ActionScript 3.0 :: Get Function Is Available Or Not On Loaded Swf File
Feb 1, 2011
I have 100 swf file in one of my project. And there is one common function available in some of swf's. All these files are loadded into the main.swf file. Here is my Question, "If have the common funcion is there int the loaded swf file, how to trigger this funciton from the main.swf
i load in ActionScript a swf file. So far no Problem, but I didn't found a way to access one of it's functions, the best thing would be if I could access the main function in the mxml part of the swf.
Here is the code of the main-mxml file that belongs to the swf that should load and access another swf[code]...
Is there a way to call a function inside a loaded SWF file?
Basically, I have a .swf file (A) that loads another .swf file (B)...I would just like to treat B as if it was any other instance added to my class .swf "A"...
Have to recast "Loader" with the name of your .swf file class:
Loaded .swf class:
package src { import flash.display.MovieClip; public class LoadedSWF extends MovieClip {
I'm currently doing a board game, in which you get asked questions and answer them for points. the questions get loaded from a .txt file. what I'm trying to do is that the questions appear in a random order everytime the game starts. I already have the shuffle function working, it shuffles 51 numbers (the number of questions in the game) between 51 variables, so each variable is assigned a different number and they don't repeat. My problem is that I can't figure out how to apply those numbers to the variable that get loaded from the text file. I could make many IF statements but that would be a lot of code, so I tried doing a function, but it didn't work. this is the function:
I have small issue in as3. I am load "mainmenu.swf" file into "main.swf". through loader class. so now "main.swf" is parent "mainmenu.swf" file children how can call "main.swf " variable & function from "mainmenu.swf" .
Is it possible to control one loaded SWF File eg.(MOVIE-1.swf) from another loaded SWF file eg.(MOVIE-0.swf) on a different level? eg. with a syntax like:
I have 2 functions, 1 loaded before another. Some value are determine by the other function data, but since one of it has to load before the other 1, how should I get the data that is loaded after current function?
private function wMessage():void { Message.width=Name.width+20; }
[Code]....
I've taken out some other unnecessary codes, but as you can see Name position is set according by the position + width of Message, but I want Message's width to be not smaller than Name
I'm building a flash movie for something at work and im loading in some images using an XML file but when i use a preloader it only preloads the XML file (as in just the text inside) and not the images.
This causes the movie to start playing without having the images loaded.Does anyone have any ideas about how i could get it to preload the contents/images being called in the XML file so it doesn't run as soon as the XML file is loaded.
I will try to be as clear as I can. I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener var mouseListener = new Object(); Mouse.addListener(mouseListener);
I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.
I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener var mouseListener = new Object(); Mouse.addListener(mouseListener);
[Code]....
I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.
What I am looking for is the code to apply to the buttons on the external swf file that has the controls to control the playing of the movie.
I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);
I load a "cal" swf file in another swf files mdi_window. So the window is moveable inside the application. The issue is with the x y axis for the popups that open up in cal swf. The code for the function that opens popup is:
[CODE]...
The x & y axis of the popup act wired based on the location of the mdi_window in which the Cal.swf is being loaded. The x & y axis work fine if I move the mdi_window all the way on the top left corner of the application. The first image shows how the popup opens when I double-click on the 10:00 AM purple color event on my calendar.
and now when I move my window the popup moves to the side as well. I clicked on the same 10:00Am purple event again here: How can I solve this issue.
I am trying to send a function to my SWF file via a HTML file, and every browser works fine except for Internet Explorer.The test file is supposed to animate the graph when you mouse over the word click, and come to a halt upon mousing off of it.Here is the example URL:[URL]
*** begin *** <script type="text/javascript"> function sendToActionScript(str) { document["accelachart"].sendToActionScript(str); }</script> <a href = "#" onmouseover="sendToActionScript('fast')" onmouseout="sendToActionScript('slow')">click</a>
[code]....
Like I said before, it works on all browsers I tested (Chrome, FireFox, Safari) except for IE (7 or 8).
I'm using FLex Builder and in my Main class I load an external swf. In the external swf there is a movieclip on the stage called house. In the library I have that movieclips Class name set to a class I defined called com.buildings.House
When I load the swf from the main class I'm trying to access a function called setup in the class called House. I have tried a bunch of different ways but I get errors for them all.
Code: private function onLoadSwf( url : String) : void { var loader : Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoadComplete); loader.contentLoaderInfo.addEventListener(Event.INIT, onLoadInit);
[Code]....
I'm at a loss right now and its driving me mad. In flash I used to use the var externalSwf : MovieClip = evt.target.content; example and it worked but with Flex Builder its throwing error saying setup is not a function.
With the Imap interface its saying externalSwf is null.
these are a couple of functions within a custom class i'm working on. why in the top function that when i call init() on the loaded swf, it works, but when i call reverseType() and normalType() in the second function, it doesn't work? i get a "TypeError: Error #1006: normalType is not a function." in the debugger. i've made sure those two functions are public in the document class, but nothing seems to work.
I'm trying to determine if something is loaded or not and when it is I want it to run a function. If you take a look at the last part of my code you will see what I am trying to do. I am not in need of a preloader I just need to know when it is loaded so I can successfully apply a mask.
I have a movie (let's call it index.swf) that has a movie clip loader which is loading external .swfs Is there any way that I can call a function that is on the index.swf's main timeline from one of the externally loaded .swfs? Basically all I want to do is to be able to play another mc that is on the index.swf's main time line by pressing a button that is on one of the external swfs.
I am working in CS4, but using as2 as the publish setting since the swf I need to load in was previously done in as2.I have an interface that I am loading a logo.swf into. This logo has animation that works properly both in test and in the browser. There is, however, a function in the logo.swf that is not working.
When I test with the IDE this is clickable within the interface, but when I view via the webpage it is not. AllowScriptAccess was set to sameDomain, but I have also tried that set to always.
I have a main movie called "all" inside that I have to external swf's loaded.
1 called "content"
2 called "scrolledContent"
I am trying to communicate between "content" and "scrolledContent". The problem is that when I publish "scrolledContent" it gives me an error.
1120: Access of undefined property animation. animation.play();
This is happening because the mc called animation is in the swf called "content", so it is not there until its loaded into my main stage with "content".
Have a swf that I am making (call it "contents") that gets loaded into another swf (call it "container") [pre-existing from someone else].How do I, from inside the Contents file I am making, address and execute a function from the Container movie?I know how to go from the container to the content file, but don't know the syntax the other way.Thought something like this should work but doesn't seem to:
Code: if(this.parent.parent!= null){ var parentLevel:Object = this.parent.parent as Object;
I've been working on this extremely annoying problem for over 3 hours!
Alright the basics: A parent movie, and a loaded movie.
Inside the parent movie on a frame where the loaded movie is loaded, are two functions[code]...
I have multiple functions and multiple ways to call them because I'm trying atleast for ONE of them to work! I have twisted this code, changed the functions, and tried so many different ways to debug this problem! And finally, I am showing you my most simplified way of testing this problem.
Normally, when I load my parent movie and once it loads the loaded movie inside it, if I click the button- it should call one of my functions. Then I should see the traced message in my output. Instead- nothing happens.
I'm making a site that loads external swfs based on which button is clicked. When the swf loads it plays an intro and then stops at a certain point. My goal is that when you click another button the current swf plays an outro before the next one loads.The problem I'm having is making the outgoing movie trigger the function that loads the next.At first I tried just adding loadNextMovie(); to the last frame of the loaded swf. But for some reason this causes the two stops in the file from working so the thing just keeps looping. I have no idea why adding this function call would prevent stop(); from working.Is there another way to have the end of movie trigger the function? Also, why doesn't adding loadNextMovie(); to the last frame of the loaded swf work?
I have a scrollpane but need to put the scrollbar on the left. I've used the code:_root.scrollPane.vScroller._x = 0;This only works once the scrollpane has loaded. up a function/listener? I'm useless with listeners so I've tried on(complete) with no success.I've also heard an "added" event listener may be the answer, but I've not managed to succesfully set that up.
hi I have created an actionscript function which stops an animation on a specific frame which works fine. I have then loaded in a php file with a variable which will contain the number for the frame i want the animation to stop on. This has loaded in fine and i have loaded it in a function. what i cant seem to do is to get the variable into the function which tells the animation to stop playing.[code]