burns zooming and panning with per image definition (eg. with xml file)scale-to-fill resizing of images dynamically resizable frame size (so it can be used as a browser background)It should work like on the following site [URL]My client wants this, but programming it from scratch will take rather long
I'm testing this idea of mine, but so far I've not been awarded succes.so, here's what's my idea about:I want to load a big background-picture into my Flash, and then I want it to be resized so it fits the screen-resolution that the user has on his/her browserit loads perfectly, and - from what I can see - keeps it's dimensions.but it does not resize to the size of the browser as it should....if you go to the link, and then manually resize the browser-window, you'll get the resizing of the background-picture going on, though.here's how it's all build:I have a test100.fla with a test100.as Document Class
I've got a client who's asking about resizing dynamically loaded images in flash. basically i'm building him a button that displays dyn. text and loads a .png based on a variable (easy). I'm going to tell him that actionscript/flash really has no means of resizing a loaded image and that you need some type of server-side script to do all of that.
I have some rectangles inside a movieclip. All movieclips are created by actionscript. I want to limit the size of the movieclip on top right corner when user starts drag.
I have a weird problem with Safari 5.0 and Flash player 10.1. When I resize the flash html object via ExternalInterface and JavaScript flash will jump down the page a little bit for a fraction of a second. Here is an example: [URL]. This may not be a flash question at all. It may be a CSS or JavaScript problem. It seems to only be a problem with Safari 5 and Flash 10.1.
You can view the source of the html page. Here is the code inside the sample FLA: one.addEventListener(MouseEvent.CLICK, oneClick); one.buttonMode = true; two.addEventListener(MouseEvent.CLICK, twoClick); two.buttonMode = true; this.addEventListener(Event.ADDED_TO_STAGE, addedToStage); [Code] .....
Is there any way to change Spark button label dynamically? When i click on it, i want the label to change. I bind the String to label and gives value for the first time, but even flashBuilder shows me that Data binding will not be able to detect assignments. Here is my button:
How to add label controls b/w two images dynamically?I have two images i need to get label controls for source image and target image.It should get after drawing the line b/w the images. First label should attach to first image output and second label should attache to second image input.This should be dynamically and also when drag the image it label should move along the image.
I wonder if any of you can point me in the right direction. In my stage I have a movieclip where I want to load several images with different sizes. This mc called "container" adds the loader to the stage so I'm asking for the loader width and height once has finished loading and then passing these to the width and height of the mc container so it resizes accordingly. But...it doesn't work. Here is my code:
[CODE] var pic:Loader;var totalImages:int = 10;for (var i:uint = 0; i<totalImages; i++){ pic = new Loader() container.addChild(pic) pic.load(new
I have a Flash/Flex object (Flashlight-VNC), which I would like to dynamically resize to fit the entire window after pressing a button in the Flex app. This would preferably happen without restarting the Flex app (and therefore the VNC session). I would just use the built-in Flash fullscreen mode, however Adobe's somewhat silly security restrictions prevent keyboard input while in fullscreen mode.
How exactly can I do this? I'm already using SWFObject to embed the SWF, if that helps. I am open to any solution utilizing ActionScript, JavaScript, or both, however I am not all too familiar with ActionScript or Flex, and the AS-based solutions I have found involve extending a "Sprite" object to add resize functionality, which Flashlight-VNC does not seem to use.
i'm just starting to learn flash and as3, i need to send to a flash movie text using javascript and the text will move around.first i created a label that get text from javascriptthe next thing i want to do is move the label around, i think i might be missing something but dont know what.
I have an ArcGIS map created with Flex. The labels created dynamically are the towns on the map. We have some PDF files that have some information about the towns on the map.
Is there a way to make those town labels clickable so that they can display the PDF information on a new page?
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code: stage.addEventListener(Event.RESIZE, resizeListener); function resizeListener (e:Event):void { var reg2 = stage.stageWidth / 100;
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)
Code: rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
Code: import caurina.transitions.Tweener; var ant_index:Array = new Array(10);//index for ants var ant_number:int;
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
That's the correct syntax for this? I want to be able to dynamically write to several textfields that exist on the stage but have not been dynamically placed there.
I'm loading in external images from XML, but they are coming in way too big; i have resized the actual images to the size i want them yet they still come in huge
function drawItem() { coverImage.loadMovie(mediaFolder + currentNode.childNodes[2].firstChild); coverImage.width = 600;
I have a stage of 600x400 and in the publish settings I chose this same width and height (with pixels dimension, and scale: No Scale).And when I load the swf in a browser:
[URL]
It resizes the swf stage size.(I know this because I have a value which is positioned according to the stage width/height, and also because if I choose an opaque windowless I can see that it is bigger than I want it to be)Am I loading the .swf wrong?
I have made 1 Flash banner 728x90, the next one has smaller dimensions (468x60) but the proportions are the same so, I duplicated the document, grabbed the movie clip containing the animation and used the transform tool to make it the correct size.Some of the images need replacing as resizing didn't treat them well. But since I am trying to add them to the resized movie clip they appear too small.