ActionScript 2.0 :: The Oringe Scrollbar - Making A ScrollTo Function?
Oct 7, 2007
I am currently making a site that uses [URL] old fullscreen scrollbar. It's really perfect. I was just wondering how hard it would be to implement some sort of scrollTo function. For example, I would have all of the content inside the scrollbar window. In this content, I would have a list of movieclips acting as buttons that would scroll to a specific y value (all of which would be in say 200px increments). so I would love to have a simple function where I could execute scrollTo(n); where n=a givin y value. Basically acting as HTML anchor tags. It seems like it wouldn't be too hard, but the code is a bit over my head. Here is the code (the fla is located at [URL]
look at the code for oringe's blur scroller and tell me how to set the scroller's height to a set value instead of the stage height? if you'd like the source get it here:[URL]
Using FMX, publishing as low as pos, I followed the lesson on opening new browser window in flash. works great. want to add scollTo (160,0) in this new browser window.add this code to the following open new window code and tell this want to be how to enter it and exactly where to enter ithtml
<SCRIPT LANGUAGE="JavaScript"> <!-- Begin function Launch(page) {
people I am a newbie here, I need help and explanation in making a scrollbar like the one in[URL]... I know a slider and a textbox is needed but I need to know the trick behind it.
make it so when the user clicks on the track the copy scrolls to the accurate place? At the moment you must grab and hold the thumb (handle) to scroll the text.
ActionScript Code: var format:TextFormat = new TextFormat(); format.letterSpacing=50;
I know how to do the component UI scroll bar. But what I want to do is have my own custom scroll bar, and all the others tutorial looks confusing. I was just messing around with startdrag function and I notice that whenever you don't specify what you want to drag, it just drag everything. Ex: redBox_mc.startDrag(); will drag only the red box startDrag(); will drag everything. Using this I think I can make a UI scroll bar. The only problem is that everything go in the opposite direction. Is there any way I can fix this?
Basically I'm trying to load a variable from an external file and then make that variable available for anything.
Code: var where; locSource = new LoadVars (); locSource.load("source.txt");[code]....
I've tried all the variations of this I can think of. I've defined "where" as a global variable both outside and inside the function, tried to define a separate global value within the function (and changed the syntax of the trace accordingly in either case), nothing works. Basically, the function is being loaded properly; if I put the trace inside the function it shows up perfectly, but the variable isn't available for anything else, which is what I need to happen.
I have some movie clips that when moused over, become visible. When clicked the clips are clicked on they tween to center-stage and zoom to fill the extent of my stage. One the zoom completes, I'd like the mouse over effect and function to no longer be active. I've been trying this by just making the mc invisible at scaleX>1. This does not do the trick... if (allthings.NEZOOM.scaleX>1{ allthings.NEZOOM.alpha=0 }
The function that is running the MOUSE_OVER is called NEOVER and looks like this function NEOVER(e:MouseEvent):void{ TweenLite.to(allview.allthings.NEZOOM, .5, {autoAlpha:.5,overwrite:true}); TweenLite.to(allview.allthings.NETXT, .5, {autoAlpha:.85,overwrite:true});}
Is there a way I could make NEOVER inactive after once I click on the NEZOOM movielip? The click event looks like this [Code] .....
I want to make a paint bucket function, I know about floodfill, but it leaves a white (like the background color) outline.And anyhow I would rather make it on a sprite without converting it to a bitmap, is there a way?And if not then anyone knows how to fix the outline on the floodfill?
In the main timeline I have this onEnterFrame function. I also have this movieclip and in it's own timeline stops at frame one. When this movieclip is rolled over it plays and then stops at frame 9. I'm trying to make an if statement in the onEnterFrame function that says when that one movieclip is on frame 9, delete the onEnterFrame function.
I tried to do this code, but so far all I have is if (movieclip._currentlabel = "framenine") { delete this.onEnterFrame; }
I want to make a paint bucket function, I know about floodfill, but it leaves a white (like the background color) outline.I would rather make it on a sprite without converting it to a bitmap, is there a way?And if not then anyone knows how to fix the outline on the floodfill?
i want when press a button on that flash header the test.php is redirect to another php page without the flash header be reloaded , and i actually made it but with form buttons and ajax ofcourse , so all i need is when the flash button is clicked a javascript function in the test.php work ?? --> here is my try : i passed a url variable from flash to the same page to say which button is pressed through this code
ActionScript Code: var vars:URLVariables=new URLVariables(); var url:URLRequest=new URLRequest("test.php");
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var animTween:Tween;
[Code].....
I have figured out the following: Well, as you see the function moveStuff accepts three arguments, namely:
objectdurationeasingWhen easing has a default value, I get an error. But if it doesn't have a default value, then it works fine, the code would look like so then:
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var animTween:Tween;
The following bit of code outputs that 'myRequest' and 'i' are not defined.
Code: //Load external asset function loadfail():void {
[Code].....
after a bit of reading I find that it is because 'myRequest' and 'i' are defined within functions, and so those variables are not available outside those functions. How can I get around this? Make a class?
I've got a custom mxml component that currently implements IResponder. Passing this IResponder to a function works fine using this. This, however, includes implementing the public methods result and fault, so I'm asking if it isn't possible to pass a new IResponder to a function, somehow like this: object.function(someProperty:String, new IResponder());
The problem I'm having is trying to figure out a way so that the "data2" will fill the text field "hint_txt" on ROLL_OVER of that items name in the list.I've tried to placing an event listener into the function that populates the combo box .this populates the combo box label and data with the Loaded XML File. This works
function changeHandler(ev:Event):void { menuText_mc.heading1_txt.text = ev.currentTarget.selectedItem.label;[code]......
For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."
I want to generate large text files, basically 4 columns, several thousand rows, of numbers. Making an array with all this info in it occurs farily quickly, it's getting it to a displayable format that takes a really long time. Right now I use something like this:
I want to create two textfields in flash wich will move the text simultaniously by using one scrollbar. for example. the left textfield contains text and the right textfield contains pictures. and the scrollbar is in the middle.