I have some vector silverware, and I'd like each piece to shift and move when you pass the mouse over them. I'm familar with AS 2.0, but not sure what to search for, for this type of effect.
I want to have a few menu buttons on my web page (home, about, contact etc.) and above them a bar (we'll call it 'grey bar' to make it a little easier to understand). When you roll over one of the buttons I want a small 'orange bar' to run along the 'grey bar' and stay over the button that you are hovering over. Then if you choose to rollout of the button the 'orange bar' will return to the page destination button that you're on. For example, if you are on the homepage the 'orange bar' begins over the 'home' button, then if you rollover 'about us' the 'orange bar' moves along the grey bar horizonatally to stay above 'about us', if you rollout it returns to 'home'.
Sorry if this isn't making much sense, i've attached the flash file so you can see what i am working with. I am just looking for a tutorial or some actionscript that will make it work. It's driving me crazy, I don't know if i should be looking to use a startDrag function (but i don't think you can use this with a rollover function) or a way to get the bar to follow the mouse.
I have a site im making that has the text which i want to slide up on rollover and slide back down on rollout, I was able to get it to slide up but not back down all the way or back up all the way once it slid down halfway. It also doesn't wait for rollover to slide up if i leave the page and come back.
Here is my code: Actionscript Code: var endhome = 582.6addEventListener(MouseEvent.ROLL_OVER, roll);while roll(evt:MouseEvent)
I want the cursor to disappear when it rolls over an object, then reappear when it rolls off. It works when I run it in Flash, it works when I view the html in Internet Explorer, it DOESN'T work in Netscape. The cursor disappears and doesn't come back till you move it out of the navigator window. Here's the code:
on (rollOver) { loadMovie("movie.swf", place); mouse.hide(); } on (rollOut) { loadMovie("blank_movie.swf", place); mouse.show(); }
Found an old topic, and have the exact same problem!Quote:I have an animation I've created for an average Public Service Announcement banner ad project.I need the user to be able to not be bothered by the sound at first, but if they choose to hear it they can rollover the banner and the sound will play, and once rolled out the sound ceases.I know you can do:
mySound = new Sound(); mySound.attachSound("soundID"); on the root frame and
I am trying to change a text fields text when I am rolling over with my mouse over an object. I currently have this code:[code]Now the problem is, how do I switch back. When my mouse isnt over the 'roulette_deur' button?
I am trying to achieve a rollover effect like this menu.
[URL]
The menu is working and sliding perfectly, however it's still a little squirmish, and if I can't figure this out I'll deal with it and let it slide. However it's bugging me and want to correct the "sluggishness" of this issue. I want the menu to pause, or rest when you open it, so that there isn't a chance the it can slide off of the users mouse pointer.
Here is the code
Code: onClipEvent (load) { _y = 0; speed = 5;
[Code]....
I thought a simple on (rollOver) speed = 0 would do the trick, however it just sends the menu in a frenzy.
i am trying to make flash for website where many smileys are there on the screen and they follow the mouse at varying speed.now when i rollover to any smiley it should display a speech bubble with dynamic text..the problem is in the rollover..it does not stop there but keeps moving so speech bubble disappears very fast.im attaching the fla.
bring object to the front flash (code snippets)-- How can I make this a rollover rather than requiring the user click on the object i.e. they just need to move cursor on top of the object and it will be brought forward.
The script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area
so I have an invisible button called menuin_btn which sits to the right of the menu and covers the rest of the stage where the content will be, so you have to rollover that area for the menu to roll back in. The "rollin" in my code brings the movie clip to frame 16 (the end) where I have a gotoAndStop(1); command to get it back to frame 1 so the rollover can be used again. I've attached a zip with my current flash file and swf and here is what my current script looks like on the main scene:
I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover.I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
I'm trying to create a rollover for a movie clip. On rollover, a line underlines the text,and when it rolls out, the underline reverses. This works fine the first time. The next time you rollover, the animation doesn't work. Then when you move the mouse off the button, a line appears under the text and doesn't go away. Here's my code on the invisible button.
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
I have a button set up, that when you rollover the button, it changes into another picture and stops, and also when it's rolled over, a large picture appears under the rollover.But when I first rollover the button, it acts like it's told to go to the out state. When I rollover it again it works fine.URl...there is my code to go into the movieclip and play the button
How do I do a onRollOver detect without using the onRollOver function?I have a movieclip and when it's rolled over I have it zooming using the AS2 tween function.In that movieclip there's a form with fields, and if I use the onRollOver function on the movieclip to zoom, the whole movieclip becomes a button thus preventing any input into the form fields. Is there an alternative I can use?
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library) Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
Basically what I'm trying to do is build an interface out of a fan of cards. I've got the the whole fan as a movieclip and then individual movieclips of the cards inside that have rollover animations.My issue is the rollover works on the cards arranged behind the cards that have the cursor over, which I don't want to happen.e.g see attachment.here's the rollover actionscript i've got on each card:
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame();
I am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
I want to rollover a button and have it trigger the rollover state of another button. The buttons overlap. The one on top is transparent and smaller than the bottom button. So far I think I have the AS3 to handle the rollover of the top button, but I don't know how to trigger the other button's rollover state.
I have a horizontal bar that appears on a rollover - goes from a 0 alpha to 50%. In that horizontal bar are some thumbnails that I want to have some type of animated rollover action applied to them.The rollover action to make the bar appear overrides the thumbnail action - if I put the thumbnails on TOP (in the layers) of the bar then when I roll off of a thumbnail then I trigger the rolloff action on the grey bar.I simply want to make the horiz. bar appear - stay there while moused over - but at the same time I want to make the thumbnails animate when I rollover them while the bar is visible.
I would like to have a box and when you rollover it it slides down, and then a simple navigation appears that has it's own rollovers.[URL]I've even gone as far as when the mouse is over a certain area on the stage it calls the rollover function with no luck...How can I achieve this?
So I have this Photo class than handles loading a pic, and dispatches an event when the loading is done with:[code]which is simple and works, but now I'd like to make something more advanced. I'd like to dispatch the load ratio.So far I have extended the Event class, with my own EventRatio class, and I can put properties on that class. Which is cool, but I need something more dynamic than just sending a fixed value.So, what is the best way to connect the Loader object of the Photo object, with the EventRatio object?
I have this situation where i'm trying to save "chat logs" while people switch around views in my flex mobile application..so, my plan is i'm starting out with a main object that I plan to re-use as the main chat log object..I call it textObjso, when someone new wants to chat my plan is to make a new object with the persons username.so how if i were to get the username from something like data.username how could I translate that into the var name of the object I want to make? So in the end i end up with.[code]