i have this problem where I want something (in this case a bitmap) to be positioned in the top right border of my window. But at the same time, I want to allow resizing the window and I want my bitmap to stay in the corner (i.e. move around with the border). So in my document class, I wrote an EventListener to do the job:
But that doesn't work too well: When I make the window wider, the image moves to far to the right (I think twice as fast as it should), so when I make the window wide enough, the image will eventually be outside of the window. On the other hand, when I make the window higher, the image moves down (I think half as fast as the bottom-border). Through some traces, I found out, that when I resize and don't try to move the image, my MovieClip containing the image stays exactly the same size (even though the stage expands) and that when I try to move the image, the MovieClip gets roughly as wide as the stage.
As the title says, how do you animate the resizing and moving of graphic symbols without making the other objects go invisible? I'm using Flash CS4. Here are the bizarre, unexplainable problems I've had before. First of all, here's my basic scene. It's 6 rectangles and 8 half-circles. [URL]. First thing I tried doing was applying a Classic Tween (since Motion Tween did nothing and Shape Tween was disabled). However, what that did was turn every object in the entire work space into one giant object for no reason at all, which certainly isn't what I wanted. [URL]. What I realized is that in order to avoid having all of the objects merged into one, I had to create a brand new file first. [URL].
Next, I added in a blank keyframe and a Classic Tween while the workspace is still empty. [URL]. Then finally copy/paste the objects into the first frame from the first file: [URL]. Now I paste those shapes again into the target frame and resize one of the diagonal shapes: [URL]. Then I moved that rectangle to a new position: [URL]. However, when I preview the animation, only the animating object shows up... everything else is invisible. [URL]. Also, if I try moving a different object, the rectangle will start spinning for no reason. [URL]. How can I animate this object without making everything else go invisible and keep the object from spinning out of control?
I know Sprite.graphics is pretty easy to use, but I was wondering if there is any ready made libraries for drawing, resizing, moving, layering, etc.. of various display elements? Also, stuff like tool selection, maybe some effects, premade shapes. Anything you would recommend?
My VBox has a width of 100% so when the widow is resized the VBox scales to the size of the window.
I want the Label inside the VBox to scale relevant to the size of the VBox containing it, so for example if the VBox is scaled to a very small size and even height of "0" the label will not be visible.
is there anyway I can do this in ActionScript?
I have tried so far to add a resize listener to the vbox performing math calculations on the label height and font size, which worked to a certain degree, however was jerky and the performance was v-slow when the calculation was performed on many VBox containing Labels simultaneously.
I have a problem on resizing dynamically loaded swf in to a flash movie. The senario is
1) swf files are uploaded by users and the path of the swfs(flash banners) are taken in to the flash via flasvars.
2)so swf uploaded for each user is displayed in a loop
The problem is user may upload swf with different sizes.So I want to re size them to main movie size(ie 500*70) So what i tried to do is using MovieClipLoader and fix the size in onLoadInit function.But it gives really different sizes than expected.
I cant understand why flash behave like this.
1)Can i resize the extaernal swf by using above method?or
2)what is the approach to re size dynamically loaded swf s?
I am building a flash site for my own photography business and the site is designed in such a way that it will scale from 1200x720 down, but never up. So on the biggest monitor, the biggest this should get is 1200x720.
I am having an issue where after you resize the page down smaller than the biggest, i the main container of the content "mainStage" is too small, and even after maximizing the window, it is still stuck on a small size.
-- if you refresh the page with the window at ANY size, it works PERFECTLY.
-- if you resize the browser without refreshing the page, you will reproduce my issue.
I have uploaded the page here to be seen. [URL]
-- Here is the source for this. [URL]
i really want to get this resizing dynamically to work before i work on the rest of the page.
does anyone here know a free or commercial slideshow component for AS3 (must work with flex 3) which does the following:
cross-fading,ken burns zooming and panning with per image definition (eg. with xml file)scale-to-fill resizing of images dynamically resizable frame size (so it can be used as a browser background)It should work like on the following site [URL]My client wants this, but programming it from scratch will take rather long
I'm testing this idea of mine, but so far I've not been awarded succes.so, here's what's my idea about:I want to load a big background-picture into my Flash, and then I want it to be resized so it fits the screen-resolution that the user has on his/her browserit loads perfectly, and - from what I can see - keeps it's dimensions.but it does not resize to the size of the browser as it should....if you go to the link, and then manually resize the browser-window, you'll get the resizing of the background-picture going on, though.here's how it's all build:I have a test100.fla with a test100.as Document Class
I've got a client who's asking about resizing dynamically loaded images in flash. basically i'm building him a button that displays dyn. text and loads a .png based on a variable (easy). I'm going to tell him that actionscript/flash really has no means of resizing a loaded image and that you need some type of server-side script to do all of that.
I have some rectangles inside a movieclip. All movieclips are created by actionscript. I want to limit the size of the movieclip on top right corner when user starts drag.
I have a weird problem with Safari 5.0 and Flash player 10.1. When I resize the flash html object via ExternalInterface and JavaScript flash will jump down the page a little bit for a fraction of a second. Here is an example: [URL]. This may not be a flash question at all. It may be a CSS or JavaScript problem. It seems to only be a problem with Safari 5 and Flash 10.1.
You can view the source of the html page. Here is the code inside the sample FLA: one.addEventListener(MouseEvent.CLICK, oneClick); one.buttonMode = true; two.addEventListener(MouseEvent.CLICK, twoClick); two.buttonMode = true; this.addEventListener(Event.ADDED_TO_STAGE, addedToStage); [Code] .....
I wonder if any of you can point me in the right direction. In my stage I have a movieclip where I want to load several images with different sizes. This mc called "container" adds the loader to the stage so I'm asking for the loader width and height once has finished loading and then passing these to the width and height of the mc container so it resizes accordingly. But...it doesn't work. Here is my code:
[CODE] var pic:Loader;var totalImages:int = 10;for (var i:uint = 0; i<totalImages; i++){ pic = new Loader() container.addChild(pic) pic.load(new
I have a Flash/Flex object (Flashlight-VNC), which I would like to dynamically resize to fit the entire window after pressing a button in the Flex app. This would preferably happen without restarting the Flex app (and therefore the VNC session). I would just use the built-in Flash fullscreen mode, however Adobe's somewhat silly security restrictions prevent keyboard input while in fullscreen mode.
How exactly can I do this? I'm already using SWFObject to embed the SWF, if that helps. I am open to any solution utilizing ActionScript, JavaScript, or both, however I am not all too familiar with ActionScript or Flex, and the AS-based solutions I have found involve extending a "Sprite" object to add resize functionality, which Flashlight-VNC does not seem to use.
How do I move a graphic symbol along a motion guide dynamically. The guide is on a lyer of an mc residing on the _root. The graphic symbol is just below on another layer. The effect is to have the graphic symbol (a ball) appear to move randomly from the start of the motion guide a random distance along the motion guide and then change directions randomly. So the symbol would move a random number of points in one direction along the path then change direction and move a random number of points in the other direction while never actually leaving the stage.
The motion guide is NOT to be removed or drawn dynamically as it is the exact shape of the landscape in an image I use in the background of the overall animation so either the timeline needs to be manipulated for that mc or the symbol that is moving along the motion guide needs to be directed along the path dynamically.I tried the following code which I placed in the first frame of an action layer of the mc (mc resides _root) just above motion guide layer and it did not solve
_root.dot_ball_main_mc.onEnterFrame = function () { var myVar:Number = Math.random()*(1-30)+30; if (_root.dot_ball_main_mc._currentframe == myVar){
I'm trying to move an object along circlular motion guide dynamically using two buttons -- a left button, when pressed down, will move the object counter clockwise, and the right button clockwise.
Issue: I need to move a rectangle (that has only sides and no fills) to a specific location on the animation, what happens is that if the user enters some info (through HTML form processed by PHP and sent to the movie through FlashVars), this info should then me find the x and y coordinates of a button that should then be overlapped by this said rectangle.Code:
Code: if (_root.signUp == 1){ // the FlashVar variable flag var buttoSym= "_root.thumbMain.thumbSymbol.b" + _root.signNumber
Is there a way to dynamically tell if the main timeline's (or a MovieClip's) playhead is moving or has stopped? I know I can manually set a boolean variable and then toggle it between true and false:
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code: stage.addEventListener(Event.RESIZE, resizeListener); function resizeListener (e:Event):void { var reg2 = stage.stageWidth / 100;
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still'); var left:Boolean = false; var right:Boolean = false;[code].......
what i have is a tween on a movie clip of a popcorn kernel on one layer and a tween on a button on another layer to follow the movie clip. i want to be able to roll over the kernel and make it "pop". i changed my over on the button to popped corn (this works) but i want it to stay popped for the rest of the tween.