ActionScript 3.0 :: Load A Full Directory Of Images?

May 10, 2011

ok so on my stage (blank) when i load up the swf i want it to load up a directory of images from the hard drive/server and place them randomly on the stage within a border.then to go one further and have them clickable and open up bigger to be able to see it.im having trouble getting it to load a full directory of images in let alone have them selectable.

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Flash :: Load Images Into It From Directory?

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Anyway what im trying to achieve is - AS reads a directory on a server lets say, it contains 10 images, this would create movie clips for each one and assign them to array "pockets"(im not sure if you can do this in AS, you can in PHP and JS so I'd expect so) then I'd use a repetitive function to manipulate each one of those images.

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Actionscript 3 :: Flash - Loading Multiple Images And The Expectation Of Their Full Load?

Feb 26, 2010

I need to load multiple images from ZIP archive and do some actions after all files from ZIP archive have been loaded. I use FZip library to manipulate with ZIP files. My problem is that sometimes the loading of all files are not going.In this code I starting loading process:

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[code].....

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ActionScript 2.0 :: Dynamically Create An Image Gallery Based On How Many Images Are In A Given Directory

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i wrote a bit of actionscript to dynamically create an image gallery based on how many images are in a given directory. as of now, i've got it to display thumbnails in rows. my next step would be to get these thumbnails to link to the fullsize images, but i cant figure out how to do that. my code is as follows:

[Code]...

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Xml :: Load XML From Outside Web Directory On The Local Server?

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Actionscript 3 :: Why Moving A Symbol's Class File From Top-level Directory To Deeper Directory Break

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When I have a class linked to a MovieClip in my library and that class takes an argument in its constructor method. That class will compile properly ONLY when it's located in my top-level directory (same dir as the .fla and Document.as files). If I move that class to a deeper directory, say com.place, and update the package statement and symbol link appropriately, the compiler will generate error "1136: Incorrect number of arguments. Expected 0."Create flash project and put a rectangle on the stage. Covert it to symbol and assign it to class TestPanel - or whatever you choose. Also configure the fla so that is uses a Document (Main) class.Create Main.as and TestPanel.as in the same folder. In the Main class, instantiate a instance of TestPanel and add it to the stage. Flash will, predictably, add the rectangle symbol and everything is fine.Now modify TestPanel so that its constructor method takes a Number and have Main.as pass some number to TestPanel.[code]You now get the error: 1136: Incorrect number of arguments.Expected 0.When I move the TestPanel.as into a deeper directory, Flash somehow is looking elsewhere for the base class for Symbol, even though I'm mapping that Symbol to com.place.TestPanel.

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Actionscript 3 :: Load The Last Text File From A Directory?

Nov 8, 2010

I have this function that loads an specific .log file:

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I've looked at FileReferenceList and see how to get a list of files from the user's computer. This should work OK for my needs, but what I'd really like to do is have the user drag a directory from their desktop onto the app and iterate through the files. Is this possible or is FileReferenceList the best/only option?

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ActionScript 3.0 :: Select Variable Filename From Local Directory With Fn To Load XML

Aug 23, 2011

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For example, the local directory has the following files:
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[Code] .....

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Actionscript 3.0 :: Reference Break When Load The Main .SWF Of The Gallery Into Another .SWF Within The Base Directory

Nov 20, 2009

I'm having issues with references. I'll do my best to explain the problem simply. I have a website I'm currently working on in flash. I've created the base of the site and most of its content. It functions fine. I went online and found a decent looking gallery that I wanted to incorporate into the site and it works great also. The gallery is in its own directory.

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[Code]....

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ActionScript 2.0 :: Full Browser Images With XML

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[Code] .....
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I am trying to build an XML gallery by loading thumbs from the XML file and then once the thumbs are loaded, when I click on a thumb the corresponding main image should be loaded into an imageContainer mc. I got the thumbs to load using a for loop that loops through an XMLList but now I cannot get the thumbs load the corresponding image because I keep getting this error

Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found. 
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var myXML:XML;
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[Code].....

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I have a swf that loads images from my server and resizes them to fit the 800x600 stage size. The original images are stored at 1024x768 max pixels. The user can press a button to go into fullscreen mode. What should I do to show the images at the best quality?

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I am using AS2 and Flash 8 (but require users to have Flash Player 10 for fullscreen)

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Load Multiple Images Into A Scene And Then Cycle Through The Images One At A Time?

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I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader

[code]....

Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:

[code]....

So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.

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ActionScript 2.0 :: Attaching Multiple Images - Load Images One At A Time?

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I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:

Code:
var photos_xml = new XML();
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[code].....

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Asp.net Mvc :: Include A Page Which Displays Images From Database, In FULL SCREEN MODE?

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I have a working MVC project.I want to include a page which displays images from database, in FULL SCREEN MODE.How do i go about this? Flash? SilverLight?

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ActionScript 3.0 :: Online Photography Portfolio - Scalable Full Screen Images

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I am currently building myself an online photography portfolio. I want scalable full screen photos. The only problem here is, photos are different sizes and landscape/portrait. This is what I have so far. [URL]. If you resize the browser to a different ratio to the landscape image, you see black margins top and bottom. I want the image to always bleed.

This is what I have used:
ActionScript Code:
//resize image function setImageSize():void {
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if (imageLoader.height>imageLoader.width) {
imageLoader.height=stage.stageHeight-thumbBase.height;
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[Code] .....

For a portrait image, I want to show the margins so I am happy how it is for portrait.

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in fact i used fr-ode's full-browser image code. but i dont want to generate full browser images. i want to build a structure like [URL] as you see in site, photos scaling automatically when you resize the window. can anybody write me a statement for this? here is the fr-ode's code which distroyed by me

[Code]...

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ActionScript 3.0 :: Load A Number Of Images Eg 4 Images Animate?

Oct 2, 2010

I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).

Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!

[Code]...

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ActionScript 2.0 :: Full Screen On Load?

Apr 28, 2009

Is it possible to make a Flash page go full screen from frame one rather than having to manually do it from a button?

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ActionScript 3.0 :: Load In Text Info From The Same Xml File To The Left Side Of The Images That Load In

Jul 16, 2009

I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?

[Code]...

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I am developing a high end full screen flash site, the swf technically takes up the whole sceen but elements within it are positioned relative to the browser.

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ActionScript 2.0 :: Load Items On Full Buffer

Jan 9, 2010

I have created a bit of flash that buffers and loads an flv which plays up to a certain cue point and then seeks back 2 seconds ina loop, Got that OK.Now what I want to do is make certain movieclips visible and fade in when the video has initially buffered but heres the problem, when the video loops back it re-does these actions of fading in the movieclips as if it has just buffered again, but I want it to only fade the clips in when it has initially buffered not when it re-loops.[code]

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Actionscript 3.0 :: Load A Swf In The Center Of A Full Swf Background?

Jun 1, 2009

im trying to load a swf in the center of a full swf background and cannot get it to work.

i got the resize function to work properly, but when it first loads it is not centered properly

for some reason it recognizes the resize code by not the initial code

here is the code im using (note: im using the full background code from noponies):

Code: Select allimport com.display.FullBrowserBg;
var newBrowserBg:FullBrowserBg = new FullBrowserBg("images/stuccoBG.jpg", false);
addChildAt(newBrowserBg,0)

[Code]....

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