I have an created an associative array of MovieClips, but when I try to iterate through them, the for loop never gets entered (nothing gets outputted). It's like as-if the Array is empty.
var navItems:Array = new Array(); navItems["home"] = item_home; navItems["featuredfilms"] = item_featuredfilms;
I'm trying to build a small app that will iterate through an array of sound files to see if they are valid.I'm simulating corrupt sound files by taking .png's and changing the extension on them to .mp3 The idea is a sound will start playing and the timer will start. When the sound is done playing the next sound will start and the timer will reset and start counting down again. If a sound does not finish within 45 seconds the timer will complete, output the name of the file that did not finish, and then skip to the next file. For some reason though the timer does not reset when the sounds finish playing, it just keeps counting down from wherever it is.
I'm having trouble with the push statement.On my stage I have ten blocks labeled Block1,Block2,...Block10. I added these blocks manually by dragging anddropping. Did this because it is easier for me to figure where theyshould be on the stage than trying to code a routine for it.In my .as file I created an array to hold all these blocks. Ican easily add one block to the array by using code such as:
blockArray.push(Block1) or blockArray.push(Block10)
On my stage I have ten blocks labeled Block1, Block2,...Block10. I added these blocks manually by dragging and dropping. Did this because it is easier for me to figure where they should be on the stage than trying to code a routine for it. In my .as file I created an array to hold all these blocks. I can easily add one block to the array by using code such as:
Say, for example, I have a car on a flat plane. It can move either left, up, right or down. I also have 10 obstacles on the stage. Each time the car hits one of them it should automatically turn to avoid it. I could loop through each obstacle and check if it is colliding with the car but a better approach would be to make an obstacle class that checks if the car is going to collide with that obstacle and if it does, make it change direction. My problem though is what about if I had 5 cars? Would the obstacle class have to loop through each of the cars to check if any are colliding with it? My main concern with this is how much the performance of the program would be affected. I imagine with only 5 cars the difference would be insignificant, but what if I had 1000 cars and 1000 obstacles? Going back to the first example, it is easy to see how you can use a class as opposed to using a loop but with the second example, I just don't know.
Is it possible to iterate through a MovieClip's child MovieClips?
Lets say I have a MovieClip "a_mc" which itself is made up of n number of child movieclips. Is there a way to iterate through all the children without creating an instance for each one?
I would like to know is there a way to iterate through all parents in a display object.I need to do this because i am loading swfs to application and swfs have different number of nested movieClips and i would like to be able to access loader properties like width and height dynamically from within any depth.
I'm accessing the classes from an externally loaded SWF so that I can "skin" SWF applications at runtime. Everything works fine but I'd like to make it as dynamic as possible and allow developers to access all the class definitions in a loaded SWF without having the FLA file or a list of their names.
I've got a loop which creates a movie clip for each day of the month and lines them up. so, depending on how many days are in the current month, the counter var for the loop is 28, 30, or 31.
Code: for(var j:Number=1; j <= lastDay; j++){ // Create the Empty Movie Clip _root.createEmptyMovieClip("dateClip"+j,300+j); var dateClip:MovieClip = _root["dateClip"+j];
Within this very same loop I am also using the same counter var (j) to iterate thru an array that is created from parsing my xml file. Now, I don't have 28, 30, or 31 dates in my xml file -- just about 4 or 5. so if i trace out this array I'll get values for the first 4 or 5 positions but then a series of 'undefineds' for the rest. that's normal, right?
Code: trace(ArrDate[j].attributes.day); The problem comes when I try to target the movie clip instances based on the "dateClip" and the "ArrDate". Here it comes up totally undefined in all circumstances.
Code: trace(dateClip["thisDate"+(ArrDate[j].attributes.day)]); I can trace out dateClip and I can trace out the ArrDate (even though it returns only 4 values and the rest undefined).
Question regarding math: I am trying to interate through an xml set (the xml will constantly change) and display 6 items at a time. If the total from xml is not divisible by 6 and lets say 4 left from the array, only show 4 and set the other attached mcs to false. I am adding them via attachMovie and basically do not know how to set up the math on it, can anyone shed some light?
I would like to know is there a way to iterate through all parents in a display object. I need to do this because i am loading swfs to application and swfs have different number of nested movieClips and i would like to be able to access loader properties like width and height dynamically from within any depth. How can i do that?
I'm trying to optimize a site I'm building with Django/Flash and am having a problem using Django's iterate over chunks() feature. I'm sending an image from Flash to Django using request.POST data rather than through a form (using request.FILES). The problem I foresee is that if there is large user volume, I could potentially kill memory. But it seems that Django only allows iterating over chunks with request.FILES. Is there a way to:
1) wrap my request.POST data into a request.FILES (thus spoofing Django)
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong) a,b,c,f,g,d,e (here it goes right) a,b,c,d,,g,f,e (here it goes wrong)[code]...
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
I have two arrays. One contains numbers and the other contains strings. I want to do a sortOn(DECENDING) for the number array and then have the string array sort to match. if my string array is
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code: var numBtnArray:Array = new Array; function addNumButtonsToStage():void{
In the below code, "sector" is an indexed array.fsector1, fsector2,fsector3 are Associative arrays.The "gotoAndStop" command doesnt work properly.The last trace command, "curTerr" returns the same value as "curSec",leading me to assume i did not define "curTerr" properly.
Actionscript Code: function loadmaptest(){ sector = ["fsector1","fsector2","fsector3"] fsector1 = new Array(); fsector1["terrain"] = "grass"; fsector2 = new Array();
iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?