ActionScript 2.0 :: Easing Function On Scrollbar?
Jan 18, 2011I have built a scroll bar that targets a movieClip on level0, i want to make it have a ease function. Can anyone help or direct my in the right way?
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I have built a scroll bar that targets a movieClip on level0, i want to make it have a ease function. Can anyone help or direct my in the right way?
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I have a dynamic textfield that loads an xml file and I'm looking for a good tutorial on how to create a custom scrollbar component to scroll the textfield with easing.
View 4 RepliesI saw nice Easing text in scrollbar in lot of flash sites. Exist some tutorial for this? Do you know what i mean? If no I will found some example.
View 6 Repliesthis is probably a clich problem, but how do you work out a scrollbar with ease? I know how to use easing pretty well on anything else, I just can't get it to work on my scrollbar
View 2 Repliesjust wondering if anyone could give me a kickstart with any tutorials or anything? i was hoping to make one like the flashloaded one etc..
aiming to make it work with dynamic text though
how to display text from external text files but the problem that they all use the regular component scrollbar inside flash, and how to make custom scrollbar for dynamic text but still not for external text. But as the title says, how to make a custom scrollbar (with/without easing but hopefully with it) to display text (or html) from an external text file?
View 8 RepliesLook at e.g. [URL]. When the site loads, the section in the middle contains a scrollbar that scrolls the text with easing. However, the scrollbar itself appears to be the scrollbar component from Flash itself. Is this something that is maybe readily available in MX 2004? Or should this be scripted manually?
View 14 RepliesI am trying to create and easing scroll text field, with a useful bar. I'm thinking in something like the flashloaded component but without a component behavior...
View 4 RepliesI've used this script:
[AS]
fscommand("allowscale", "false");
_root.main.attachMovie("boxContect", "boxContect", 1)
bar.useHandCursor = false;
space = 20;
friction = 0.9;
speed = 4;
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If I try to load some thing dynamically into the main MovieClip, it works but the scrollbar doesn't works properly, it doesn't noticed that the height from main has changed.
I have an xml sheet that has a number of values - one of them contains the type of easing that I would like to apply to a movie clip.
Code:
<settings loop="false">
<section duration="5">
<image startX="-120" endX="0" startY="-80" endY="0" startAlpha="100" endAlpha="100" duration="6" easing="Elastic.easeOut" delay="0" startScale="90" endScale="100">images/9_properties_l.jpg</image>
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I've tried type casting as "function" as well and it doesn't seem to be working. Any ideas?
i have this function that moves my mc under a mask, when it gets to the higher than the mask its text changes then moves to a position lower then the mask and scrolls back up to its origional position with the updated text. the problem is i need help making it ease instead of just moving with "this._y -=6"
my code:
Code:
function newProject(g, d, l, c, t) {
dtext.onEnterFrame = function() {[code].....
How do you get it to play backwards - so that it bounces in reverse?
View 2 RepliesIs is possible to pass easing function as variable in AS3?g.
TweenLite.to(mcDelimiter, resizeTween, { x:(stageWidthHalf-(initStageWidthHalf-mcDelimiteri_X)), ease:Elastic.easeOut } );
TweenLite.to(mcBody, resizeTween, { x:(stageWidthHalf-(initStageWidthHalf-mcBody_X)),
[code].....
I've been trying to find an easing generator that supports bounce but have found none. I want to create an easing function that starts as a easeInSine (or quad) and ends as en easeOutBounce (imagine dropping an object on the ground). I've already thought of splitting up the tween in two. Just realised that the easeOutBounce actually starts a little bit like easeInSine but I would like to enhance that part to make a steeper curve.
View 4 RepliesI am working on a display that starts with a centered logo and menu. When one of the menu items is clicked I move the logo and menu to the left side and show a datagrid on the right. Is there a way to use an easing function to make this change look better?
View 1 RepliesOk so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)
I have tried all kinds of things and below is as close as I can come (at least the only thing I can do to get the thing to move, although as you will see it works backwards and I can only get it to work using stage.width, stage.height, however I have tried newX oldX and all kinds of other things and cant seem to get things to move.
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Is the number in a function representing the speed (in case of easing) equal to a certain amount of frames?
View 10 Repliesim trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
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how to incorporate tween classes and then easing?
I'm working on this "game" and I currently have a ball that increases in speed as you hold down the arrow key. What I am now trying to accomplish is I want the ball to ease to a stop when the user let's go of the keyboard key (onKeyUp). Here's the File. <---Link
Here is my code so far:
var speed = 10;
ball_mc.onEnterFrame = function (){
if(Key.isDown(Key.RIGHT)){
this._x += speed += 1;
} if(Key.isDown(Key.UP)){
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So once you let go of the Keyboard Key I want the ball to slow down to a stop.
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;
but the scene slow and goes backward a bit
Does anyone know how to make this scrollbar also function with mousewheel ?[URL]..Ive been looking for a solution for a while, but still didnt find it
* edit: Im sorry for posting this twice admin. The first post didnt show for me the first 10 min, so i made another one :s
make it so when the user clicks on the track the copy scrolls to the accurate place? At the moment you must grab and hold the thumb (handle) to scroll the text.
ActionScript Code:
var format:TextFormat = new TextFormat();
format.letterSpacing=50;
[Code].....
I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?
View 1 RepliesI know how to do the component UI scroll bar. But what I want to do is have my own custom scroll bar, and all the others tutorial looks confusing. I was just messing around with startdrag function and I notice that whenever you don't specify what you want to drag, it just drag everything. Ex: redBox_mc.startDrag(); will drag only the red box startDrag(); will drag everything. Using this I think I can make a UI scroll bar. The only problem is that everything go in the opposite direction. Is there any way I can fix this?
View 1 RepliesI am currently making a site that uses [URL] old fullscreen scrollbar. It's really perfect. I was just wondering how hard it would be to implement some sort of scrollTo function. For example, I would have all of the content inside the scrollbar window. In this content, I would have a list of movieclips acting as buttons that would scroll to a specific y value (all of which would be in say 200px increments). so I would love to have a simple function where I could execute scrollTo(n); where n=a givin y value. Basically acting as HTML anchor tags. It seems like it wouldn't be too hard, but the code is a bit over my head. Here is the code (the fla is located at [URL]
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how I would convert this vertical scrollbar into a horizontal scrollbar
heres the code:
onClipEvent (load) {
diff_y = bound_box._height-scroller._height;
bounds = bound_box.getBounds(this);
top = bounds.yMin+(scroller._height/2);
bottom = bounds.yMax-(scroller._height/2);
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not really that handy with scripting, was wondering if someone knows how to add some easing to this. Right now i gave an mc that rolls out and back, but i would like there to be a bit of ease in ease out on it if possible.on the mc that you rollover is this
on(rollOver) {
this.forwards=true;
this.backwards=false;
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How can I add bounce easing to a classic tween in FlashCS4 ?
View 1 RepliesWho knows the first and second "this" refers to what mc
View 12 RepliesI'm having trouble with the new keyframing model in Flash CS4.Say I have a symbol that starts here, then moves over there, then waits, then moves back over there again, etc. etc.Using the new model, all of these movements seem to be considered the same and single tween.If I apply easing, the easing affects the entire range of keyframes. This doesn't make sense? I may want the symbol to slow down when it gets "there" and have different easing for different movements. Does this make sense?
View 1 Replies