ActionScript 3.0 :: Generate A Swf From Text And Images?
Jul 15, 2009
how can I generate a swf from text and images, Example I have these files:mytext.txt and some pics image1.jpg image2.jpgThis files, was parsing from a pdf file, and I need to inserts to a personalized swf (or fla). Yes, I need a free solution, like ipaper "http:[url]......" or flippingbook "http:[url]....."... how this projects can works? because ipaper can read text and select it, it's not a image!! maybe they have an OCR but in AS3? in general, both projects have amazing characteristics.I know this is complicate but I really need a free solution and not an "unpersonalized" projects, that we can't change.Now, coming back to a first question, one possibility is a swf compiler (I could be wrong), how can I manipulates an adobe's swf compiler?(by cli or code?).
I have a slight issue generating a swf using the flash IDE. I can import c300 images via the 'Import To Stage' option but then the program crashes and dies as it runs out of memory.
Is there a way to create a swf by reading a folder of images? PHP is a possibility but the swf capabilities are limited.
I'm looking for something that automatically generates images from the content in some SWF and stores the images on a server to be fetched if the user doesn't have Flash Player installed. The purpose is to at least show a static diagram instead of just a table with data, if Flash Player isn't installed.
It's quite easy to create an image from a DisplayObject using Actionscript, but that requires someone opens the SWF in the first place. I would like this to execute on the server side. Is it possible? Is there a headless Flash Player that could be used with PHP for example?
I have this array that contains the names of various images I want to load into Flash
var imageArray:Array=["image1","image2","image3","image4","image5","image 6","image7","image8","image9","image10"];
Now I want to create 10 different buttons with each button loading in an image. I know there's a way to do this with a for loop without having to make 10 different buttons and writing 10 different functions. Not sure how to correlate the members imageArray with the generated btns.
in fact i used fr-ode's full-browser image code. but i dont want to generate full browser images. i want to build a structure like [URL] as you see in site, photos scaling automatically when you resize the window. can anybody write me a statement for this? here is the fr-ode's code which distroyed by me
I'm trying to make a "weapons generator" for the game Crysis without the need of coding. to do this I'm using component buttons/textboxes/numericalsteppers. Does anyone know how to make it so when you press a button or change the number in a numericalstepper or enter something in a textbox to make it paste corrisponding text in a textbos to the left?
generate random text with the click of a button. I have followed the kirupa.com tutorial for 'loading random quotes' but I am still getting a few undesirables. Firstly, I am generating an 'undefined' result occasionally. (Even with the example text from the tutorial). I have 5 quotes as per the example, but still get undefined as a result from time to time. Also, how would I go about altering the code so the same quote wasn't generated immediately after itself?
Edit 04/04/11: It turns out that the UTF encoding was just hiding a bigger problem. I initially thought it was the UTF encoding as setting that seemed to solve the search problem, but it was more to do with how mongodb was serialising the search key in the background
I'm using Flash to create a small tool to generate db info for mongodb. It will generate something like:
And display that in a TextField so I can just copy and paste it directly into the db.
My problem comes with mongodb being unable to find that info later. After much debugging, the problem boiled down to the text not being entered in UTF-8 format. i.e., in order to make it work, I'd have to copy the line of text from Flash, paste it into something like Notepad++, set the encoding to UTF-8, then copy that text into the db.
is there a way to either specify that I want to generate the text as UTF-8 or copy as UTF-8 from the TextField to avoid having to have this extra step in my workflow.
i want to generate 12 TextFields matrix and update their text from time to time.. i managed to Generate them but i can't access after to update their texts...
adding the grid to a pdf with some other elements on there as well.text is not showing up in some cases. I've tested myself silly on the computers i own but there doesnt seem to be a problem.However, the person i made this for keeps saying text doesnt show up. I've seen the results of his instance of this tool and the keen, trained eye suggests that every row gets stretched out to the bottom (and beyond) of the page. A select all copy paste into plain text app suggests there is no text in the pdf (except for the text that IS showing up)
I'm using AS3 in timeline. I have a three page movieclip (dynamic_mc). Each page is labeled p1..p3. On p1 I have an input text box named userName and button named next_1. On p2 I have a dynamic text box named greetings_1, an input text field named schoolName and two buttons (back1 and next2).On p3 I have another dynamic text box named greetings_2 and two buttons (back_2 and next_3).
On p1 user enters name, which is captured on p2. Once a click next button on p1, I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at FlashCS4_Curriculum_fla::lesson9_pg6_dynamic_122/frame10() at flash.display::MovieClip/gotoAndStop() at FlashCS4_Curriculum_fla::lesson9_pg6_dynamic_122/goP2() Why do I get an error when using buttons? Is there a better way to capture input text?
Here is the code by page. //page 1 = p1stop(); var hisName:String; next_1.addEventListener(MouseEvent.CLICK, goP2);function goP2(evt:MouseEvent): void{ hisName =userName.text; gotoAndStop("p2"); } // page 2 =p2 greetings_1.text= "Welcome :" +hisName;var school:String; //next buttonnext_2.addEventListener(MouseEvent.CLICK, goP3); [Code] .....
In my file I have used greensock transform manager class. At he same time I have used a code to generate text field at runtime which can be moved and deleted. Now the problem is that If I select the text box and then select the black box, the text box will lose its selection.Now if I delete the black box the text box will also be deleted . I don't know why it happens every time. But if i select and delete the text box , then only the text box will be deleted, which is quite natural.
I've got two files A and B. A generates a random number in a dynamic text box and loads an image as the background:
[Code]...
I'm trying to avoid useing a button to send the number from A to B, and instead am trying to use an event listener that sends the number when A loads background.jpg; but the number never gets sent (I start with B open already, and then open A). I've gotten this to work with an onRelease event for a button , so i know the LocalConnection coding works, but as I said I want to avoid using a button to send the number. I'm sure it's right in front of me but i've got no clue why it isn't working, so I defer to wiser minds.
I need to generate three lines of text (essentially jibberish) that are each 60 characters long, including a hard return at the end of each line. The lines are generated from a dictionary of words of various lengths (typically 1-8 characters). No word may be used more than once, and words must be separated by spaces. I think this is essentially a bin-packing problem.
The approach I've taken so far is to create a hashMap of the words, grouped by their lengths. I then choose a random length, pull a word of that length from the map, and append it to the end of the line I'm currently generating, accounting for spaces or a hard return. It works about half the time, but the other half of the time I'm getting stuck in an infinite loop and my program crashes.
Working on a website that has an image of a sticky note which will change text somewhat frequently (every month or so) as new "todo" items are created on it. Font I'm currently using is not Web Safe and the text is slightly angled to match the skew of the sticky note as well. Now I'm a pragmatist, and in situations like this I would normally cede defeat and opt for something more CSS/HTML practical. But no more! I'm falling a bit behind on what's going on with HTML5, CSS3, PNG graphics, Flash (ugh), and/or any other rich visuals. I'm decent with PHP/CSS/JS (jquery), have dabbled in Flash/actionscript too. My question is: what tools/method should I be looking at here? EDIT: I've switched to Comic Sans MS/Cursive -- pragmatism is fighting back furiously.
I got this movie where i parse some text from an XML file into Flash,I used Embed font outlines to have AA text, but when i try to use " > " character in XML then the flash generates it as >
I make RSS reader in flash. I have a text field and when I place RSS text and images in that text field I need to have a text in the new line after picture. But now I have image from the left and text from the right.
I make RSS reader in flash. I have a text field and when I place RSS text and images in that text field I need to have a text in the new line after picture. But now I have image from the left and text from the right.
I have a map of Europe. What I am trying to set up is coding or something to it. trying to make it so when the mouse goes over each country the name of the country is shown.Have made a version with images, however due to the countries being so close together when you run the mouse over where the text is (even if the text is off the space of the country) it shows the text of the other countries
My boss wanted me to make scrolling images and captions for each image when you rollover them. I made the images scroll by making each image a button and masking those images. I can't seem to get the captions right though.The dynamic text box I am using is inside the mask (because I cannot figure out how to put it on the main time line and make it work). The rollovers work when the dynamic text box is in the mask, but when I scroll through the images, the text scrolls too and some of the captions you cannot even see. The web site is below if you need to see what I am talking about.http:[url].......
I figured that what I need to do is put the dynamic text box on the main time line and not in the mask. But I can't seem to get that to work.Here is the code I am putting on the actual image buttons. My text box instance name is rOver and yes, I did embed the fonts.
on (rollOver) { rOver.text ="caption"; }[code]..............
how to go about searching for this since I don't know the terms used for it. I am trying to make an interface to use on a website that would have to pull up images and text with no preloading. Think of an online encyclopedia; you put in a word and it pulls up the object/animal/etc with a description. I am looking at needing to pull up thousands of different things; hence the no preloading.
Something that has always bothered me, wrapping text around images. Now in the past I always just used line breaks to wrap the text around images in a static and dynamic text field.
I haven't really had much experience with using HTML formatted text in dynamic text fields but I am told in can wrap text around image, is this true? And if so I am imagining the image would have to be external to the flash file and inserted using an <img srce> tag.
Was looking around for perhaps a simpler way of doing it and came across "Text Layout Framework" from Adobe. After reading into it, seems that it will wrap the text around in dynamic text fields through use of extensions and components (plus a whole stash of other features.) Would this assumption be correct?
And is there any support for text to wrap around images in static text fields
I have downloaded some templates and im working out how to do several things. One part of the site picks up text from an XML doc and builds sperate text boxes for each item on the XML list. Also built are the scrollpane, scrollbar and generates the text style/size etc. How would i change the actionscript so it adds an image to the text it picks up from the XML file?
var flashmo_item_list = new Array();var flashmo_item_group:MovieClip = new MovieClip(); var item_width:Number = flashmo_mask.width;var item_height:Number = 0;var
I have a rotataing menu that is driven by xml images. the images all load in, but I would like to have a little text info at the left side of each image as it rotates.
I understand that you create dynamic text fields, which I have done in my fla that then somehow link you to the xml where the text info is read from, but how the AS3 script goes for this I do not know?
I would like the text to be fixed with the image and rotate by the side of images and not pop up like a tooltip
I am working with example files I received from soulwire, which contain displayObjects so I think it has to be done like that?
I have a dynamic text field in flash and I load text content from xml file there,(an article without images).Now I would need to load the same text but with some photos, (an article with images, e.g. a photo is in the middle of the text).
I have a menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left of the images that load in.In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in.this is what I am using to loading in the text, is this correct?[code]the thing is I am not sure where to put the actionscript within my main.as at the moment its under 'Get info froom XML node' like this;[code]is this correct, am I missing something else as nothing appears when I publish movie?
I was using the following script adapted from a post i found on this site and realized I needed to delay the showing of my dynamic, XML based HTML rendered text untill after the picture had faded.
text and image arive....text changes images fades out new image fades in.
you see the new text which doesnt match the previous image.....
How can i trigger the text to appear (alpha?) when the new picture is at a certain alpha say 50%?
pasted below is the script - have tried everything I can think of (which i admit is not probably enough).
delay = 4000; function loadXML(loaded) { if (loaded) {