ActionScript 3.0 :: Making Paint Bucket Function?

Jun 24, 2009

I want to make a paint bucket function, I know about floodfill, but it leaves a white (like the background color) outline.And anyhow I would rather make it on a sprite without converting it to a bitmap, is there a way?And if not then anyone knows how to fix the outline on the floodfill?

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ActionScript 3.0 :: Making Paint Bucket Function On A Sprite?

Jun 24, 2009

I want to make a paint bucket function, I know about floodfill, but it leaves a white (like the background color) outline.I would rather make it on a sprite without converting it to a bitmap, is there a way?And if not then anyone knows how to fix the outline on the floodfill?

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Function Calling On A Paint Bucket Style Application?

Dec 24, 2009

I'm putting together a little application that has a simpe paint bucket functionality. I'm having a small problem, i'm sure it's an easy fix, but frankly I'm not much of a programmer.

Essentially what I have is a set of color swatches that users can select, and then a grid of movie clips with a series of frames, each corresponding to a swatch color. Over that, I have a grid of clear buttons that check to see which swatch is selected and then tell the movieclip underneath to go to the frame that corresponds to the right color. What I want to do is just set up the function once and call it for each movie clip, rather than repeating the function for each cell in my 6x7 grid.

[Code]...

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Professional :: Use The Paint Bucket Tool?

Sep 2, 2010

for my class i have to draw this fish. in one of the steps it says to draw fins with the pencil. then it says to use the paint bucket tool to color it in. however i cannot color it in. i used all the options too, close small, medium, & large gaps and i still can't color it in. does it have to connect to the start point? i simply attached it to the fish's body. i started over on the 1st part of this 3 time already, and my patience is wearing thin.

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ActionScript 3.0 :: Photoshop's Paint Bucket Like Functionality ?

Sep 4, 2009

I would like to implement Photoshop's Paint Bucket like functionality in ActionScript. Suppose, I have loaded a JPEG/ PNG image into flash using URLLoader class. Now I'd click on a colored region to replace that color with another one. Now I've done something using the threshold method in the BitmapData class. But the problem is this method replaces that color found in all the regions in the image. What I want is replace the color in only the adjacent region to where I click with the mouse.

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ActionScript 3.0 :: Make A Paint Bucket And Open Feature?

May 8, 2010

I am making this drawing application that so far contains a pencil tool, eraser, text tool, clear tool, and even save image feature. There are a few more features that I would like to add, including a paint bucket tool and a open image feature, but I am not sure exactly how to code them. Here is my code for the whole program:

package
{
import PNGEncoder;

[code].....

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[CS3] Paint Bucket - Fill The Body In A Light Gray Color

Jan 23, 2009

I'm a student currently trying to learn Flash CS3. However I've encountered a problem with the paint bucket. In my assignment I've created a simple rocket, each part with it's corresponding layer. Now I need to go back in and fill the body in a light gray color. I did so successfully with the nose cone. The problem now is that the bucket won't fill any other area no matter what I do, or which layer is selected.

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Professional :: When Click Paint Bucket Color Chooser, Normally Get An Eyedropper?

Apr 8, 2011

If I click my paint bucket color chooser, it will give me an eyedropper but it doesn't show the correct colors of what my mouse is hovering over. It's just a completely random jumble of colors whenever I move my mouse.

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IDE :: Use Paint Bucket Tool To Fill / Color Concretely Space In Picture?

Aug 29, 2009

I am beginner in flash and I started to learn flash c4 (with video lessons in my language but from flash 8! but it is not problem now about drawing than only about code in actionscript). I have now problem in using of Paint Bucket Tool in flash cs4. I made a ship, I made a whole document/white page for drawing in rectangle tool (frame for picture), and I made to lines which will be like a hill. it is for background, behind the ship. but when I want to color this background, to be green for example, my Pain Bucket Tool don't want to color ONLY place behind the ship and under mentioned "hill lines", than Paint Tool color whole document. therefore I can't make a hill because I get everything colored in green.

I tried all option about closing of gaps. how can I color only wanted places in picture and not whole picture? "hill" is not strait line so I don't know how to select hill space. of course, after it I will have to repeat process to color space above "hill lines", it will be blue like sky. and just to say that "2 hill lines" are from left to right side of document, there is no hole, it is closed line.

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Auto-connect Coordinates Of Drawing To Use Paint Bucket Fill Tool?

Jan 14, 2012

I draw a shape with the pen or line tool. If i did not draw it perfectly connecting the dots, i cannot fill it with the paint buck fill tool. How can you tell it to just close the structure

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ActionScript 3.0 :: Clear Function In Simple Paint Program?

Mar 26, 2009

i have been messing around with a script found for a simple paint program. After adapting the code a bit for my own needs and getting an understanding of how it works I had a couple questions.first of all I need to create a button that will clear the stage (or more specifically lvg1)second what does e reference in lines similar to

Code:
e.target.graphics.lineTo(e.localX,e.localY);

Code:
import flash.events.MouseEvent;
import flash.geom.Matrix;[code].........

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ActionScript 3.0 :: Paint "Undo" Function Not Working?

May 17, 2009

Like, I perform some operations with bitmapdata (puttin' pixel there, filling with color)I have those two functions. bmdCavas it tied to actual Bitmap with image, which is placed on screen.

[Code]...

But this code is not working. Should I redraw image after changing itx bitmapdata or something? or maybe I have to do undo function with bitmap itself?

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Pen Tool Drawing & Bucket Filling

Dec 28, 2009

I come across a problem when i follow the book "classroom in a book series" the Flash CS4 one (Red cover book) Chapter 2 Q.1 I try to draw straight lines or curves but i found i still cannot manage how to use PEN TOOL How can i draw straight line? Also how can i draw absolute vertical or horizontal line with some special combination key like CTRL or SHIFT i tried guessing SHIFT or CTRL while using PEN TOOL but no help

How can i draw curve? i know it depends somehow on whether i hold my click for a new anchor point? Any tutorial which is clear and easy for new comer for fully understanding for PEN TOOL.(Currently i try reading pdf reference from ADOBE Web site and google search but did not make myself understand.)

Q.2 I cannot use bucket filling a shape draw by PEN TOOL(i already search google sites but cannot find one with satisfied causes for this FILLING Problems) like the image shown below(Please click to enlarge this PRINTSCREEN) Tools i used are PEN TOOL drawing a shape first then a BUCKET for filling color.

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ActionScript 2.0 :: Variables In A Bucket Load Into Flash

Mar 20, 2010

I have a whole bunch of dynamic variables that I need to load into Flash, to help control a dynamic card game being developed. However, what is the best way to load these variables? I've used LoadVars in the past for two or three, but this is over a dozen. They are all primarily pulled from mySQL, based on Username.

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Flex :: Create A Bucket-fill Tool In Application?

Mar 2, 2011

how can i implement a bucket fill tool in paint application in flex?

case FILL:
var b:BitmapData = new BitmapData(width, height);
b.draw(this);
b.lock();

[Code].....

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ActionScript 3.0 :: How To Get Lines To Change Color Or Bucket To Apply To Shape

Aug 21, 2011

I have Flash CS5 and cannot get the pencil or in k tool to change color it stays at the layer color only. When I make a shape and pick paint bucket tool it will not add the color I am choosing.

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Actionscript 2.0 :: Making Function Work?

Mar 16, 2010

The Function is:
Code: Select allfunction Click_Die () {
this.gotoAndStop(die111+die11+die113);

[code].....

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ActionScript 2.0 :: Making A Variable Available Outside A Function?

Feb 20, 2006

Basically I'm trying to load a variable from an external file and then make that variable available for anything.

Code:
var where;
locSource = new LoadVars ();
locSource.load("source.txt");[code]....

I've tried all the variations of this I can think of. I've defined "where" as a global variable both outside and inside the function, tried to define a separate global value within the function (and changed the syntax of the trace accordingly in either case), nothing works. Basically, the function is being loaded properly; if I put the trace inside the function it shows up perfectly, but the variable isn't available for anything else, which is what I need to happen.

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ActionScript 3.0 :: Making Function Inactive At Scale X

Aug 6, 2010

I have some movie clips that when moused over, become visible. When clicked the clips are clicked on they tween to center-stage and zoom to fill the extent of my stage. One the zoom completes, I'd like the mouse over effect and function to no longer be active. I've been trying this by just making the mc invisible at scaleX>1. This does not do the trick...
if (allthings.NEZOOM.scaleX>1{
allthings.NEZOOM.alpha=0
}

The function that is running the MOUSE_OVER is called NEOVER and looks like this
function NEOVER(e:MouseEvent):void{
TweenLite.to(allview.allthings.NEZOOM, .5, {autoAlpha:.5,overwrite:true});
TweenLite.to(allview.allthings.NETXT, .5, {autoAlpha:.85,overwrite:true});}

Is there a way I could make NEOVER inactive after once I click on the NEZOOM movielip? The click event looks like this
[Code] .....

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ActionScript 2.0 :: Making IF Statement In OnEnterFrame Function

Jan 20, 2009

In the main timeline I have this onEnterFrame function. I also have this movieclip and in it's own timeline stops at frame one. When this movieclip is rolled over it plays and then stops at frame 9. I'm trying to make an if statement in the onEnterFrame function that says when that one movieclip is on frame 9, delete the onEnterFrame function.

I tried to do this code, but so far all I have is
if (movieclip._currentlabel = "framenine") {
delete this.onEnterFrame;
}

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ActionScript 3.0 :: Making A Javascript Function Work Through Flash?

Dec 10, 2010

i want when press a button on that flash header the test.php is redirect to another php page without the flash header be reloaded , and i actually made it but with form buttons and ajax ofcourse , so all i need is when the flash button is clicked a javascript function in the test.php work ?? --> here is my try : i passed a url variable from flash to the same page to say which button is pressed through this code

ActionScript Code:
var vars:URLVariables=new URLVariables();
var url:URLRequest=new URLRequest("test.php");

[code]......

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ActionScript 3.0 :: Making A Function Execute Different Lines At Different Time?

Feb 9, 2011

how can I execute different rows of a function at different time.

E.g.

ActionScript Code:
function ContentIn():void {
//First execute this line

[Code].....

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ActionScript 2.0 :: The Oringe Scrollbar - Making A ScrollTo Function?

Oct 7, 2007

I am currently making a site that uses [URL] old fullscreen scrollbar. It's really perfect. I was just wondering how hard it would be to implement some sort of scrollTo function. For example, I would have all of the content inside the scrollbar window. In this content, I would have a list of movieclips acting as buttons that would scroll to a specific y value (all of which would be in say 200px increments). so I would love to have a simple function where I could execute scrollTo(n); where n=a givin y value. Basically acting as HTML anchor tags. It seems like it wouldn't be too hard, but the code is a bit over my head. Here is the code (the fla is located at [URL]

[Code]...

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ActionScript 3.0 :: Making An Argument Of Type Function Optional

May 16, 2009

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var animTween:Tween;

[Code].....

I have figured out the following: Well, as you see the function moveStuff accepts three arguments, namely:

objectdurationeasingWhen easing has a default value, I get an error. But if it doesn't have a default value, then it works fine, the code would look like so then:

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var animTween:Tween;

[Code].....

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ActionScript 3.0 :: Making Variables Defined In A Function Available Globally?

Jun 5, 2009

The following bit of code outputs that 'myRequest' and 'i' are not defined.

Code:
//Load external asset
function loadfail():void
{

[Code].....

after a bit of reading I find that it is because 'myRequest' and 'i' are defined within functions, and so those variables are not available outside those functions. How can I get around this? Make a class?

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ActionScript 2.0 :: Making Jpegs Loaded Into Flash Function Like Buttons?

Mar 2, 2009

im loading in a bunch of jpegs (which are ref from an xml file) but i cant seem to get the to function like buttons.

Code:
for (i=0; i<total; i++) {
_root.createEmptyMovieClip("myClip" + i, i);

[code].....

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Actionscript :: Match Arguments/parameters When Making Override Function?

Apr 20, 2011

if I want to add something to the implementation of

public static function createPopUp(parent:DisplayObject,
className:Class,
modal:Boolean = false,

[Code]....

do I have to put all the arguments in my function declaration or does it pick them up implicitly?

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ActionScript 2.0 :: Making The Random Function Discard Frame Numbers Already Picked?

Mar 5, 2011

I have 40 frames that I want the player/user to go through. The 40 frames shoud be shown in a random order and no frame shown more than once.

How do I go about making the random function discard frame numbers already picked?

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ActionScript 3.0 :: How To Paint JPG Images

Dec 21, 2011

I need to develop an application using ActionScript that needs to paint an image. Like the bucket tool in Photoshop. I'm using the method floodFill(), available in the BitmapData class. Is it the best option?I'm having a second problem, because de image that will be painted is formed by 3 images. So, using de floodFill() method, I can paint only 1 of the 3 images.

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Create Paint Splatter Effect?

May 20, 2009

Does anyone know how to create this effect? http:[url]............

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