ActionScript 3.0 :: Load An External Swf To The Stage
Dec 23, 2010
I have several buttons which when clicked should load an external swf to the stage. This is an example of one of my events
[Code].....
Firstly, should I be doing this in every buttons event, or is there a more economical way of doing it? Like will it allow me to make the loader global, and reuse the same loader with each event? Secondly, if I have it like this, and I click a button, an swf will load onto the screen. If I then click another button, another swf will load. Will this second swf sit on top of the first swf? In other words, do I need to check if any other swf's in on the screen before placing a new one, and if there are, should I remove them?
I have made many small swf files for each section of my website. The problem is now I want to club them all together to avoid breaks and showing of the loader at inappropriate moments, I know that was poor planning on my part. I want to know I can place an external swf onto the stage, so that it gets loaded with the main swf. As in, I don't want to call a loadMovie or loadClip
I am preparing a photo gallery containing over 100 HD images, and I don't want any site visitor to wait the whole gallery to load. So I made them loaded from a folder with the help of an xmlList file. With GoForward and GoBackward buttons, I made every picture to load when requested with "addChild" command after removing the previous one. But if the next image is too big the visitor still have to wait the image to load, and another problem is if the visitor makes a few forward or backward moves he/she still have to wait for the very same image to load which is shown moments ago because the image have been unloaded.
Is there a way to load all the external images into library but make them wait in the swf cache until the associated button is clicked. so this way no image will be load twice nor the visitor should have wait.
I have been trying to pick up more as3 lately, also have been converting some of my sites from as2 to as3. In as2 I could create 3 menu buttons and save them in a mc- lets call it menu_mc. This menu_mc sits on my main stage. I have also placed a mc on stage to hold anything that I load. Lets call it holder_mc. So I figured out how to get my email button to work using this:
email_mc.addEventListener(MouseEvent.CLICK, mailto); function mailto(event:MouseEvent):void { var email:URLRequest = new URLRequest("mailto:myemail@mail.com"); navigateToURL(email, "_blank"); }
That's fine. What I can't for the life of me figure out is understanding how to click on one of my menu buttons and load a swf into my holder_mc on stage. In as2 I could use this code on a button :
on (release) { //load Movie Behavior if(this.my_holder == Number(this.my_holder)){
I have a typical logo on the right top corner and a menu bar just above it. Above the menu bar, I have a UIloader in which I load photoalbum.swf when one of the menu buttons is pressed. The problem is that setting the scaleContent property to true doesn't load my external swf.Setting it to false, everything appears as expected, except that the bottom part of my photo album is cut since the scaleContent property set to false (this makes the loaded swf file's size the same as the stage's and as the UIloader begins just above the menu, the bottom part gets cut off).
basically I want to load an external SWF into my flash file, which I can do just fine, but when I load the swf in, it loads EVERYTHING in the swf into the new flash file...What I want is for it ONLY to display the contents on the stage. I work with large images that span way beyond the stage...then I move the images and when I export the swf it looks like a camera zoomed in and tracking around a large image. BUT when I load the swf into another flash file, it just loads it in with no regard to the stage...how do I get it to JUST load what I can see on the stage? here's my current code:
button_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); import fl.display.ProLoader; var fl_ProLoader:ProLoader;
I have been trying to pick up more as3 lately, also have been converting some of my sites from as2 to as3.
In as2 I could create 3 menu buttons and save them in a mc- lets call it menu_mc. This menu_mc sits on my main stage. I have also placed a mc on stage to hold anything that I load. Lets call it holder_mc. So I figured out how to get my email button to work using this:
email_mc.addEventListener(MouseEvent.CLICK, mailto); function mailto(event:MouseEvent):void { var email:URLRequest = new URLRequest("mailto:myemail@mail.com");
I am trying to make an interactive book that will have a chapter broken into several paragraphs that will load into dynamic text boxes.
For my first chapter, I have 3 text boxes, in which I have 3 different .txt files being called upon with 3 separate loader(); events It's important that the .txt files are loaded dynamically so the content can be edited easily.
Is there a way to do this with array or classes so I don't need to create and code 10 boxes for each chapter?
I want to load my external SWF file using the following code in "Panel4_mc" instead of on stage. How can I do it" function btnClick(event:MouseEvent):void {
I'm working on a portfolio site that loads external images and swfs (using loadClip). Many of the swfs are banners that have stuff that's viewable off the stage...whoever developed them wasn't smart enough to mask it off, and I don't have the source files.
The first problem I have is the extra stuff is showing up when i load it. The second is that its messing up the width and height properties of the clip (which I need to use to resize a frame that fits around the loaded swf/image). Is there anyway to get the size that the swf document was actually set to with actionscript? That way I can set up a mask. Otherwise I think I'd have to manually create an fla with a mask and correct size for each existing swf that externally loads that swf. Unless anyone can think of a better solution?
I am trying to load an external image into a movie clip that is already on the Stage and size it to the movie clips size. The movie clip name is member_gallery with the width of 360 and the height of 251. One of the images i am trying to load into it is 1024 * 768. I would also like to load other images of different sizes into the same movie clip and they all change to 360 * 251 when loaded.
I'm using this AS to load multiple external images into mc instances on a stage, using different loaders.[code] The external images always load from the upper left corner down, how can you make the image load from the center of the instance on stage?I found this code below and doubt it will work for me since I have 5 mc instances on different parts of the stage, so the stage wouldnt be a good reference point.[code]
I am trying to get an instance of a class to the load an external swf and show it.So far I have the following:
1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF". 2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as". 3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf.
This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed.If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed.[code]
I have created a website which loads external swfs as pages onto the main stage on the click of a button. I am using Flash CS3 and Actionscript 3.0. Here is my code:
I have a problem with buttons and transitions and it is similar to a problem I had a couple of days ago that I posted and that was sorted out. I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following
[Code]....
I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
I have 4 movies that need to be loaded in sequence. The first movie loads the second one, the second one loads the third, then the third one loads the fourth. What I can't figure out is how to make sure there's only one movie loaded at any time. I've tried removeChildAt(0) and other methods. What's the best way to load a movie to the stage and wipe out what was on the stage?
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
Structure: There is 1 main file that loads external SWF files depending on what is clicked on.One of the external SWF files loads its text from external text files. This works fine when viewing the SWF applet on its own. But when viewing as a whole site, the text doesnt appear. Very annoying.I made that particular SWF on my mums computer running Flash MX 2004The flash file itself uses the Scrollbar component from MX.Could someone tell me why the text doesnt load in this scenario? It runs fine on its own, just not as an external SWF.
I am trying to get a nav button in one movie (main_nav.swf) to target a my main movie (index.swf) and load a sub nav movie (metals_subnav_infinite.swf) into it. The sub nav movie will do a similar task - loading a portfolio swf into main movie (index.swf). Here is the file breakdown of my working files:index.swf - main final movie which loads "main_nav_infinite3.swf" on startmain_nav_infinite3.swf - loads main nav "main_nav.swf" and scrolls it infinitely (infinite menu)main_nav.swf - main nav with buttons that trigger sub nav "metals_subnav_infinite.swf" to load into index.swfmetals_subnav_infinite.swf - loads sub nav "metals_subnav.swf" and scrolls it infinitelymetals_subnav.swf - sub nav with buttons that trigger "folio.swf" (have not created this file yet!) to load into "index.swf"The script I was focusing on is in main_nav.fla and it is:
How do you load external library objects from an external swf? I want to have an external swf that only contains library objects that are exported for Actionscript, and load these from the master .swf file dynamically during the master swf execution. (I may have multiple external swf resource files)I want to be able to load the external swf, and then access it's library objects via actionscript in my main swf file.
as3 is new for me, but i would like to write a script using loader to load an external swf, and control the external swf. But I find I can't control the swf, because there are no fixed instance name. here is my script.
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
I'm loading (and unloading) external swfs into a holder in my main document. However, they seem to load perfectly the first time, but after that, they load at a different x and y. I've seen this happen before in someone else's file, but I'm not sure what the solution is.
Okay so I am trying to load external swfs which load videos dynamically.
I can load the swfs into the parent fla fine (if I remove all the code and just place a circle or something on the stage of the swf), and the swfs are also loading their respective videos correctly. But when I try to load the external swfs, if they contain any casting related code in them, I'm getting an error
[AS]TypeError: Error #1009: Cannot access a property or method of a null object reference. at swf1_fla::MainTimeline/frame1()[/AS]
Is there some specific method to casting within external swfs?
My code for loading the videos is this:
[AS]var vc:NetConnection = new NetConnection(); vc.connect(null); var vs:NetStream = new NetStream(vc);