i have this function that moves my mc under a mask, when it gets to the higher than the mask its text changes then moves to a position lower then the mask and scrolls back up to its origional position with the updated text. the problem is i need help making it ease instead of just moving with "this._y -=6"
I've been trying to find an easing generator that supports bounce but have found none. I want to create an easing function that starts as a easeInSine (or quad) and ends as en easeOutBounce (imagine dropping an object on the ground). I've already thought of splitting up the tween in two. Just realised that the easeOutBounce actually starts a little bit like easeInSine but I would like to enhance that part to make a steeper curve.
I am working on a display that starts with a centered logo and menu. When one of the menu items is clicked I move the logo and menu to the left side and show a datagrid on the right. Is there a way to use an easing function to make this change look better?
Ok so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)
I have tried all kinds of things and below is as close as I can come (at least the only thing I can do to get the thing to move, although as you will see it works backwards and I can only get it to work using stage.width, stage.height, however I have tried newX oldX and all kinds of other things and cant seem to get things to move.
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
I'm working on this "game" and I currently have a ball that increases in speed as you hold down the arrow key. What I am now trying to accomplish is I want the ball to ease to a stop when the user let's go of the keyboard key (onKeyUp). Here's the File. <---Link
Here is my code so far: var speed = 10; ball_mc.onEnterFrame = function (){ if(Key.isDown(Key.RIGHT)){ this._x += speed += 1; } if(Key.isDown(Key.UP)){ [Code] .....
So once you let go of the Keyboard Key I want the ball to slow down to a stop.
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) { _parent._parent.fondo_mc._x -= countermovement; if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15; // set the _x increment var countermovement:Number = counter/2;
I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?
not really that handy with scripting, was wondering if someone knows how to add some easing to this. Right now i gave an mc that rolls out and back, but i would like there to be a bit of ease in ease out on it if possible.on the mc that you rollover is this
I'm having trouble with the new keyframing model in Flash CS4.Say I have a symbol that starts here, then moves over there, then waits, then moves back over there again, etc. etc.Using the new model, all of these movements seem to be considered the same and single tween.If I apply easing, the easing affects the entire range of keyframes. This doesn't make sense? I may want the symbol to slow down when it gets "there" and have different easing for different movements. Does this make sense?
In this documentation it says that flash CS5 should support custom easing, just like old good CS3 and earlier versions of flash.however, this feature seems to be missing from CS5. it says:Click the Edit button next to the Ease slider in the frame Property inspector.but there is no "edit button" in the panel with easing slider.
I've created a page that contains 3 different movie clips that scroll left and right in respose to the mouse. They each move at different rates and create a parallax effect. My question is how do I ease the movie clips in and out of their stop positions? At the moment they all run full speed in and out of a stop.[code]
i have this script that i am using to drag with easing. it works but how do i make sure it stops when it gets to the edge of the movie. Right now since there is easing on it, you can throw the shape right off of the stage. Is there a way it can stop?
Using one of the tutorial under "Best of Kirupa thread", I managed to modify the script and get a resizable dynamic photo gallery working perfectly. Now, I have an external swf with the following script. It works fine independently but when I load it in the container MC of my photo gallery, it don't. What's wrong with the script and what do I need to double check and change?
I'm trying to create a not that ordinary typewriter. The thing is, that I wan't it to ease. So I just thought that I could use: speed^0.5, but it really doesn't seem to affect the speed?
The idea is, that the first part of the text is written into the textField very fast, and then it types slower and slower...
This code works, but there's no easing, don't now if there's an easy way to add that: [AS]TextField.prototype.typewriter = function(stringy, func) { var myText = this; var i = 0; var intv = setInterval(function () { myText.text = stringy.substring(0, i); i += 2; if (i>stringy.length) { clearInterval(intv); } updateAfterEvent(); }, func); }; var mystring = "here goes the text"; var speed = 10; txt.typewriter(mystring, speed); [/AS]Thanks, Morten
I am creating a vertical menu with sub-links, which expand out once the main link is pressed, pushing all the buttons below them downwards (with easing). Except when i give one of the links a _y position to ease to, it never fully makes it to it, by under 1 pixel, leaving it slightly blurred.For example, i want to ease one of the buttons below the clicked-on button to _y = 300. but it eases to 299.5.
Has anybody found a way to ease motion only between keyframes, not the whole animation? In classic u get separate easings.Generally, I want to convert old tween to new for more control, but it seems to be impossible.
I have a dynamic textfield that loads an xml file and I'm looking for a good tutorial on how to create a custom scrollbar component to scroll the textfield with easing.
Right. I've been trying to make interactive 360 animtions, which consist of 36 separate images which make up the final animation. I've managed to make the images interactive by clicking and dragging them, but I would like to add something extra to it now.I would like to add (not sure if this is the right name for it) frame easing? For example, when the user clicks and drags the 3D object at speed, the object slows down gradually, rather than to a complete stop when the mouse is up. I found an example of this on Flashtunning
well, In Flash CS3, it was actually possible to give an easing instruction to each segment (keyframes) of an animation. In Flash CS4, in between two frames of an Motion Tween, isn't it possible anymore? I'm trying but the easing instruction applies only for the entire Motion Tween.
I've got a png sequence of a 3d object rotating on my timeline. My as3 find the mouse.x and uses math to choose which frame in the sequence to move to. I need to be add easing to the movement.
AS3 in use:
stage.addEventListener(MouseEvent.MOUSE_MOVE,findF rame); function findFrame(event:Event):void{ var frame:int = Math.floor((stage.mouseX/stage.stageWidth) * 31); gotoAndStop(frame); }