I am trying to understand how to make components, I have found this:[code]How would I use that in my flash? I don't understand.. I tried doing trace(intHeight); thinking I would get 100, but all I got was NaN.
I am using flashcs5 to make a standard component, the component is a rectangle box, i have set three public properties by inspectable tag.but when export to the swc file and using to a new flashcs project that only one property is valid. [URL]
After browsing the internet for a while I found everyone shows you how to make a custom preloader with your own graphics which is all fine and good but what about the people who just want to use the components and be done with it? I know I would have to use the UILoader and another component. How to use the necessary components to make a preloader? I have quite a big swf and I need one.
when I inserted the code some of the symbols on stage disappeared. This did not surprise me because I did not understand the code, but then when I deleted the code it did not revert back. I dismantled the frame and dragged new symbols on stage and I still could not see them when I tested the movie. Checked to see if any code was written anywhere else but could not find any. The only code I had was a gotoAndStop which I was using simply to view that specific frame. when I removed the gotoAndStop finally the images appeared. If I placed a stop on the frame I wanted to view, then it worked fine but a gotoAndStop did not work as I was left with a white screen. Finally I had to recreate everything in a new document and then the gotoAndStop worked, but I have noticed that if I drag certain components on stage then I have a similar disappearing act.
How can I make sure all the components, even those that are not going to be visible at the beginning, load right away when I start my application?I have an application with a ViewStack whose visible child is set via a sidebar menu. Say the ViewStack has two children, A and B. A is initially visible, whereas B is not. How can I make sure they both load at the beginning, so that when I change to B I don't have to wait for it to load?
I have a vertical tab-bar with 4 items with different sub tabs. All the four items use data from a single xml file, which is a big file. When the user clicks on a tab, while the data is being loaded this error is shown. TypeError: Error #1009: Cannot access a property or method of a null object reference. I want to disable all the tabs while the xml file is being loaded.
I am working on a text adventure game which will have at least a few components (a text area for narrative and text input for user input) on the stage at all times. Therefore, I have created those components statically through Flash's WYSIWYG design environment. I gave them instance names "myTA" and "myTI" respectively. I was able to get my main class (the document class for the stage) to interact with them (dynamically adding text one character at a time like a typewriter at runtime), but other classes in the same package don't seem able to recognize the stage components. Below is the relevant [code]...
I am created a dynamically adding a VBox, that contains two images. Into a Custom Component that is derived from UIComponent. The problem is the Vbox that contains the two image is only a really tiny size. I would like the VBox stretch to the size of the two images. This is how I am creating the Vbox....
Is it bad practice/design to nest components inside components using Flex 4? Should I simply be creating components and inserting them into my main application as below, or doesn't it matter?
how i can use actionscript component code in mmxl components,as in actionscript components we use classes ,but in mmxl component we can not use classes function, so how i can use actionscript component code in mmxl component
[Code]...
but i cant use this code in mmxl components how i can use public class DialogTitle extends HBox implements IBindingClient in mmxl component code,what are the way to use it,sorry i am newbie if it is silly question
Im trying to make a menu for a web page using menubar and menu components, is ther any way of making os specifing that the menu can get drawn out of the canvas, since i need that the bar is thin for getting in a space betwen to image headers.
I'd like to make a series of components into a solid, consistently repeatable object. For example, suppose I have a "notification" template that I want to add to a notifications area every time something new happens. This template includes an icon (Image), text (label), and some space between these two things.
I want to take a template like that and make it so I can invoke it with a function like add_notification("icon", "text"). How would I go about doing that?
how to use independent components(for example: just radio button or just checkbox)?I only now how to use the Alert components, while the others I only know when I use them on "Learning Interaction" movie clips
Project. To create a flash box that allows a visitor to enter 1) email 2) phone number 3) preferred method of contact. Then they can hit submit. That information is sent to a php which sends an email to the administrator letting them know to contact someone. Reason it is done in flash. I have a "tab" graphic appear and in the tab is the entry form. When they hit submit the information is sent and the tab lowers out of site then raises back up with a confirmation message that the message was sent.
Problem: The tabs work in annimation. I know that the code works to send information to php and that the php works to send the email. But, my issue is with the GUI. When the flash is rendered, the field boxes do not show up. See image below. Setup: To get the fields to move with the tab I have them as separate objects within the symbol of the tab that moves.
how to get this to work, but I've finally gotten Loadvars working dynamically. However, now I need to take the "avatar" variable and use it to populate a list component. I keep reading dozens of different ways to do it - turn your variable into an array in Flash, etc. What is the best method?
the problem is that when i want to put the secound checkbox i get 5 as the width of the first checkbox, and then i cann't know where to put the secound one.how can i create a row without checkbox running each other?
Code: // here i create the first checkbox this.createClassObject(mx.controls.CheckBox, "filter_0", 10,
I have bought some flash components that used to work in Flash 8 and CS3, but suddenly they do not appear in my components list within Flash CS4 ! I have reinstelled them with components exchange and apparently they are successfully installed , but once I enter Flash CS4 there are not.
This might seem a silly question but I am sitting here for a few hours wondering how I could change the text color for my components.
For example I have a DropDown Component and I change its skin (all the states) and put in a dark skin (I dragged the component on the stage and edited it). The text on the component, however is black and cannot be read. How could I change the component's text to white.
why are those "values" input and component windows so badly designed, not resizable (well kind of albeit terribly badly) etc... This is an eyesore and a practical pain in the a**. Seriously Adobe... all these talks about "accessibility" etc... shouldn't it start in your own software ?!? You can fix this it's 2010.
if I drag a component out on the stage, and run, it will work. I can drag the sliders for example. But if I change the settings for the slider,and then run the movie, I will not be able to drag it.
There is also an off-stage dummy text field that is used to capture focus for some other stuff in this file, but that doesn't work either.
The content that gets paused is variable and could have all kinds of designs and layouts, so having it respond to some kind of pause event is out. I need it not to be aware of the pause state. I just need the pause state to grab focus.
I have a dozen different custom components in my flex app. I want to use an external xml config file to load the components at run-tine. Can someone tell me whats the best way to architect this? I want to load these components and add dataProviders and event liseners to them at runtime.
I am mostly intersted in modyfing the components appearance in Flash (CS4) than pulling an swf file which I could include in swf-lib. Right now I am kind of forced to make it via movie clip export it, and build functionality in Haxe.Which as you imagine is not handy and timeconsuming (especially that fl.controls used to work for me very well, I barely had to modify any mechanics, sometimes was just adding functionality).
When i am not placing it under a repeater tag, the components are created from XML, but if i do then the components are not getting created.
<components type="array"> <component type="mx.controls::ComboBox" title="Title One" description="Lorem Ipsum
is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
<component type="mx.controls::RadioButton" title="Title Two" width="230" description="Lorem Ipsum
is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like AldusPageMaker including versions of Lorem Ipsum.">
so I am trying to drag around some images in a canvas. I am adding eventlisteners to the components and calling startDrag() and stopDrag() to pick them up and stuff:
The problem is that it is selecting the image at its (0,0) location and not where I initially click on it. So there's a sudden "jump" when I click on the image. It is not smooth.
I noticed that startDrag() has two default parameters, one of them is lockCenter and it is default to false. Maybe do I set it equal to true somehow? (I don't know how to pass arguments to my second parameter in addeventlistener)
Another question: if I want to add more conditions to it, like make a new function that uses component.startDrag(), how do I pass the component to this function while adding event listener to it at the same time? for example: I want to do: