I tried with some codes but I couldn't do the following in the popup1. I need to select items when I click I need change the filter effects or colors2. After selecting item in each category that filter effect won't go.
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer { [Embed(source="/assets/trapezium_alpha.png")] private static var TrapeziumMask:Class; private static var trapeziumMaskInstance:BitmapAsset;
I'm trying to get the menu width of a menu item in flex 4. I can get it but I have to show the menu first, then hide the menu, do a calculation, and show it again. Is there an easier way to get the item menu width without this hassle?
i want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.
I have made a drop down menu with 7 items but as the invisible bottun around each item interferes with the item besid it, when i try to roll the mouse from one item to another, the invisible bottum dont work and the dropdown remains open.
I have 4 items on the stage item1_mc, item2_mc, etc...they're stacked vertically with a small space between them. I wish to cycle through these items with two keys, up and down respectively...My current idea is to create an array of these items and have each press of the key add or subtract "1" from the current selection..
In my TileList, I want to select the TileList items on rollover, as opposed to the click event. I already have the TileList setup to allowMultipleSelection = "true".
Like the title says I can't seem to get my combobox to allow the first item to be selected after loading.If I select any other item in the list it works fine and I can immediately come back and select the first.Seems like strange behavior but as this is my first project using the combobox I'm hoping it's something I've overlooked or just didn't realize I needed.Here is the code I'm using
i have AS2 coded menu it's working xml but i can add 11 categories.if i add menu item show page out...i want menu item 11 later menu 12 menu 13 in bottom. sorry my english i add flash file and screen
I have an issue with Spark Lists whereby I am trying to ensure that an item is always selected and ensure that the GUI displays this to the user.
The application (full code below) creates a List, a Label and a Button. The Label states what is selected in the List. The button removes the selected item. Changing the selection, updates the text in the Label. Important: The List has "requireSelection" set to true to ensure that an item is always selected.
If I select the first item in the List, the selection is correctly reflected in the label. Clicking "Remove" removes the item and the next item is selected. This is all working correctly.[code]...
so here is the problem that I have so far. I tried to simplify my code so I can attempt to figure this out, but I have had absolutely no luck. I have a viewstack that contains 1 dropdown per stack. They share the same data provider. What I want to do is to select the item contents from the first one. Once I do that, when I click a button to the next stack I have a function that searches from index 0 to the dataprovider length and if the item from the first stack matches the second one, I want to have the second dropdown pick that item up and display it. I have it matching, and I try to select it, but when I run the application it shows up like nothing is selected. Here is what I have:
edit: I got it to work for a simple example, but when I attempt to use it in my more complicated example, on that button click it for some reason resets the value of selectedIndex to -1. How do I prevent this from happening? This is working code for the simple example
i created an application and it has a menu bar at the top of the stage it also has a loader component below it. i need the loader to load an swf when an item is selected from the menu. Does anybody know how to code this. I am using the following code:
i need to fire separate method for individual menu item clicked ,so that individual item can handle separate method.and i need know what all the properties are available in menu item like type="radio".
In a spark list I could use the change event to find out which item has been selected or deselected. The dispatched IndexChangeEvent object has the properties newIndex and oldIndex holding this information.
But with multiple selection allowed this doesn't work anymore because newIndex and oldIndex could refer to indices of still selected elements.
A solution would be to copy the selectedIndices vector to another variable and compare this variable with selectedIndices after a change in selection, but this seems to be somewhat complex.
Does anyone know if there is an easy way two get the index/item a user is deselecting while other elements are still selected?
ive followed Senoculars drop-down menu tute [URL], awsome stuff, but it seems the submenu's dont disappear to well when you roll out. ..They only disappear if you click on another menu item or when you click outside the menu.
I need a tutorial for a hierarchical drop down menu system that drops down 3 sub levels. Do I make the items in the sub menus individual buttons and then insert them into a movie clip or make every sub menu item a movie clip and insert them into buttons?
i wanted to place some credits item in the right button menu (no links, so no events, just a label with credits). i was looking the contextmenu help, and there is an example of how to add items, disable default items and so on, but i could not find how to attach the menu to the movie (the basic part). i tried both on 'stage' and it tells me that stage does not have a property called contextMenu, so i tried to attach it to a sprite, it runs ok and compiles ok but when i right click on the sprite i get the default menu
var _menu_item:ContextMenuItem = new ContextMenuItem("here goes [code].....
I have a spark datagrid on a mobile application, I set the
interactionMode="touch"
and the dataGrid scrolling is good, I got some problems adding a selectionChange eventListener to it, because scrolling the dataGrid will automatically change the selection and instead simply scrolling it, the function binded will start...
How can I add the touch dalay before select the index, so if I scroll the grid the selection won't change, and it change only if I press the item without scrolling?
I have an array for my menu and submenus.It works fine, but I have to click again on the menu to close it.When it's open it's completly open it takes too much space.how I could make a menu close when I click on another menu item..this is the code on the frame on my main timeline:
cm1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT,changeColor); cm2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT,changeColor); function changeColor(event:ContextMenuEvent):void{
OK. So I have a group of radio buttons on the stage. If the user chooses one of the buttons and hits 'Submit' all is fine. If they fail to make a selection I want to show them an error. Using the code below works fine if this happens initially, but if the user makes a selection and hits 'Submit' the radGroup.selection is now true. So now if they do not make a selection the next time, when they hit 'Submit' it does not catch the error.
I have a menubar as such: Code: <?xml version="1.0" encoding="utf-8"?> <root> <node label="Road"> <node label="Madone"> <node label="Madone 4.5"/> <node label="Madone 4.5 WSD"/> [Code] .....
When I click on a menuitem, I wish to print out the selected item, but in the form of (for example if I were to click Madone 4.5) "Road > Madone > Madone 4.5".
I'm currently using a flash template for my online portfolio, but I've noticed that if you right click anywhere, it brings up the standard flash right-click menu with the following items:
Settings Global Settings About Flash Player 10
But directly above is a separate menu item that says "Made by JWD" and that takes you to a different website if you click it. I have the .fla file for the gallery - can I remove this menu item?
I have a menu system with 2 parts not connecting. I can't figure out how to write the code to make them work.
I have a movieClip with a dynamically created list of menu titles as an array from an AS3 file. My menu bars are linked to an AS3.0 file. The array is "empty" in the AS file to be added dynamically in the fla file.
1. I want to have one menu title flush left, then be able to add a submenu title indented with a different style to that same list. I have the listItem linking to an AS3.0 file now. I've got the main list working but not an indented submenu. How do I add that?
2. I need to be able to load a swf file when a menu item is clicked. How do I target the 'current' item clicked when added dynamically?[code]...
I have purchased a menu (AS3 + XML)...very nice, and I have simpleviewer v 2 ...also very nice - However - I have absolutely no idea how to get the xml menu buttons to call on the function that loads the relevant simpleviewer gallery...not very nice
I have spent the weekend going through lots of menus with XML + AS3 but they all seem to fall short of explaining how you get the final xml buttons to interact with any actionscript within your flash movie. This makes me think I am missing something very obvious and if so a polite nudge in the right direction would do just fine. In the mean time this is what I have been doing,
The thought pattern I have at the moment is that I can call a function (that is written on the first frame on the main flash movie) from a button in the xml file. Is this true and if so how?I have been trying to search for terms such as 'call function from xml' etc but have not found any relevant links Based on the two code blocks below I tried this within the xml but no luck
The function/s I want to call from the flash movie is this
ActionScript Code: function loadGallery1(e:Event){ loadGallery("gallery_1.xml"); }
[code]....
I have all the relevant as files for the menu if I need to code them, just really need to know what I should be looking for. As it is a purchased download i am not exactly sure if there is any restrictions on sharing code but it is fairly useless within flash if I cannot get it to work in the first place!