ActionScript 3.0 :: Foreach Loop Through A 2D Array Of Objects?

Sep 2, 2010

I am used to C# and XNA, where its very simple to go through all objects in a list or array.

I am trying to make a tile map, and have a 2D array of TileObjects.

how do i make a loop that goes through all object?

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<code>
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I've got e website where the thumbnails for the gallery are dispaly using:

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//code
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[Code]....

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ActionScript 3.0 :: Change The Properties Of Objects Stored In An Array Using A For Loop?

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ActionScript 3.0 :: Does Setting An Array Of Objects To Null Erase The Objects From Memory

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[Code]...

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how to get the next key/value while in forEach()?

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I got a europe map designed in flash (1 movieclip, 1 frame, really simple), which contains the map as drawing objects directly inside the scene and in addition some specific countries as clickable buttons. So far it's working fine. What I need now is to make all the other drawing objects clickable without having to edit and script each object. I'm thinking about something like this (pseudo code):

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I have an image slideshow program working right now and it takes in a folder of a hard coded in number of images. I would like to change this so that it can take in a folder and will display all of them no matter the number. Is there a way to do this in flash? I'm thinking something like the foreach loop in perl or other scripting language. It is possible to store then number of images in a text file but I also don't know how to read that in flash either. I'm working in actionscript 3.

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I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?

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ActionScript 3.0 :: Mergin Arrays - Add All The Objects In The Second Array To The End Of The First Array?

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i have two arrays of DesplayObjects and i want to add all the objects in the second array to the end of the first array, i knew that i just can just do a loop and puch em into the array, but i wondered if there was a simple function for doing this?

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Sep 2, 2010

I have a Array of objects which is something like this :

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Sep 25, 2009

I want to loop through an array and use the array value to reference a variable.

The Setup:
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[Code]....

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ActionScript 2.0 :: For Loop To Check One Array Against Another Array?

Aug 25, 2011

ActionScript Code:
var answerArray:Array = ["3", "2", "5", "3", "2"]; //these are the correct answers
var answeredArray:Array = ["3", "1", "1", "3", "2"]; //this is an example of what the user

[code]....

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I'm trying to create a for loop to set the color objects outlineColor1...100 to the value defined in variable _root.outlineCol. Everything works fine when I set the color to these objects via 100 lines of code but I'd like to replace them with a for loop of course. I suspect the syntax in the first part of the second line is incorrect but I'm not sure.

for (var i:Number = 1; i <= 100; i++) {
outlineColor[i].setRGB(_root.outlineCol);
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ActionScript 3.0 :: Removing Objects Without Using For Loop?

Jul 10, 2009

i am having a problem removing objects from the stage and their associated arrays. basically when a "shark" is added to stage i want all "cans" to be removed and i dont want any "cans" to be added until the shark has left.my problem comes as i dont want to keep using for loops as i already have two or three for "cans" alone and i heard thats not good for the code!

Code:
var canTimer:Timer=new Timer(2000);
canTimer.addEventListener(TimerEvent.TIMER, addCan);
canTimer.start();

[code]....

im not 100% sure were to put this in my code-i didnt really want to put it in a function of it's own as it would mean using another for loop?i get a output error when a shark is added like this:

Quote:

TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/contains()
at dolphinmoviegame_fla::MainTimeline/canHitTest()

even though all "cans" are removed.

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ActionScript 3.0 :: Using For Loop To Get Objects X Position?

Nov 5, 2009

I have 4 objects that I all want to have their own velocities. I have a bunch of variables (each one has a different value):
PHP Code:
public var vx1:Number;public var vx2:Number;public var vx3:Number;public var vx4:Number;

Rather than having a function for each object to say:
PHP Code:
function1 { this.x = vx1}function2 { this.x = vx2}function3 { this.x = vx3}function4 { this.x = vx4}

I'd like to have a for loop to have my objects x position to += vx(1 through 4):
PHP Code:
for (var i:Number=0; i<5; i++) {
this.x += (vx+[i]);
}

So I tried the above with a combination of " " around different parts of (vx+[i]) but I realized that turning any of it into a string means 'this.x' cannot read it because x has to be a number not a string. So how can I make this.x = vx1 then vx2 and so on with a for loop?

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ActionScript :: Duplicating Objects In A Loop?

Dec 15, 2010

The follow code produces a strawberry image that falls from the top of the screen to the bottom. I tried using a for loop to create 10 different instances of this but it doesn't seem to work for me.(Note: ranx is a number produced randomly earlier in the program)

Code:
var nstrawberry:strawberry = new strawberry();
stage.addChild(nstrawberry);
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[Code].....

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ActionScript 2.0 :: Creating Objects In A For Loop

Apr 4, 2007

This piece of code gives me an error because i have an equation on the left side of the equal sign, logically it makes sense, but flash doesn't like the code how would i do some thing like this?[code]

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ActionScript 3.0 :: Using A For Loop With Hittest Objects

Apr 19, 2012

I'm trying to get something quite simple to work, but can't figure out what's happening here. I have five identical MCs (Bat characters), and the user can drag a bottle to feed them.

There is a hittest object (called WormEat) inside the bat's head. When the bottle, which is attached to the cursor touches the bat's head, it toggles to frame 2 of the bottle, which should play an animation of the liquid going down to empty.

This code is all working fine, except that when the code toggles to frame 2 of the bottle, it remains static. The animated Movie Clip doesn't play.

If not, perhaps a Switch statement could work, but I'm not sure how to use that method with Hittest..

Code:
var DragArray:Array = [Bat1, Bat2, Bat3, Bat4, Bat5];
for (var i:int = 0; i < DragArray.length; i++) {
DragArray[i].addEventListener(Event.ENTER_FRAME, CollisionWorm);

[Code]....

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ActionScript 3.0 :: Objects On Timeline Reset Themselves On Loop

Dec 3, 2010

I have a character whose face I'm trying to change. The face is a Bitmap object that gets loaded at runtime and placed into the characters face holder movieclip.

I'm loading the Bitmaps just fine, but there is a snag.

The character has many animation states, each of them is a movieclip that lives in it's own frame in the main character movieclip (so that each frame is an animation state).

The problem lies in that the face holder movieclip is inside each state animation movieclip, and it itself is animated along with the character (it's a face, it has to move along too...)

On each state movieclip I have an instance of the faceholder placed on the timeline, and from the character class I can access it by going this.mc.face (where 'mc' is the current state movieclip -they're all structured the same way and have the same objects inside)

So, after I load my image for the face, I'm going like this:

this.mc.face.addChild(faceImg);

this does load the face into the faceholder, and it stays there for a while... until the timeline loops back and the instances reset themselves.

So, I'm kinda stumped here... and feeling rather stupid since this should have been simple... How can I keep the faceHolder movieclip from resetting itself when the timeline loops?

To make things worse, I've realised that the faceholder resets itself not only at each timeline loop, but at each keyframe...

I don't think running a function on EnterFrame just to keep placing the face there again is a good idea... (sounds like disaster really) but then again, it might be the only way, since each state movieclip has it's own set of keyframes :P

EDIT: I just tried the above idea of replacing the image on each frame, but even that doesn't work... the face flickers with a null object error at every loop... go figure why... the face holder movieclip has a motion tween that spans all the range on the timeline... it never gets replaced by a blank frame.

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