ActionScript 3.0 :: Loaded Local Video Stops Play After A Few Seconds?
May 16, 2011
when I use the following function in my doc class to launch a local video, the video "freezes" after a few seconds. This happens no matter what video I am trying to play.
Code:
private function startVideo(e:MouseEvent):void
{
I was wondering how I can delay (2 seconds) a video to play in a Flash Video Player? I know one way is for me to add blank frames but I would like to know some other options.
1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)
I'm trying to accurately determine how many seconds of a video (NetStream) have been loaded so I can scrub/seek correctly. First I tried doing duration*(ns.bytesLoaded/ns.bytesTotal) but this is inaccurate by maybe 15%, ie if that calculation says 20 seconds is loaded and I scrub to 20 seconds ns.time will tell me it can't go past 17 seconds.
I think this is because the size of the file loaded doesn't map perfectly to the number of seconds loaded (obviously), ie as the video loads, some of the bytes loaded aren't the actual video but are overhead of the container/file the video is in. So to load 1% of video you have to actually load 1.15% of the file's size.
Ive start to use the new FileReference class (FP 10) and I create a local image viewer with a loader and bitmap. But now I want to take it one step further and make a local FLV Player. I need a SWF file, so for that reason Im not using AIR.What class should I use to play the video? This is part of the code I use for the image viewer.
I trying to play a flv file in a flex mobile (flex 4.6) The files will all be locally stored and on the device. Would it be better to use the video even if it is not supported or can i use a movieClip? I am going to try and fade out a picture and then play the video with out any user controls and then fade back to the picture. The this will all be on a tablet. I am using Flash Builder 4.6.
I'm working on a rotating carousel type menu. It has images that rotate around, and when you click on an image, a .flv file plays, then when it's done, it goes back to the menu. It loads the data from an .xml file so it's all dynamically created.
This is all fine and works... locally.
When I upload it to the server, everything seems fine until I click on one of the icons. The .flv plays for 2 seconds, then goes back to the menu. Other flv files on the internet play fine, so it's not my flash player. I tried hard-coding in a video to play, and it has the same problem, it plays the first 2 seconds, then freezes.
Code: var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc);
[Code]....
I have the program set to go back to the menu when the status of the .flv is: NetStream.Play.Stop
I traced out the status of the video when playing locally, the status goes normally (gets to Netstream.play.stop after the video is done), but when played online, it gets to netstream.play.stop after 2 seconds, then prints that out like 50 times.
I have a flash app that I have been working on for 5 months or so, it relies heavily on Flash remoting with numerous custom classes each making service calls via AMF.I have been developing this app in CS4 on Windows and never had any trouble, it works great.I just got CS4 for my Mac and installed it and copied over the flash files for this app so I can continue working on it on the mac instead of the PC, but on the Mac the app stops working after a few seconds, particularly after doing a few commands that issue flash remoting calls.Even stranger is it will not return to working condition again until I close all of the files involved with the project( the .fla and all .as files involved) and then reload them,if I keep trying to test run the movie from the flash editor it hangs at the first flash remoting call and never returns any error message or any indication that its trying to connect, on the server end my logs show no requests are going to gateway.php.So basically to continue working on the mac I'd have to keep closing down the files every few mins and reloading them.
i have a soung loop that i want to "loop" in my movie. this is my script: mySound = new Sound(); mySound.loadSound("loops/music.mp3",true); the problem is that it only plays once (5 seconds long) and then stops, how do i get it to loop? - short of placing it on the timeline.
I've got a horizontal bar on the screen following the mouse vertical motion. I would like for it to be transparent until the mouse moves, and then fade in to be 100% on mouse movement. When the mouse stops moving, I would like it to fade back to be 0% transparent after a couple of seconds. This what I have for the mouse follow on the bar MC...
I'm making music visualization in papervision3d using FlashDevelop. The script generates 150 cubes each acting as different tone (from basses with red colors to high notes with blue).The song starts, everything works fine, but after 44 seconds song stops. I hadn't wrote function that would do that. I've turned off every useless visual functions and even papervision3d rendering. The scene is just black and the song still stops playing after 44 seconds.File is included with:
Code: [Embed(source = "../assets/8bp069-05-she-session.mp3")] because I'm not writing it in flash.
I've tried different song and it stops after 1:10...Flash uses ~30MB of Ram and 50% of my Athlonx2 64 2.6Ghz in action.
Here's some code: sound
Code: [Embed(source = "../assets/8bp069-03-she-pioneer.mp3")] private var Music:Class; private var sp:Sound = new Music();[code].........
those last 3 functions have nothing to do with playback.Am I doing something wrong with computeSpectrum function? Here's the scrieennie of it in action: Of course it's like an alpha version of what I'm planning to do.
how to sequentially play external SWFs loaded into the main timeline?
I have several SWF files with short videos embedded in them. I wish to load these external SWF files into my main timeline as follows:
User Presses Button -> Play Video Clip in External SWF#1 -> Once Video Clip in External SWF#1 has Finished -> Play Video Clip in External SWF#2.
I tried achieving this by adding: var endmovie:Boolean = true; to the end of each video clip inside the external SWFs (e.g. 1.swf) then cycling through an if statement in the main timeline to see when this condition was meet:
ActionScript In Main Timeline:
Code: var mc_Loader = new MovieClipLoader(); mc_Loader.addListener(this);
[Code].....
How is the best way to go about achieving this? Am I on the right track? (By the way, using .FLV or one long external SWF file is not really an option due to long loading times...
I am converting from .FLV's to .F4V. Video outputs fine but the audio sound stops after a few seconds from the beginning.I have tried many different settings for the audio with no luck. Also, tried on a colleague's machine who is running CS3, which works fine, so something is buggy in CS4...
I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.
I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.
The problem I am currently having is that if I click the Play button more than once, it will play the music file again on top of the current play-through.
So if I click Play, the music will play. Then if I click it again, the music will play again, but on top of the first instance of the music, so two instances of it will now be playing and it sounds horrible.
I would like to make it so that if you click Play when the music is playing, it will not play the music again until the music has stopped.
I have a button that goes to a MC. In the MC I have a gotoAndStop to a frame where the FLV is. How can I make this MC go to the beginning after the FLV stops playing?
My flash web page works good but when it starts for a first time (you go to link for the first time and web is not in your cache) animation stops after it is loaded. I have same problem after Ctrl+Enter export from Flash, sometimes I have to re-export few times.
I have a working Flash movie, using a couple of AS3 scripts. The main stage has some animation going on. My player.as plays some mp3 clips when I click a button. The problem is, the stage animation stops as soon as the sound starts ie. Sound.play() starts, then animation starts again when the sound ends.
The animation is based on
this.addEventListener(Event.ENTER_FRAME,loop3D);
so I gather something happens to ENTER_FRAME due to Sound.play(). What is weird is everything works perfectly on the Flash Test movie (ctrl+Enter). The animation does NOT stop during sound. What to do to make sure the animation goes on always?
I'm having a problem, apparently not very hard to solve, but... I'm creating a file with some animations and a few stops on the timeline; on each stop I want to load a swf... The idea is to make the main timeline "wait" for the swf to stop when it arrives to the las frame and then, make it to unload and continue playing until the next stop...This is an application to work local (not on the web).So, I want the swf to unload without any click; just by itself.
I have a problem with an embedded flash video not playing to the end, it stops around half way It is a 4 minute video with sound, the FLV file is around 24Mo This is a normal server not a flash streaming server .
I have at least 10 other sites on line with a flash video on the home page and they all work fine.on the same server.only difference is that this file is about 10 Mo bigger on average.
I contacted the company where my server is hosted and they say that it looks like a java script problem but I am using flash 8 pro standard <object> no java script to detect version etc.[code]...