ActionScript 3.0 :: Make Iphone Album Flick Through Effect?
Jan 30, 2009
does anyone know how to create/or have a link to a tutorial which shows how to make the iphone album flick through effect? I've seen it on a few sites (the name of which escapes me now) but basically it is a set of bitmap images that move left to right and basically skew out as they move out of the main focus.
You know the effect when you drag an object and then when you let go it continues to move but slowing down. I'd like to do this to my movieclips can someone show me how?
Everyone looks forward to birthdays, hoping receive special gifts from friends, family and honey in that day. And everyone also wants to show special gifts for friends, family or honey in that day. Now you can use Yuzhe Easy Motion to make your life more colorful. This step by step flash album tutorial will guide you to turn your photos into Birthday Album conveniently. [code]...
I would like to recreate the swipe functionality of the ios platform. Where the user can swipe slow or fast or forward and back - without lifting the finger from the screen - and also be able to flick the finger for a really fast swipe that maybe goes on for a little while. The built in swipe gesture is much too basic for this kind of effect. How would you go about achieving a real swipe effect?
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
I'm new to these forums and just have a question that I can't seem to find the answer to.I'm building an app for a project that requires the use of mutli-touch, not neccesarily gestures butore like triggering two seperate events on differant parts of the screen at the same time.To be more specific, say i have one movie-clip that triggers an event by a mouseOver listener and anotherthat triggers an event by a mouseDown listener, is it possible to have these events trigger simultaneously when theuser places a finger on each movie clip at the same time?
I was watching a video showing an ngmoco rolando2 level designer. He seemed to be using flash CS4 to make the maps. Would anyone know how I would go about doing this?
Just in case you need to know, I am an intermediate programmer, I know both Java and Objective-C pretty well.
I am using Flash Builder 4.5 to build an iPhone app.In order to display ads I plan to use StageWebView and load a webpage containing the ad code.Lets say the ad will be 320x50 pixels.So the Actionscript code would look similar to this:
adView = new StageWebView(); adView.loadURL("http://www.myadishere.com/ad.html"); var top:Number = navigator.actionBar.measuredHeight + 1[code]....
In the application I have set the applicationDPI="160" so the application is displayed properly when run on iPhone3 and iPhone4.However the content of the StageWebView looks tiny on iPhone4.If I do adView.drawViewPortToBitmapData() the bitmap's size is OK.how to make the StageWebView content to scale accordingly, so it looks OK regardless of the screen DPI?
I just finished with developing my application by Adobe Flash Professional CS5 and I wonder if this will be visible to iPhones 4 because support for Retina displays was added since CS5.5.
I'm interested in developing for the iPad and iPhone, but I'd prefer not to learn Apple's whole development stack (and good golly, I sure don't want to go back to manual memory management). Oh, sure, I could learn it, but I don't have that level of commitment to the environment at this point. I've got professional experience with Flex already, so I'm intrigued by Adobe's move to make Flash/Flex compile to the iPhone and iPad. My question is: how promising of a development path will Adobe's Slider be? Are we likely to see Slider publicly available in a reasonable timeframe (Adobe: "An early mobile branch of the Flex framework is expected to be available in 2010")? Are we likely to see reasonable performance? Are there development hurdles that haven't become clear yet? Heck, is it all just vaporware? There's pretty limited information available so far, as far as I've seen, but I'm interested in people's predictions, even if they're speculative.
I have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
The problem is the iPad/iPhone, there is no Flash Player runtime (not the jail-breaked ones), but the application should be runnable also on those devices. So Adobe Flex and a Java frontend (no JVM on the iPhone/iPad) is not possible anymore. At first, starting the developing of the application it was not neccessary, to run it on Apples mobile devices, but this changed So, what can I do, using HTML5? So I can use it for Android and iPhone/iPad. But I also want to make it possible to use it on a commercial multi-touch-display and normal display with a mouse (I only have gestures for one finger, the 2-finger gestures are not neccessary). Are there any frameworks that allow this? Because I do not want to create several frontends (App for iPhone/iPad on Objective-C and a Adobe Flex for all other devices), it would be great if I can build a frontend for all devices.
Can an iphone app developed with Adobe AIR (version 2.6/2.7) play a streaming sound when it is in background? Only native application can play in background? I have not found a clearly response to this question on documentation. PS: i'm using the Adobe AS3 class Sound to play a shoutcast streaming.
I know javascript, CSS, AJAX, and HTML/ XHTML. I was told to learn these in order to make an application for the iphone. Now what? What/how do I start learning objective-C?
I'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
However, since flash apps are not natively supported by the IPhone, but only through a wrapper, I was wondering if these apps can persist any data. Data entered by the user should eventually be transmitted to the web service, but until then I want it to persist even if the Iphone should run out of power.
Is this possible? Or does the Iphone flash wrapper make it impossible to access the hard disk?
i'm following Christian Cantrell guide for packaging AS3 application for iPhone, but i can't find a way to use the packager for creating an app for testing on device. I've tried with -target ipa-test and -target ipa-app-store but when i try to upload my app on the iPad, iTunes throws an error sayng that i'm not allowed.I've done a simple test using the Packager bundled width CS5 (with the same certificates) and everything gone right.
Is is possible to use CS5 Packager for Flex project ? (i know that flex isn't optimized for mobile)
I'm wondering if the flash packager for iPhone allows you to somehow save data in some kind of database maybe using Core Data or any other form? If it just allows you to export some kind of actionscript based game but doesn't allow for saving data that'd be kinda weak I'd assume so they must have a way (?).
I've created my app and it works great. But when I press home button on my iphone, my app minimizes and when I open it from multitasking apps, it simply restarts. Is it possible to freeze or pause the game instead of stop?
Here is a tutorial that tells you how to remove the gloss on an app in xcode. How can I do this in flash cs5? If I can't, can I do something to the image in photoshop so that it looks like it has no gloss when the gloss is applied?
I have built an app in Adobe Flex (4.5) and it works well on Android, but i need to test it on an iDevice. I have an iPhone 3GS available, and i have made a provisioning profile with it and certified it through the proper Apple channels, but trying to install the app to the phone through iTunes results in an error (the same one you get when trying to install non-market apps), and i can't find a way to import it into xCode.
NOTE: i developed the app on a PC in Flex, but have a MacBook Pro available for testing.
I want to create an iPhone game with Adobe AIR, and I want that game to be able to store the players details in a MySql server.
What would be the best way to do that? Is it possible to use a standard URLRequest in AS3, and have the iPhone use that to communicate to the PHP on the server, and receive back data?