I'm relatively new to AS3 and I'm working on this site/mp3 player. Everything is perfect except I can't figure out how to get the next song to play automatically. I know it's a couple lines of code that I should know by now.
Code:
import fl.events.SliderEvent;
//create instances of the three sound related classes that will be used for this project
var snd:Sound;[code]............
I downloaded player from [URL].. but I don't know why what the problem it had with with playlist. I had a playlist in xml file with songs. When i deleted the mp3 from the server, it is still playing. and when i changed the mp3 files it is still playing the original files. I don't know where these files were saved. I thought it was saved in my browser cache and i cleared it but it didn't work. I thought it was cached in my server, but in my localserver , i had the same problem.
So, again i downloaded the player, and this time it played different song, that i put. I have a hypothesis. Does flash player (swf object) absorb mp3 files?? i don't think so but how come player is playing the mp3 that has been changed or deleted? if it was in server cache then how long will it take to clear the cache and play new file. However, i don't remember coding something like 'cache'
I have a list of mp3-songs, when song 1 is clicked it gets streamed, a stop-button appears, if this Btn is clicked, this Btn disappears as it should - but if user forgets to click for stopping sound and clicks song 2, stopBtn 1 remains and the new stopBtn 2 also appears. there should be only one stopBtn, the one next to the song is playing.
I would like to move the stopBtn and I have tried several approaches move; graphics.moveTo; if(stopButton !=null) {removeChild (stopButton)}; I packed the var stopButton:Sprite in the header and so on.
I am writing a mp3 player and having some issue getting the song length before the entire song has been loaded - which messes with my position indicator, as it needs to know the track length. I thought I could get the length from an ID3 tag, problem is ID3.TLEN returns undefined, though if I right click the track and show properties, the summary tab shows song duration, bitrate, etc... how I can retrieve the song length before the entire thing has been downloaded?
I have built an MP3 player using XML and this works fine. But I want this MP3 player to load a random song from the XML list everytime it runs.
I have this code: var my_songs:XMLList; var my_total:Number; var my_sound:Sound; var my_channel:SoundChannel; var current_song:Number = 0; [Code] .....
But it produces the error - Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error. at flashPlayer_fla::MainTimeline/playSong() at flashPlayer_fla::MainTimeline/processXML() at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunctio n() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/flash.net:URLLoader::onComplete()
I have also tried to trace the problem by putting trace(my_songs[mySong].@URL) in the playSong() function but this doesn't do anything.
I'm trying a code that can load any playlist using class. However, it seems there's a wrong implementation somewhere. I know I can use IDtag 3 instead but I was wondering why the array data can't be stored.In myPlaylist.as
Code: class myPlaylist { private var TrackInfo:Array =[[]];
I'm having a sound object being loaded. And I want that for as long as it is buffering to have it written in a textfield "loading..." and when it starts playing to write in that textfield the name of the song. And i want this to happen everytime the buffer needs to load and everytime the song resumes play state.
I am developing an online listen music website, on that I want to play song based on the user selection from gridview.right now I am using flash object for playing mp3 and video file this is running fine but its static path.how I can dynamically pass file URL of selected song on flash object.
I have an mp3 file that i dragged into a layer, which starts playing at the beginning of my movie.if i preview, i can hear it playing.
annoying problem is that if i stop or pause the preview, the music keeps playing and if i start it again, another instance of the audio track starts playing again so that they are playing at the same time.
so I have this mp3 player I made. It won't go to the next song when a song ends sometimes. It will if the song is very short (10ish seconds) but once it gets to the 30 second mark it won't go.If you click on the slider at any point it will get to the next song, if you click the pause play button it will get to the next song.I have only been doing AS3 for a little bit and I am totally baffled by this problem.
I've attached the code as a .txt file, i sorted them into their sepperate files with a header. I hope its ok to read. I can post them differently or post the actual player need be.
I'm trying to make an MP3 player with art and text associated with each of the 4 songs I need included, but I can't figure out how to load more than one song into the player. The first song loads and plays fine, but when I try to load another one of the songs, I'm given this error:
Code: Error: Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful. at flash.media::Sound/_load() at flash.media::Sound/load() at RealSite_fla::mp3player_mc_6/goGS86()
And here is my code: var req:URLRequest; var sound:Sound = new Sound(); var controller:SoundChannel; var volumeControl:SoundTransform; var soundPaused:Boolean = false; var position:int; function loadSound(event:Event):void [Code] .....
var aaa:Sound = new Sound (new URLRequest ("awd awd.mp3"));aaa.play ();trace (aaa.id3.artist);
The song plays but when I try to get the song's artist / album it returns null. I also tried copying the format from live adobe help website but it still returns null.
Also I have 3 songs named 1, 2, and 3 in a folder. I made a playlist type thing and it works fine, the only problem I see is that I would have to rename 30 songs.
I want to import a song to the stage but I have a key frame every 15seconds and the song starts every 15sec! what do I have to do to hear the hole song in one time and not to hear the song repeated times?
I am putting together a collab, and I want to know what actionscript is needed to goto and play a particular place in a song? I realise goto and play is for frames, but you get what I mean, like goto and play 2:34 of the song, or goto and play 154 seconds in of the song.
I am making a music player and I want to have the player start the next song when a song has finished. I am using a sound object. Is there a way to tell if the song has ended?
I have a function called "CallSound" that load sound to a movie clip and play it.I want to create new function that remove/unload the sound from the movie clip, because I want to load another sound to me clip and dont want the the new sound will play with the old one.How can I create a function called removeSound() that remove the sound that loaded before
wona make a .fla where a user can select a song and then pressing a "play" button listening it. I also have a "stop" button and a Volume control Slider. The problem is that i wona put a "pause" button too but i don't know how to syntax the code
There will be a "pool" of SWF files- I would like to create a "shell" swf that will load an external XML file that will determine which of the files in the "pool" the shell will play. I guess this would be called an XML-driven SWF playlist.Forgive me if my terminology is rather primitive- again, I'm new to XML (I'm an animator by trade.)