ActionScript 3.0 :: Incrementing Values To A Variable

Jun 17, 2011

i'm trying to add values to a variable.[code]a simple drag and drop on a MC.i would like to store the X displacement when i drag. let say i have 30 in a variable wich store x position of myMC, if i drag the MC 200 units the variable should read 230 and so on.

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I've solved this problem in AS2 but I can't seem to sort it out in AS3.[code]...

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When the user presses the space bar, I'm trying to take one string from a series of strings labeled c1-c9, break it into an array, display that array, and then increment the linenumber variable at the end of the function so that the next time the space bar is pressed, the next string in the series is traced and so on and so forth. Here is the relevant section of script (the strings and the linenumber variable have been declared earlier)

[Code].....

Every time I press the space bar, though, I just get the traces of the initial string and linenumber value repeated without any incrementing. I think it may have something to do with the "this" before the bracket in this line var displayarray:Array = this["c" + linenumber].split(" "); which I found in a code sample on some website and do not understand at all, but I get compiler errors if I try to join the "c" and the line number without the "this" there.

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I'm working on a flash movie that involves the use of rotating 3 objects in a matter that the first one moves 18000 degrees cw according to the value in the 'num' variable. The 2nd object rotates -1800 degrees. The third one rotates 180 degrees.

What I actually want to do is create a movie of the older analogue electric meters that had the 5 dials that represented each digit so if the far right dial moved from 0 to 5 the 2nd would move the opposite way to be between 0 and 1 and the third a hair to the right of '0' and so on in increments of 1/10.

When I run the below code the dials ( I currently useing jetplanes until I draw or locate a pointer image file as well as the circle with 0-9 marked off in it) stay on 500 and should be moving a bit since I have another variable that increments num by 1. I tried using the Timer event and would get several errors. I also know that the way it runs now doesn't work since num is going to be assign the same value of 18000 since I have it setup to gotoAndPlay(1) in frame 2. How would I be able to have it so that so it would increment without getting undefined variables. I also tried a for loop to increment the num but the stage would instantly show the end result after the loop was done.

code
--------------
var num:Number = 18000;
var i:Number= 0;

[code]...

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I have a script which places a clip on the stage (well, just off it), and rotates the clip and then tweens it to a certain x/y coordinate based on the rotation using TweenLite, and all of this on a setInterval of 2 milliseconds. That works well. Thing is, I don't seem to be able to set a unique name based on the clipname and an incrementing number. Basically (and this isn't the whole thing, this is just the general idea), it goes:

Code:
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So when I set the interval to 2 seconds, it moves everything well and there are no problems. When I set the interval to 2 milliseconds, the clips only get just onto the screen before disappearing. I've tried creating a function to handle the x,y, tween. So I could refer to the clip with a "this", but it doesn't change anything. The only thing I can think of is that movieICall is not incrementing, and every clip on the screen is being referred to as movieICall, in which case the next case of x, y, tweening overwrites that last one and effectively kills the last one (but then why is it not just left sitting on the screen)? I tried adding an overwrite: false to the end of the TweenLite, but that only let the tween happen once and then...nothing.

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ActionScript 2.0 :: For Statement Using Incrementing Variable - Dynamic Names

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I have a for statement, using an incrementing variable "a." A dynamic amount of herbs are generated, so here is the for statement.
Code:
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[code]...

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Is it possible?!Here is an example:

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I sometimes have to test if a specific part of code is executed, and i just write

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