ActionScript 3.0 :: Iterate A Symbol Name And Use "push" To Add It To An Array?
Jan 13, 2009
I'm having trouble with the push statement.On my stage I have ten blocks labeled Block1,Block2,...Block10. I added these blocks manually by dragging anddropping. Did this because it is easier for me to figure where theyshould be on the stage than trying to code a routine for it.In my .as file I created an array to hold all these blocks. Ican easily add one block to the array by using code such as:
blockArray.push(Block1)
or
blockArray.push(Block10)
On my stage I have ten blocks labeled Block1, Block2,...Block10. I added these blocks manually by dragging and dropping. Did this because it is easier for me to figure where they should be on the stage than trying to code a routine for it. In my .as file I created an array to hold all these blocks. I can easily add one block to the array by using code such as:
I have a class in which I have declared an array. The functions in that class are designed to make changes to the array, but it's not working:
[Code]...
Anything I do to customerCheck treats it as if it were a new array. This is especially obvious when using customerCheck.push in addCharToCheck() -- the trace always shows a blank array before push and an array with one object in it after the push... then next time it does the same. I know I'm making some sort of fundamental error regarding the scope of the array within the class but I just cannot find any good information on how to fix it! Moving to AS3 (been coding it for all of about 3 weeks) is a nightmare so far, and it seems to be the 'easy' stuff that causes me problems
I have an created an associative array of MovieClips, but when I try to iterate through them, the for loop never gets entered (nothing gets outputted). It's like as-if the Array is empty.
var navItems:Array = new Array(); navItems["home"] = item_home; navItems["featuredfilms"] = item_featuredfilms;
I'm trying to build a small app that will iterate through an array of sound files to see if they are valid.I'm simulating corrupt sound files by taking .png's and changing the extension on them to .mp3 The idea is a sound will start playing and the timer will start. When the sound is done playing the next sound will start and the timer will reset and start counting down again. If a sound does not finish within 45 seconds the timer will complete, output the name of the file that did not finish, and then skip to the next file. For some reason though the timer does not reset when the sounds finish playing, it just keeps counting down from wherever it is.
I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..
I have 4 buttons and an empty array. When a button is clicked,I'm adding a element to an array with array.push. However, I want to check the array 1st to see if that element exists. If so, then don't add it. Here's what I have thus far
[Code]...
Now I'm taking it I'd have a conditional statement to see if the element already exists. Unfortunatly I cannot just disable the button. I searched the AS dictionary but oddly enough it doesn't have an easy way to search an array. And IndexOf seems to only work for a string.
I'm having an issue with pushing the node contents of my XML to an array. I'm real close and have tried a ton of things, but I'm hoping to get a push here.. The below code works fine, but is limited to 22 chars... I'd like it to parse the node regardless of length by first calculating the length and then looping through the push based on that int (tileWidthNumber). It's important to ignore the commas from the node, and the push each value to the myMap array.
I am creating a row which have 8 thumbnails in it, I save these in a array, When user drag row right to left then first Movieclip shift to last position, then i splice array 0 index and push to last position.. it works fine but when i drag it left to right then I need to cut last index of array and i need to push on first position, but it is overwrite the last value of array and after push the value(myrow[0]=thumb) array showing it's length 7 before it was 8. What is the right way to push value at 0 index value
I can push into an array just fine, but now I have an array created by a for loop. It has 30 numbers in it.
Now I want to go back and add another dimension to each element in the array.
So I might have (1,2,3,4,5,6....)
and I want to go back and add ([1,"Susan"],[2,"Matt"],[3,"Marc"]... I read somewhere that I need to loop it and first make each element and array and then push into arrayName[0].push as a loop, but that doesn't seem to work either.
I would like to push a value, anything really, into my array when my movieclip is pressed. I have a number of fish movie clips, and when I press them they unload, but I would like for every press of the movie clip instance a value to be pushed in the array. This is so that when a certain number of fish have been pressed the movie goes to the next frame. So, I give an if statement to say if the array has a certain length, go to nextFrame();.[code]
I have my xml coming in just fine and I need to put it into an array now..I need it to basically end up like one of these:
Code: var contentInfo:Array = [{title:"Select a Ringtone", keyID:"", keyName:"", fileID:""}, {title:"Living Together", keyID:"17117", keyName:"circa.ringtones.livingtogether", fileID:"1769_w_a18cwob6.mp3"}, {title:"The Greatest Lie", keyID:"17119", keyName:"circa.ringtones.thegreatestlie", fileID:"2026_w_i2hdaw10.mp3"}, {title:"The Difference Between Medicine and Poison is the Dose", keyID:"17120", keyName:"circa.ringtones.thedifferencebet", fileID:"2025_w_yskkb1oc.mp3"}];
so you can see their are 4 variables I need to push into one slot.
Got another problem here I just try to load images from a small xml-list and put them into an array, but I only get a message like this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at thumbHolder/placePics() It really tells me nothing! What am I doing wrong? the code is here. I put a comment where the problem is (I left out the imports & stuff):
In the 1st and 2nd lines of the function I would like to somehow combine the value of the answer function (either "YES" or "NO") with the string "Array" so that it is read as "YESArray" or "NOArray" so that i can use that to push a value into those pre-existing arrays.INSTEAD of running the "IF" statement code I have commented out.
I have declared an Array as a new Array(); I would like to push objects into that array but have a text field read back the array minus the commas that are pushed by user interaction (from numbered buttons).
For example, if the user pushes button 1 then button 4 then button 8 I would like the array to read in the text field 148 instead of 1,4,8 .
I am trying to build a flash game using AS3. I have a container named "enemy", and within that container I have a movie clip named "sonar". The movie clip sonar has roughly 600 symbols within it named "blip####" with the #### representing an individual number. I need to push each one of these blip symbols into an array so that I can later refer to them in a hit test. I have tried blipArray.push(enemy.sonar.blip####); andlipArray.push(Object(enemy.sonar).blip#� but neither of them work. When I try running the hit test the error I get is "TypeError: Error #1010: A term is undefined and has no properties."
I just try to load images from a small xml-list and put them into an array, but I only get a message like this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at thumbHolder/placePics() It really tells me nothing! What am I doing wrong? the code is here. I put a comment where the problem is (I left out the imports & stuff):
How would I go about as to addEventListener for a array object. I'm trying to avoid running a timer every x milliseconds to check for new elements in array object, rather trying to make a event fire when new elements are detected to process them and remove them. Is it possible with Arrays? maybe ArrayCollections? either is fine.
what I'm trying to do is to get 4 movieclipps (leaf1, leaf2, leaf3, leaf4) to play the sound that is attached to them when is dragged onto another movieclip (NatureTarget) and the play button is pressed so that the sounds are played in the order they are dragged on. I know I need to use an array and the push function and a loop...
ActionScript Code: var lijst:Object = new Object({fname:'John', lname:'Carpenter'}); lijst.push({mname:'Frank'});
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This doesn't work. The first name and last name work because they are created when the object was created, but the pushed middle name remains undefined.I understand that associative arrays are in fact objects. I tried turning it into a real array so the Push command would work cause it's part of the Array Class.
ActionScript Code: var lijst:Array = new Array({fname:'John', lname:'Carpenter'}); lijst.push({mname:'Frank'});
[code]....
Though this works, it only works when using a '1'. When in fact I want to keep it inside the '0' entry.So how do I really add an entry into an assciative array? So that in above example instead of each having two elements one is added resulting in three elements per entry?
Is it possible to push a string to customItem array, and then change it at runtime and have the ContextMenu reflect the change? I have a Fullscreen item in my menu, want to be able to change it to normal when the display state == full_screen.
hey, I was wondering if there's any way to push a copy of an object onto an array without having to create a seperate variable for each object.
For example- in c, i'm used to doing something like having a 'temp' object- and then in a loop i would set the value of the objects members and push it on to the array (vector). If i try to do something like that in flash though, it stores a reference to that object in the array, so every time it changes every new element in the array changes to have the latest values of the temp object.
Without using as2.0 classes (i.e. just mx style) is there any way I can get the effect i'm trying to get here- just have one instance of an object that i can redefine in a loop and push a copy of it into the array so that i wouldn't have to declare a separate variable for each one which would defeat the purpose of the array.
I've looked in the documentation and found nothing. I'm in MX 2004 pro.
here's my code:
Code: var arrayName = "name"; trace(arrayName); var numberofPics = arrayName.length;
[code]....
when it gets to the 'trace("shifted = " + shifted)' it comes back as "shifted = " when it gets to the 'trace("ordered pic is " + shifted)' it comes back as "ordered pic is " so is it just that a variable can't be used as the name of an array when using shift and push?
push a copy of an object onto an array without having to create a seperate variable for each object.For example- in c, i'm used to doing something like having a 'temp' object- and then in a loop i would set the value of the objects members and push it on to the array (vector). If i try to do something like that in flash though, it stores a reference to that object in the array, so every time it changes every new element in the array changes to have the latest values of the temp object.
Without using as2.0 classes (i.e. just mx style) is there any way I can get the effect i'm trying to get here- just have one instance of an object that i can redefine in a loop and push a copy of it into the array so that i wouldn't have to declare a separate variable for each one which would defeat the purpose of the array.
I obviously don't understand arrays very well. I want to cycle through the content of an array by the push of a button. The dynamic text field registers the variable "aar", because when I preview this it displays "item1". When I then hit the button, the variable "i" is increased by 1, the dynamic field with the variable "i" shows this, but the dynamic field with the variable "aar" is not updated to the next array-item. This code is in the first frame, with no stop(); code in the file at all.. Why doesnt this code work?
Code: aar = new Array(); aar[0]="item1" aar[1]="item2" aar[2]="item3"