There are 9 movie clips in each square (object) and the color in each movie clip can be changed by mouse click. However, if I want to magnify one of the squares by clicking on that, then I can click on each movie clips to change the color. How can I do it?? Can I create another movie clip and cover the square for clicking to magnify?
I'm trying to create a magnify glass tool.I am familiar with copypixels() function for Bitmaps so i've had no problem making a magnify glass on a regular bitmap image, the problem is i want to magnify a movieclip full of other movieclips, layers, videos, active links etc....is there an efficient way to do this? i really dont want to load the whole thing into another movieclip just bigger....?
The idea is that the user can scan over the content and read, view, watch in a slightly bigger view.I have a zoom function when the user goes to full screen mode but this isn't an option in this case.
The enclosed image is a snapshot of part of my web page portfolio. At the moment it is placed jpgs into Dreamweaver. When you click on a work example it opens up a new browser window with the work example enlarged (old fashioned way). This is not really a problem but I was wondering if I put my work examples into flash CS4 how do I go about creating the effect of a work example instantly being magnified the moment someone clicks it? Like what happens when you click the enclosed image.
Is this an actionscript job or can this effect be produced without any complex scripting work? Perhaps someone knows a tutorial somewhere for a similar effect in Flash CS4. I would like the work examples to magnify quite large though. My thinking behind this was so people can't steal your work example JPGs so easily (flash portfolios seem to not allow saving of the content)
I followed this tutorial below: active[dot]tutsplus[dot]com/tutorials/effects/create-an-impressive-magnifying-effect-with-actionscript-30/ to get a magnify lens effect which works wonderfully, unfortunately the problem I'm having is I cannot click on buttons underneath the magnify lens. Is there a work around to this that I can implement? I tried mouseEnabled = false, to no avail. I'm kind of not sure what else to do.
I am using a magnifying glass effect in flash, but because my content and rollover buttons sit "inside" the magnifying glass, so they appear magnified, the rollovers dont work when you mouse over them because technically you aren't mousing over them, if that makes sense.
I have created an animation (see attached) where the stage can be dragged from left to right to reveal hidden areas off the edge of the stage. Unfortunately I need to add buttons containing links to websites within the dragable movie symbol and I can't work out how to do it.
I am using SWFOBJECT to embed my flash content. I have been worried about stage.stageWidth and stage.stageHeight returning 0 in Firefox/Internet Explorer; this problem is referred to in question #21 on the SWFOBJECT FAQ [URL]..I have been told that this problem is particularly prevelant on Macs. The SWFOBJECT FAQ (question 21) indirectly suggests that this problem does not occur with static publishing. Is this correct? Is it still advisable to implement a solution to this stageWidth/stageHeight problem, even if you are using static publishing?
- A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER
- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla, B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
general question: accessing elements in a stage, through a SWF file loaded into that stage.
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
I've been working on a project that requires lots of scaling around a center point.
I always thought that stage.stageWidth and stage.stageHeight give you the dimensions of the stage you set in the properties panel no matter what. But when I went into fullscreen mode (with scaling), both the width and the height changed to the dimensions of the screen rather than staying the dimensions I specified.
I have a moving vehicle on the stage, which should change directions according to where I click on the stage.I already made it work using this formula:var angle:Number = Math.atan2(dy,dx)*180/Math.PI+90;However, I need the car to tween to the correct angle, instead of just "jumping" to it. While this is easy enough to do, the car sometimes takes the longer turn (especially when I click in the bottom-left quarter of the stage), and it seems unnatural.
In my AS3 code all the elements on the page are dynamically positioned depending on the current width and height of the SWF - providing it's not under a certain value, then the items are back in their original position.
When debugging in the Flash player the size all reports correctly however when run from a web browser it does not - initially.
This is my HTML & PHP code for the entire page:
HTML Code: <?php function hashId($fn) { $hash=md5_file($fn);
[Code].....
But I cannot get the size to report correctly without, say, clicking a button.
It seems to me like I need to force flash to re-draw the screen, but I had no luck trying to do that.
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
When you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.
Stage.align = "TL"; var numberOfGalleries:Number = 20; var thumbMarginX:Number = 163; var thumbMarginY:Number = 109;
In as3 What is the difference between calling stage.width and stage.stageWidth I read somewhere that if we have nothing on stage then the value of stage.width is 0,but what happen when I have nothing on stage but loading contents dynamically on stage?I have tried this and when i have loaded content dynamically on stage then i have got
stage.width=value; // where value is dynamic number
I created a custom textfield component that I need multiples of in a single swf. I also created a non-visual wrapper component to manage them. I am sending info from the textfields to wrapper. I was planning on using the child index to associate the info with the right component. The problem occurs when I have two instances of the textfield component and one of the wrapper on stage and I use stage.numChildren and it returns 1.
I am wondering if it's posible to set the backgroundcolor of the stage through as3 code.i am also wondering if it's possible to set the stage height and stage width through the code. for the application i wish to develop, the values of the stage color and the stage dimensions are provided by an XML file.
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
I have 4 movies that need to be loaded in sequence. The first movie loads the second one, the second one loads the third, then the third one loads the fourth. What I can't figure out is how to make sure there's only one movie loaded at any time. I've tried removeChildAt(0) and other methods. What's the best way to load a movie to the stage and wipe out what was on the stage?
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
Just doing this: trace( stage.fullScreenWidth, stage.fullScreenHeight ); Gets me 0,0, instead of the actual resolution of my (laptop, no external screen) monitor...what am I doing wrong here?
I am currently working with a contractor company that is hosting a flex based website. They are putting the swf files that I have developed into their flex site.The issue that I am having is that within my swf file I need to reference the stage.I do this by "MovieClip(parent).stage"... I do not use the keyword "root", I just reference my swf's root through however many "parent"s i need. It works fine when I publish on my own, outside of their flex site. When it is used in the flex site, they are getting an error that they cannot reference the stage/ stage is null. It is vital that I am able to reference the stage of my swf.
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
I have an app that has 3 movie clips, serving as buttons (mainbutton[0], mainbutton[1], etc) I use the addchild method to add these clips to the stage (the clip base element is in my library).I then create an empty movie clip:
var navGroup:MovieClip = new MovieClip();
I then add some movie clips to this clip: using a for loop:
for (i = 0; i < count; i++) { navGroup.addChild(mc[i]); }
[code]....
When I click the button on the stage - the code with the for loop runs, and adds clips to the navGroup clip, and then to the main button. But the stage and the items on the stage shift down a few pixels. This happens on the first button I click. If I click some other button, the stage shifts up (with the items etc.), but if I click the last button, no shift occurs. If I go back to the first button I clicked, the stage will shift down!
I traced the coordinates for the stage and the buttons, but their numbers all stay the same, like x = 0, y = 0, etc.The items in my library all are movie clips, with a 0,0 reference point. The three main buttons are on the stage at x=16, and y = the height of the button plus 10 pixels for space between them, added to the first button's y pos on the stage. like button1, x=16, y=100 and the height is 32 pixels.