ActionScript 2.0 :: Incorporating Easing Into Function?
Jan 6, 2006
i have this function that moves my mc under a mask, when it gets to the higher than the mask its text changes then moves to a position lower then the mask and scrolls back up to its origional position with the updated text. the problem is i need help making it ease instead of just moving with "this._y -=6"
I've been trying to find an easing generator that supports bounce but have found none. I want to create an easing function that starts as a easeInSine (or quad) and ends as en easeOutBounce (imagine dropping an object on the ground). I've already thought of splitting up the tween in two. Just realised that the easeOutBounce actually starts a little bit like easeInSine but I would like to enhance that part to make a steeper curve.
I am working on a display that starts with a centered logo and menu. When one of the menu items is clicked I move the logo and menu to the left side and show a datagrid on the right. Is there a way to use an easing function to make this change look better?
Ok so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)
I have tried all kinds of things and below is as close as I can come (at least the only thing I can do to get the thing to move, although as you will see it works backwards and I can only get it to work using stage.width, stage.height, however I have tried newX oldX and all kinds of other things and cant seem to get things to move.
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
I'm working on this "game" and I currently have a ball that increases in speed as you hold down the arrow key. What I am now trying to accomplish is I want the ball to ease to a stop when the user let's go of the keyboard key (onKeyUp). Here's the File. <---Link
Here is my code so far: var speed = 10; ball_mc.onEnterFrame = function (){ if(Key.isDown(Key.RIGHT)){ this._x += speed += 1; } if(Key.isDown(Key.UP)){ [Code] .....
So once you let go of the Keyboard Key I want the ball to slow down to a stop.
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) { _parent._parent.fondo_mc._x -= countermovement; if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15; // set the _x increment var countermovement:Number = counter/2;
Im creating a portofolio for myself, and im trying to make it database dependent, so i can update it through mysql and php. Im loading my vars from a database called portofolio, where i want to load a title, description, id, and a url to an image. In my fla i have the following code:
Code: //postition of the first thumbnail var nextx:Number = 25; var nexty:Number = 25;[code]....
i would like to have all the data from the DB imported using only one query, and then have it displayed in the thumbnail duplicates.
I bought a flash mp3 player from Active Den which I'm hoping to incorporate into my (tumblr) site. The mp3 player was made 2 years ago. The mp3 folder with all files needed is here: [URL] And the code for my site is here: [URL] I'm hoping to add a transparent background too so it doesn't overlay the site itself when active.
I need to integrate ASP.NET into an existing Flash site. The site is heavily laden with Flash and needs to communicate with a SQL Server database. I want to use ASP.NET SQLDataSource for this purpose. Given that I need to integrate the two technologies for one web page on the site, do I need to make the site fully ASP.NET with embedded Flash objects? Or, can I just add a single ASPX page to the site that contains the web.config and connection string to SQL Server?
I have a client who wants a live CNN headline ticker on their website.This would be easy if it were an HTML based website, but this one is a Flash based website.In looking around I've learned that you can use javascript or PHP to do this ... create a really simple live news headline ticker? Basically I have never done anything like this and have no idea how to go about it ... woould I use a component? What might the AS3 code look like to do something like this?
I have an mp3 player(AS3) loads in external mp3. I am trying to attach the flash local connection script to the mp3 script so that I can have the mp3 pop up in a smaller browser and it be controlled by the main homepage.
here is an example, [URL] select track 4, you will see it starts playing but also another small window pops up but its behind the main browser. this is then controlled with a 'Stop' and 'Play' function on the main home page.
thats what I am trying to create:
ok;
I have an example working for the flash local connection where you can drag a ball and it also moves in the smaller pop up window, see here: [URL]
So I have that working and I have the mp3 working, but I need to put both togther and cross over the flash local connection script and incorporate into the mp3 script.
What is the best way for me to send script information, I don't want to flood the thread with AS. You can download the flash lconnection files and the mp3 player from here!
I need to put togther regarding flash local connection? I have an mp3 player(AS3) loads in external mp3. I am trying to attach the flash local connection script to the mp3 script so that I can have the mp3 pop up in a smaller browser and it be controlled by the main homepage.
Ok, I have looked around and I know that this question has been asked many times but I still dont understand. I am developing an ROI calculator and need to acomplish two things, i think one will fix the other but here goes. 1. I need to make sure that when a user inputs their number in the input text field if they us a comma I dont get the NaN as a return. 2. How can I incorporate commas into the final calculation answer. For example if they enter 10000 my net result currently comes back as 105600. I would like it to come back as 105,600. I dont necessarly need to format as currency to make this work.
I am using CS5 and AS3 for the coding on this. I am not very expierenced in coding in Flash, as a matter of fact the fact that I have made it this far is amazing.
Here is my current code:
stop(); CalcBtn.addEventListener(MouseEvent.MOUSE_UP, FindTotal); function formatNumbers(num:Number, comma:Boolean):String {
[Code]....
I have looked at other suggestions and plugged them in with no luck.
how can i make a button respond to mouse release and/or Enter key release, depending on user input.. when I press Enter, I would like to have the button(s) behave in the same way as if I was clicking it with the mouse, possibly incorporating the separate graphic stages of the button (appearance of button down when clicked with mouse = appearance of button while Enter key is down, etc.) ... and am also curious as to how you can tab between buttons then just press enter to deploy it... i know how to make a button react to button.onRelease and somewhat to the Enter key... separately.. but not as a combined package
I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?
not really that handy with scripting, was wondering if someone knows how to add some easing to this. Right now i gave an mc that rolls out and back, but i would like there to be a bit of ease in ease out on it if possible.on the mc that you rollover is this
I'm having trouble with the new keyframing model in Flash CS4.Say I have a symbol that starts here, then moves over there, then waits, then moves back over there again, etc. etc.Using the new model, all of these movements seem to be considered the same and single tween.If I apply easing, the easing affects the entire range of keyframes. This doesn't make sense? I may want the symbol to slow down when it gets "there" and have different easing for different movements. Does this make sense?
In this documentation it says that flash CS5 should support custom easing, just like old good CS3 and earlier versions of flash.however, this feature seems to be missing from CS5. it says:Click the Edit button next to the Ease slider in the frame Property inspector.but there is no "edit button" in the panel with easing slider.
I've created a page that contains 3 different movie clips that scroll left and right in respose to the mouse. They each move at different rates and create a parallax effect. My question is how do I ease the movie clips in and out of their stop positions? At the moment they all run full speed in and out of a stop.[code]
i have this script that i am using to drag with easing. it works but how do i make sure it stops when it gets to the edge of the movie. Right now since there is easing on it, you can throw the shape right off of the stage. Is there a way it can stop?