ActionScript 2.0 :: Resizing And Moving Dynamically?

Oct 27, 2004

I'm looking to resize and move a movie clip with Actionscript and Easing. Here's an example of kind of what I'm looking for...

[URL]

I'd really like to do it using Flash 5, is it possible?

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Code:

private function resizeHandler(e:Event) {
bg_img.x = stage.stageWidth - bg_img.width;
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I have uploaded the page here to be seen. [URL]

-- Here is the source for this. [URL]

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test100.as:
Code: Select allpackage { 
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[code]....

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I've tried a few ways but nothing seems to work. What I'd like to do is have my users post video's with the given embed code (example):

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<param name="type" value="application/x-shockwave-flash" />
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<param name="allowscriptaccess" value="always" />
[Code] .....

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Code:
this.holder_mc.onEnterFrame = function() {
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[code].....

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You can view the source of the html page. Here is the code inside the sample FLA:
one.addEventListener(MouseEvent.CLICK, oneClick);
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[Code] .....

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I wonder if any of you can point me in the right direction. In my stage I have a movieclip where I want to load several images with different sizes. This mc called "container" adds the loader to the stage so I'm asking for the loader width and height once has finished loading and then passing these to the width and height of the mc container so it resizes accordingly. But...it doesn't work. Here is my code:

[CODE]
var pic:Loader;var totalImages:int = 10;for (var i:uint = 0; i<totalImages; i++){ pic = new Loader()  container.addChild(pic) pic.load(new

[code].....

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i'm new to action script 2.0 and i want to create a movie clip dynamically whose position and dimensions are changed in each frame as loaded from xml;

[Code]...

the position and dimension are changed but the problem is the last dimensions are not removed and it get bigger n bigger

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How do I move a graphic symbol along a motion guide dynamically. The guide is on a lyer of an mc residing on the _root. The graphic symbol is just below on another layer. The effect is to have the graphic symbol (a ball) appear to move randomly from the start of the motion guide a random distance along the motion guide and then change directions randomly. So the symbol would move a random number of points in one direction along the path then change direction and move a random number of points in the other direction while never actually leaving the stage.

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_root.dot_ball_main_mc.onEnterFrame = function () {
var myVar:Number = Math.random()*(1-30)+30;
if (_root.dot_ball_main_mc._currentframe == myVar){

[code].....

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ActionScript 2.0 :: Dynamically Moving An Object Along A Circle Motion Guide

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I'm trying to move an object along circlular motion guide dynamically using two buttons -- a left button, when pressed down, will move the object counter clockwise, and the right button clockwise.

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ActionScript 3.0 :: Flash - Moving A Bounding Box To A Specific Location (dynamically)?

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Issue: I need to move a rectangle (that has only sides and no fills) to a specific location on the animation, what happens is that if the user enters some info (through HTML form processed by PHP and sent to the movie through FlashVars), this info should then me find the x and y coordinates of a button that should then be overlapped by this said rectangle.Code:

Code:
if (_root.signUp == 1){ // the FlashVar variable flag
var buttoSym= "_root.thumbMain.thumbSymbol.b" + _root.signNumber

[code]......

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ActionScript 3.0 :: Dynamically Tell If The Main Timeline's (or A MovieClip's) Playhead Is Moving Or Has Stopped?

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Is there a way to dynamically tell if the main timeline's (or a MovieClip's) playhead is moving or has stopped? I know I can manually set a boolean variable and then toggle it between true and false:

[Code]....

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ActionScript 3.0 :: Resizing Movieclip Width To Stage Width Dynamically?

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how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:

Code:
stage.addEventListener(Event.RESIZE, resizeListener);
function resizeListener (e:Event):void {
var reg2 = stage.stageWidth / 100;

[Code].....

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Actionscript 3 :: Load Some Images Through XML And Attach Into Dynamically Created MovieClips - Make Smooth Moving ?

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I have loaded some images through XML and attached into dynamically created MovieClips named mc0,mc1,mc2...etc.

_loader.removeEventListener(ProgressEvent.PROGRESS, onLoadingAction);
count++;
var img:Bitmap = Bitmap(e.target.content);[code]....

Everthing works fine. But it is shaking so that it was not looking good.How do I achieve smooth movement?

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I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:

I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.

From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..

in my library there is an image called 'pattern' and my code looks like this:

stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);

[code]....

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I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?

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ActionScript 3.0 :: Resizing A Sprite Without Resizing Its Auto-fill?

Nov 2, 2010

I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .

I have an image in my library called 'pattern' and my code is as follows:

ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;

[Code].....

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ActionScript 3.0 :: Making Beat Em Up - Character Stop Moving If The Attack Is Pressed And Once It Is Released Start Moving Again?

Nov 2, 2010

im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.

hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......

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ActionScript 1/2 :: Associate Buttons With A Moving Moving Clip?

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what i have is a tween on a movie clip of a popcorn kernel on one layer and a tween on a button on another layer to follow the movie clip. i want to be able to roll over the kernel and make it "pop". i changed my over on the button to popped corn (this works) but i want it to stay popped for the rest of the tween.

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ActionScript 2.0 :: Moving Scene By Moving A Mouse Over Them?

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I want to know how i can moving my scene by moving a mouse over them.

to understand what i want exactly ckeck this link :- [URL]

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