ActionScript 3.0 :: HitTest Between The 2 Arrays?
Sep 4, 2011
i have 2 arrays containing object1 and object2 .
ArrayObject1 type are moving
ArrayObject2 type are stationery
When there is a hitTest between the 2 arrays, Object2 gets the same vx,vy as Object1 and they start moving together.(I need to keep a track of which instance of Object1 is in contact with which instance of Object2).When lets say a BulletObj hitTest Object1, then Object1 is removed from stage (array is spliced) and Object2 should stop moving.
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Similar Posts:
Feb 2, 2012
Basically what I'm looking to do is hitTest bullets inside an array (spawn via addChild -> pushed into an array) with another array containing ships (spawn via addChild -> pushed into an array as well).At the moment I have:
function moveEnemyLarge():void{
var target2:EnemyLarge;
for(var i2:int=0;i2<enemyShipArray.length;i2++){
[code]....
.. and a near identical function for the bullets (using variables: i, target).What is the easiest way for me to hitTest the objects within my bullet array with the objects in my ship array. Putting "target" in the PLACEHOLDER slot doesn't work, and from what I've seen some people will shove the one for() inside of the other.
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Apr 28, 2007
[Code]...
NOTE: The following text is my problem and observations, if you afraid to read it all, my problem is easily guessable within the code go ahead and crack at it without my explanation :-p I'm having some trouble with using hitTest(); with movieclips within arrays. I wanted to build a function that checks the hitTest of Movieclips in arrays because the array is dynamic and it would run more efficient and faster this way.
As you may notice it doesn't check just the movieClip in the array, but a movieclip 2 scopes within it. I feel that this is my problem. I noticed in my debugger that that mc doesn't show up, but i put an onLoad event on it to trace its existence when loaded and it shows up fine. I wonder what I'm doing wrong.
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Jan 15, 2009
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
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Jan 21, 2011
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array();
var slideShowDataArray:Array = new Array();
slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
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Aug 26, 2009
I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.
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Sep 26, 2011
I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:
var ar1:Array = [1,2,3,4,5,6,7,8,9];
var ar2:Array = ['a','b','c','d','e','f','g','h'];
function merge(...multi):Array[code].....
Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.
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Feb 17, 2009
A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:
ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
ranArray.push( new Object() );
[code].......
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Dec 27, 2009
I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.
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Jun 25, 2004
correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:
AllBrigades (array of Brigades)
Brigade (object)
BrigadeUnits (array within Brigade object)
Unit (Object to be stored in BrigadeUnits array)
I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:
AllBrigades [0] [2].push (MyUnit);
But when I trace this I just get undefined.
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Feb 8, 2010
i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;
[code].....
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May 14, 2009
I have a movie clip called frog who moves along the screen, I want him to jump when he hits any other movie clips. I can make him do so with the code below, the problem is that if I write the same function for the other movie clips it doesnt work, it still works on the first one but none others. I have tried attaching an onCilpEvent on both the frog and on all the other movie cilps so no avail.
function hitBaby(){
if(_root.babyWord.hitTest(_root.frog)){
_root.frog.gotoAndPlay("frogB");}else{ _root.frog.gotoAndPlay("frogA");}
[code]....
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Feb 25, 2009
i have this drag and drop thing basically when i drop the item on top of its slot i want it to do a hittest to set the depth to a number assigned to it. so lets say I drag an item called Item to a spot called slot i want it to do like item on hit test to slot set depth(2) lets say.
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Apr 7, 2010
i'm trying to build this simple game for school: you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point. Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
[Code]...
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Aug 12, 2010
I'm trying to make a hitTest between to movie clips (Let's call them J and T)[code]But nothing happens when the two movie clips collide.
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Mar 17, 2011
I am trying to create a game. My game is birds eye view game and I am trying to get it so my character (instance name hero_mc )can't pass through the buildings(instance name block_mc). I have been looking at tutorials on the web and most of them cover it so that a text appears if you hit the object whereas I want it so my character can't pass through or well is "push back", the one tutorial I found doesn't want to work for me, but it's not giving me any errors so I really don't know what is wrong with it.
Actionscript Code:
hero_mc.addEventListener(Event.ENTER_FRAME, enter_frame); function enter_frame(event:Event):void{if (hero_mc.hitTestObject(block_mc)) { trace("hero _mc is next to block_mc") } else { hero_mc.y += 10 hero_mc.x += 10 } }
My character still passes through the block objects.
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Jul 22, 2011
I have this thing where orbs are supposed to stick together, so I put them all in an arrayand told them to stick together when they encounter another member of that array.However, they only stick in groups of up to four, and then the orbs begin to overlap and such.
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May 12, 2009
I am working on a game that involves a play head (called playHead) moving along the screen and when it encounters various movie clips it triggers a sound to be played. It is all going well except that the sound seems to want to play more than once, so there is a staggered wierd sound. Is is possible to make the sound only play once and also it needs to play until the the sound has finished. (the sounds are all very short).Here is the code:
onClipEvent(enterFrame){ if (this.hitTest(_root.playHead)){ _root.sound15.stop(); _root.sound15.attachSound("over"); _root.sound15.start(); } }
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May 20, 2009
I have a playhead that moves across the screen and when it hitTests a movie clip it plays a sound. all is working fine except that it will only work the first time it is played. The playhead is controlled by a button. I am working in Actionscrpt2. Here is the code on the movieclip:
onClipEvent(enterFrame)[code]....
In the begining I was having trouble because the hitTest was playing the sound over and over but the above code sorted that out. I think that the new problem was created by fixing the old one.
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Aug 16, 2009
These codes are in the draggable MC: fish1_drag this is my code:
onClipEvent (enterFrame) { this.onPress = function() { startDrag(this); };
_root.UI1_mc.UI1_mc2.inv_mc.ISpace1.onEnterFrame = function() { if (this.hitTest(fish1_drag)) { stopDrag(); } else { } };}
I keep jumbling it up so that one thing works but the other doesnt. But basicly I need it so that when I drag fish1_drag (instance name) over ISpace1 (which is within many MCs : _root.UI1_mc.UI1_mc2.inv_mc.ISpace1 but opens up so you can drag it over it) for it the drop on the ISpace1.
I have another MC in the library and il get that the attach to the ISpace1 but what im finding difficult is just being able to drag the fish1_drag over the ISpace1 and releasing.
Here is some other reandom code that I have in a comment on my AC panel:
/*
this.onRelease = function() { stopDrag(); _root.UI1_mc.UI1_mc2.inv_mc.ISpace1.attachMovie("fish1_mc","attached1 ",this.getNextHighestDepth()); _root.invCount += 1; updateAfterEvent(); // I probly dont need this updateAfterEvent. but its there anyway. };
*/
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Apr 7, 2010
i'm trying to build this simple game for school:you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point.Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
I've included:
if (stok.kogel.hitTestObject(this.muur)) { trace("ball hit") }
but I just can't seem to get an trace back.(PS: here's the file as refference (all AS is in the catapult))
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Aug 17, 2010
how to perform hitTest between mc within an mc??i tried it in the same timeline and it works, but those two movieclips (BLUE COLOR) is inside different MC'sis there a way to perform a hitTest between them??
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Sep 8, 2010
I'm trying to make it so that when a movieclip (box) touches another movieclip (exit), it goes to frame 2.I've made it so that (box) moves with the arrow keys and doesn't go pat the barriers (boulders) using this:
x.onEnterFrame = function()
if (Key.isDown(Key.RIGHT)) {box._x += 5;}
if (Key.isDown(Key.LEFT)) {box._x -= 5;}
[code]....
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Sep 4, 2011
_root["zombie"+i].onEnterFrame = function() {
if(this.hitTest(this)){
trace("hit!");
}
}
This does not work, it traces hit! even if none of the movieclips are touching. dont know how else I can do this.
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Nov 20, 2009
I am stuck in as3 hit test problem. this is the code i wrote in as2. migrate this in to as3
[Code]....
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Apr 6, 2011
I am working on an application where an image serves as cursor. Now i would like to know at any time over which object the cursor is hovering. Sort of like a HitTestObject(*) where i can then see what object the * represents. how i could accomplish this? (and using the mouse is not an option)
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Jul 7, 2011
I am running a hittest on an array of thousands of MCs a little a part, due to the nature of this sometimes two can be hit at once.How would I narrow it down so that the one which is hit the most is the one returned value?
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Sep 22, 2006
I'm trying to use hitTest so that if any images overlap they will be replaced on the canvass.
ActionScript Code:
function imgSeed(){
for(i=0; i<5; i++){[code]....
although this works, It checks against itself, so it always true at least once, how can I tell it not to check against itself?
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Jul 11, 2009
Im making a simple game with destructable terrain. Therefore i use a bitmap for the ground and a movieClip for the player. When the ground is a bitmap i cant use regular hitTestPoint because of the bitmaps transparent pixels. So i looking i the livedocs for the bitmapData.hitTest but i rly dont understand all the parameters.So my question is. How can i reproduce this with bitmapData.hitTest?
ActionScript Code:
if(ground.hitTestPoint(player.x, player.y, true)) {
//actions
[code]....
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Jan 26, 2010
when i make this script:
onEnterFrame = function(){
if(ss.hitTest(_root.c2)){
_root.ss._x = -49.4;
}
}
it only does go to cords -49.4 once, after ss have hit c2 once it doesn't react when it hits c2 again!
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