ActionScript 3.0 :: Kind Of 3D Capabilities Can Flash Support?

Jan 30, 2012

I'm wondering if anyone might be able to give me a general overview on the state of implementing 3d in flash. More specifically, realtime 3D rendering on the fly, for something like making a game engine.not that i'm planning to start work on any projects on the subject just now, but i'd like to know if it's worth considering some 3D work in futurethus far i've only seen two games which use 3D in flash:This one is a strange car driving game. Three things strike me right away:1. The player's car is just a wireframe, and has a very simple mesh2. All the level components are just planed, with a few exceptions3. Most of the ground parts share the same texture.

Maybe i'm reading too much into it, but to me these things suggest some pretty heavy resource limitations.The other one is: htthis is an fps, of sorts. Again some things stick out glaringly, and i'm not certain whether they're design choices or working around limitations:1. Generally low poly models, things look blocky2. low res textures too3.Fixed camera angle.it reminds me of the sort of graphical quality we had when 3D was first being introduced to mainstream PC gaming. Are these games a good representation of the kind of 3D rendering flash can currently handle? Is it possible to make things much more detailed, that can run smoothly on average hardware?

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