ActionScript 3.0 :: Loaded Swf Module Has No Stage Of It's Own?
Jun 10, 2010
I was unable to solve it, so I bought a module from the net that is AS3, and now guess what, the module is build around the stage-object (enterframe events, framerate,...). that's all fine when it is ran as standalone, but as loaded swf (into as3site) flash says the stage is NULL ??! How could i work around that, or I need to set it's stage to something, OR I need to attach enterframe-events to something else (but what then)?
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Jan 11, 2011
Currently optimizing an application at work. There are many files in some of the module projects that are not used by the exported (release build) Module.swf's. Are these unused files included in the swf's?
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Oct 3, 2009
I have a module, which is a simple swf file to load.
Inside there, in a modules document class I have a code like:
ActionScript Code:
buttonMode = true;
useHandCursor = true;
[Code]....
When I load the module, I can see the drawn background with proper sizes. However, the cursor is not hand (useHandCursor) and mouse events are not dispatched. They are only dispatched on some children of the document class, not on itself, on its own background. ANd the hand cursor is only over the children, not over the document class' background itself again.
The document class of the module extends Sprite.
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Oct 24, 2011
I'm creating a flash campaign which will be loaded into a client's framework, which I have no control over. The framework will already have loaded a few things such as locale, fonts and copy, and will pass these things to my swf upon initialization.
Since the size of my swf (let's call it the shell) is restricted it will in turn display a campaign-specific preloader and then load another swf (let's call this the campaign) with the rest of the site.
The shell and the campaign will both be PureMVC modules. The shell will create a few proxies and populate these with data passed from the framework (locale constants, fonts etc), before loading in the campaign.
When the campaign is loaded it too will need locale and fonts etc. so my question is, what is the best way to pass this data along to the campaign module from the shell module?
I could create the same proxies in the campaign module and load the data again, which will be cached, but this obviously feels like the wrong way to go.I've investigated the use of the pipes utility but this seems like a bit of an overkill in my case since the communication will be one-way and will just happen once during the initialization of the campaign.
Would it be "ok" from a design pattern point of view to pass the proxies to an init method of the campaign module and then register these proxies in the campaign module startup command? This seems wrong since these proxies have references to my shell application facade through notification names. Would it be ok if I move the notification names to some "NotificationConstants" class which both modules can use?
I could create similar proxies in the campaign module but this time populate them with the data objects from my old proxies passed to the previously mentioned init method? Spontaneously this feels like the best way to do it since the data objects don't have any references to my shell module but the "old" proxies do..
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Jan 2, 2012
I have created a modular application. I have two modules, for example Module1 and Module2.I have loaded these modules in my application. I am using Parsley in my application. I have loaded separate different context builder in both modules.
But when I am dispatching event from Module1, I am able to listen that event in that Module1 but I am trying to listen that event in another Module2. I am not able to listen that event in that Module2 through Parsley.
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Jun 17, 2010
I seem to recall that Loader.unload() could once be used to stop loading a swf before it had finished loading. I can no longer find documentation or the blog where I read this. Perhaps it was an unofficial feature. Anyhow, IModuleInfo, returned by ModuleManager.getModule() has an unload() method. If I want to halt loading a Flex Module that is in progress, do I just call iModuleInfo_instance.unload()?
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Jan 25, 2010
I have created a module in Flex like below:
modules/ModuleBase.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Module xmlns:mx="http://www.adobe.com/2006/mxml">
[code].....
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May 14, 2011
- I have A.fla.
- A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER
- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla, B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
general question: accessing elements in a stage, through a SWF file loaded into that stage.
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Sep 26, 2008
An external swf is loaded using this code...
[Code]...
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
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Sep 7, 2010
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
Actionscript Code:
import flash.display.*;var adLoader1:Loader = new Loader();adLoader1.load(new URLRequest("100828_budlight_texas_fight_728x90_jn.swf"));adLoader1.x = 313;adLoader1.y = 162;addChild(adLoader1);var adLoader3:Loader = new Loader();adLoader3.load(new URLRequest("100828_budlight_texas_fight_300x615_jn.swf"));adLoader3.x = 738;adLoader3.y = 0;addChild(adLoader3);
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Mar 22, 2010
I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
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Apr 12, 2010
For the scenario lets consider Car to be the highest SWF(stage) inside I load tyres. Inside tires I have rims. Now if the rims need to be positioned relative to the stage (car body) how can I do that? Inside rims if I write stage and load it results in an error.
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Feb 8, 2010
This is the code I'm using which loads in external swf's in 2 loaders, replacing each other. I just to center the main clip(tl) in the main swf, and can't figure it out![code]...
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Sep 21, 2010
Is there any way to get the real stageWidth of an loaded swf? The problem comes when the loaded swf has some elements outside the scene. In this case content.width becomes bigger then the scene. My code looks like this:
[Code]...
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Jul 6, 2009
I'm still pretty new to XML and Loader's. So I tried making a preloader by first catching the URL of the movie that needs to be loaded from a swf, and then loading that swf. [code]...
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Mar 14, 2005
on my root i have an external swf being loaded into the stage. when you refresh, a random swf will be loaded again, etc., etc., now wut i want to be able to do is have a mask on my root that will mask the external swfs. so 2 questions. 1- making a mask, is it better to use duplicate movieclip or animate everything (ultimately im going to have shapes form the image) 2- how do i go about scripting
im not asking for people to just give me the answer, but point me into the right direction so i can study it.
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Sep 25, 2009
Everything appears to work correctly, my images are loaded and land on the stage where I want them, but I can't drag them. It seems like the event listener (that i've highlighted) isn't being applied. As a side note, I've done this same thing with loading items from the library, and it works. I copied a lot of the the code from my test project to this one and when I load the bitmaps instead of pulling them from the library, it breaks.
package {
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.Loader;
import flash.events.*;
import flash.net.URLRequest;
public class Main extends MovieClip {
[Code] .....
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Sep 28, 2011
I have a parent swf that loads another swf (it's for a client). The parent swf 's stage dimensions don't match the child's. How can the child set the stage dimensions?
I've tried this after the child was loaded, but it's not working:
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.stageWidth = 700;
stageHeight = 600;
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Mar 9, 2012
I can not figure out a proper coding to remove a loded SWF from the stage.Hre is my set up.I have a layout segmented into labeled section. In the section labeled "products" I have a layout consisting of product images acting as buttons which bring a user to another labeled section "prdctsPopUps"In the "prdctsPopUps" section I have placed an instance of LoaderMax placed into an mc container. Placing LoaderMax into an mc container automatically resolved an issue of clearing loaded SWFs from stage when I come back to "products" section.I specified the variable in the "products" section with the following set up:
var sourceVar_ProductsPopUps:String;
function onClickSumix1PopUp(event:MouseEvent):void {
sourceVar_ProductsPopUps="prdcts_popups/sumix1-popup_tl.swf ";
[code]....
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Apr 15, 2011
Myapp loads an external swf and adds it to MovieClip.External swf movie has elements that are placed outside the stage (they go on the stage during swf playing). But after loading that elements are visible in the main MovieClip.In other words, it looks like the whole space outside the stage is visible as well as the stage.How to hide elements outside the stage of loaded swf?
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Apr 30, 2011
I tried trial and error by tracing strings so I could understand the program flow of actionscript(or any similar language in general) but to no avail; I couldn't understand it at this point or maybe it because I didn't eat my breakfast. Please explain to me why the trace statements showed in the output first?
Here's the code of the first Frame
import flash.events.MouseEvent;
import flash.events.Event;
trace("I'm in line 3!");
[code]....
What I'm trying to do is to trigger an event when the stage is loaded; It generates some URL of images and inject them into an array then trace it back.It is very crucial for me to understand the flow, I don't want to move forward without understanding this.
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Feb 10, 2012
If I have a swf that's being loaded into other peoples' swfs (which I have no control over) is there any way I can get properties from the stage (such as height, width, fullScreenHeight, etc.) or does this have to be exposed by the loading swf?
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Sep 19, 2009
The old loaded swf issue. How can I keep the dimensions of the loaded SWF to that of its FLA, and not to the new stage where it is loading? I know there is only one stage, so i just have to hard-code this into the loaded SWF right?
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Oct 10, 2009
I am loading external swfs into a MC on the stage. I noticed they are stacking up and not being removed or replaced. How can Iremove the previous loaded swf?
Code:
package {
import flash.display.MovieClip;
import flash.display.SimpleButton;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.MouseEvent;
[Code] .....
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Oct 11, 2009
I have a swf that I'm compiling for flash player 9. There's a few text fields on it that are selectable. When the page first loads, I want the first field to already be highlighted and ready for input.I've added this in the main function, and it works when I run the debugger or load it on my windows machine:[code]However, when I run the same swf on my linux machine the first field doesn't "highlight" until I click somewhere on the screen. Must be a linux thing.What's an alternate method to trigger an event when the stage has finished loading that I can try?
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Oct 20, 2009
I am using gaia with a fluid layout at here is what I get:
This is the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.gaiaframework.FluidLayout::FluidObject/reposition()
at com.gaiaframework.FluidLayout::FluidObject()
at pages::MemberPage()
Here is my MemberPage code:
package pages{
import com.gaiaframework.templates.AbstractPage;
import com.gaiaframework.events.*;
import com.gaiaframework.debug.*;
import com.gaiaframework.api.*;
[Code] .....
Note there may be some extra classes and imports etc. I was trying a bunch of things. The full fluid layout tutorial I followed is here: [URL].
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May 1, 2011
In the past, using Flash CS3 when I needed to remove timers or event listeners from a swf that had been loaded into a parent swf I'd use this inside the loaded swf:
Code:
this.addEventListener(Event.REMOVED_FROM_STAGE, deactivate, false, 0, true);
function deactivate(e:Event):void
{
[code]....
Now that I've upgraded to CS5 and am outputting to Flash Player 10 this no longer seems to work. The event fires right away. Does anyone know why this might be and if there's an alternative that I can use?I tried the unloadAndStop() method in the parent swf but I'm trying to remove some TweenMax delay timers and it doesn't seem to be working.
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Sep 6, 2011
I have an FLA with a 'close button' on the stage, which is given the instance name of btnClose and runs from this class file[code]...Stage Instance Name lost when loaded
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Nov 5, 2006
I'm trying to target a .swf that I loaded into a movie clip (mc_container) but it seems like I'm missing something. Can you take a look and see where I went wrong?
Code:
mc_container.loadMovie("mc_photoSwap.swf");
//homepage Animation Swap Images
function photoSwapAni(){
switch(random(3)){
[Code]...
Also I see I'm going to have an issue with the random part because it could call the same animation twice or more times in a row. Should I ad some sort of if statement or is there a better way to do this random part of the code?
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Jan 15, 2009
how to dectect if all the desired movieclips have been loaded onto the stage.
For example I have externally loaded 6 movieclips onto the stage as a result of a click action. What I want to do is when all 6 movieclips have been loaded onto the stage I want to the then load a movieclip that says, "Congratulations, you have completed the course." But I don't know how to detect if all 6 movieclips have been loaded or not.
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