ActionScript 3.0 :: Moving A Container With Button
Nov 13, 2009
anyway i can move a container by holding down a button?for example if create a button and name it Btn_Right and the container is named fmcont.when Btn_Right is held down i want it to move fmcont to the right.
View 1 Replies
Similar Posts:
Jan 27, 2010
I'm currently working on a custom component which extends Canvas (let's call it SuperCanvas) ; it's basically a container that let you zoom & pan its contents. It would be too long to explain why, but I can't use scrollRect, so I was forced to declare a Canvas object (called innerCanvas)... inside my SuperCanvas (I know, not very nice =/) I would like to know if there's a proper way to "redirect" the creation of my component's children in this canvas.
[Code]...
View 1 Replies
Feb 22, 2012
I have 2 container MovieClips (mc1, mc2), each of them has a separate x,y, rotation. I want to take a child from mc1 and addChild() it to mc2 while keeping the same x, y, and rotation on the screen so you see the added child mc as if it didnt change position or rotation, just moved to the other MC.
View 3 Replies
Feb 13, 2012
What I am trying to do is basicly a button, where I can exchange the color of the button and the displayed icon (square, question mark, arrow etc.) via script separately.
Currently I have two containers. One is a MovieClip container for the icons, where I have a different icon in each frame and another MovieClip container for the button backgrounds, containing the same button with different colors in each frame. The icon container is the same for all frames of the button container.
Its instance has a name. In the script layer there is just a stop(); in every frame. Now the problem is that due to background and icon both being a button symbol (they need to be in order for them to have the 'down' and 'over' states), that the build-in click events are handled separately, meaning, that when the icon is clicked, only the icon's state is changed to 'down' and if the button is clicked, only the button's state is changed to 'down'.
[Code]...
View 1 Replies
Sep 23, 2009
I have flip_mc which contains listSide_mc and videoInfoSide_mc both of the above mc's contain a button name spin_btn.My flip_mc should rotate around the y axis and swapping whichever of the 2 (listSide_mc and videoInfoSide_mc) should be visible.All the rotating and adding a child stuff works fine.BUT the whole flip_mc seems to be a button, the spinIt function runs when I click anywhere on the mc, it should only happen when I click the spin_btn buttons.[code]
View 1 Replies
May 26, 2010
I've created several frames, and buttons inside them. With the click on a button inside a frame, I need to highlight the frame.how to access the whole movie clip with the click on a button that is a part of it (what keyword, syntax etc) . The button is a part of the frame (same movie clip) and this has to be done with the help of this button (not by adding an event listener on the whole movie clip);
View 0 Replies
May 10, 2004
I'm working with several nested movie clips. My Main container (the GUI), and the content MC's. The Main Container loads, via a button, another SWF file into the MC
"_root.content" (_root.content.loadMovie("filename.swf"))
Within that loaded swf file I've got a script to load information from an XML file, and add it to several dynamic text boxes. The XML loads fine, and the SWF file works fine, as long as it isn't in my container movie..
itmHeader = _root.attachMovie("movieName", "movieAlias")
I have tried root, parent, and this.. and none of them work while the SWF file is loaded into the container movie.. and the only one that works when I run the SWF file by it's self _root.attachMovie is the only command that shows the information as intended (at all).
View 3 Replies
Apr 19, 2006
I'm creating a site with buttons (movie buttons) targeting a container clip on the root which targets transitions in external swfs. I'm having trouble with my code in targeting the container.
I know how to do It with a normal button but not with a button inside of a movie clip...
I can use movie buttons for this because they just look better.
View 1 Replies
Apr 4, 2007
Am I missing something or it is just flash? Well I have a PlayerVideo which extends Sprite and have 3 children:1. flash.media.Video2. flash.display.Sprite as PlayPause button3. flash.display.Sprite as MuteUnmute buttonThe thing is that when I have video attached to PlayerVideo, button mouse events are not working, when not Sprite buttons are working okHave anybody ever had something similar ? Mybee some workaround?I have tried wrap with MovieClips and Sprites, but it is the same effect,
View 2 Replies
May 26, 2010
I've created several frames, and buttons inside them. With the click on a button inside a frame, I need to highlight the frame. Could someone please tell me how to access the whole movie clip with the click on a button that is a part of it (what keyword, syntax etc) . The button is a part of the frame (same movie clip) and this has to be done with the help of this button (not by adding an event listener on the whole movie clip);
View 1 Replies
Jun 4, 2011
I've added a sprite container like this:
Code:
var container:Sprite = new Sprite;
addChild(container);
[code].....
View 2 Replies
Jan 6, 2009
I have a main SWF with an empty MC holder and all of the main navigation button on actions. When the buttons are clicked it then loads an external SWF into the empty MC. I am having trouble telling the button to load the movie once and then stop loading if someone clicks on the link again. I want to prevent someone from double clicking to cause the animation to blink. *rapidly click on "home" to see what I mean.
[URL]
All of my button actions look like:
home_btn.onRelease = function(){
loadMovie("images/6661_home.swf", _root.dropzone);
}
I have read numerous threads but for some reason can't find a fix for this.
View 5 Replies
Jan 19, 2010
i am working on a project where i require to load an external swf movie in a container at frame3 when i click on a button at frame1..and at he same time the movie should fit exactly into that container..and at the end of the movie it should bring back me to the frame1 where all my buttons are there..another thing is my first frame of the external movies which i have to load is blank so i want to load a movie directly from frame2i have tried several things but everythng is not working at he same time..
View 3 Replies
Nov 12, 2007
I have a swf that loads external swfs. I am trying to add a mute button to the container swf that controls the volume, so the user can mute and unmute the sound. However, I cannot figure out how to accomplish this. I cant get setVolume from AS2 to do the job. I have also tried SoundTransform.volume=0 and that didnt work.
View 13 Replies
Nov 23, 2002
how to load a .swf into a square container from a button thats within a movie (button on a sliding menu)
let the container be named "container1" & .swf to be named "sunny.swf"
View 13 Replies
Jul 2, 2011
In a Flex Mobile project I have a simple itemRenderer where I'm trying to create an "bubble" texting effect, similar to ichat or iphone (just so you get what im going for). But if the text is longer than the screen it runs off, rather than just going down a line.
If I set Group thats holding the rectangle(to create the bubble effect) and the label to 100% it works and keeps it from exceeding the list containers bounds, BUT the group is always at 100% and looks bad, I'm trying to keep the "bubble" JUST AROUND the text.
Anyway so, at the top of my itemRenderer I tried specifying:
<s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" width="100%" height="100%">
And here's my layout I figured since msg_container has a width of 100% I was hoping bubble_lable_group would just not exceed that but...it doesnt...it just runs off. I tried setting a max width but that does not allow you to input percents. And just to say it 1 more time. I know if i set bubble_lable_group width to 100% it works, and keeps it from going off the edge, but then the rectangle "bubble" stretches all the way across and just looks bad.
<s:VGroup id="main_container" horizontalAlign="left" paddingBottom="10" paddingTop="10"
verticalAlign="top" width="100%">
[Code]....
View 1 Replies
Jun 17, 2010
I am facing a issue in Flash container. I am having a project which has main container which call different SWFs into it. Now I call this main container file into another container, and their problem starts. Many option doesn't work properly which generally have _root, _parent etc...
If I want to run project (main container SWF and child SWFs) into another container file which place on a website. I want to show whole project from this container file so what I need to do?
View 1 Replies
Jan 19, 2010
I am working on a project where I require to load an external swf movie in a container at frame3 when I click on a button at frame1. And at he same time the movie should fit exactly into that container. And at the end of the movie it should bring back me to the frame1, where all my buttons are there. Another thing is my first frame of the external movies which I have to load is blank so I want to load a movie directly from frame2 or a specific frame.
View 1 Replies
Aug 11, 2010
I'm was following a tutorial where you can load an unload a image or swf in a container through clicking on a button (ofcourse). but now i'm trying to add a 2nd button which loads another image or swf in the SAME container. This is the code:
[Code]...
View 2 Replies
Sep 24, 2011
i want to create a container at runtime when ever i push a button at different places on my screen, for start lets just create only 1x of such container using a button .
View 1 Replies
Sep 21, 2011
I have a loop that goes through data from a book and displays it. The book is not consistent in it's layout so I am trying to display it in two different ways. First way(works fine) is to load the text from that section in to a panel and display it. The second way is to create a new panel (panel creates fine) and then add collapsable panels(nested) to that panel. Here is the code from the else loop.
else if (newPanel == false){
// simpleData is just for the title bar of the new panel
// otherwise the panel has no content
[Code]....
The error I get is: ReferenceError: Error #1069: Property panel4.4 not found on components.readTest and there is no default value.
I have tried setting the "name" property instead of the "id" property.
View 1 Replies
Jul 31, 2004
I have a movie with two squares. Depending on which button is pressed, the demmensions of the both squares change for which I used the following function:
Code:
function scaleMoveClip(clip, breed, hoog, xpos, ypos, snelheid) {
clip.onEnterFrame = function() {
eindX = xpos-this._x;
[code]....
The code for the other buttons is the same but with other arguments. Now do I also need to integrate a loadMovie in the different button actions, to load the different ext.swf's in a container on the stage, but I only want the swf's to load after the callback is finished (when the squares qre not moving any more) How does the loadMovie should look like?
View 3 Replies
Feb 15, 2010
I am getting the following error when trying to move a Move Clip on it's x axis by a value of 5.:TypeError: Error #1010: A term is undefined and has no properties.at flashmovie_fla::MainTimeline/mouseDownHandler()[code]
View 1 Replies
Dec 23, 2010
I have a viewstack container w/ 3 views: red, black, and blue. How can I completely hide the black & not include it?
[Code]...
View 2 Replies
Jan 13, 2012
I am creating an flex Air project,so mxml file will run. I have circles in one Big circle at one side and will be same on other side.
Now how to drag any circle from any Big circle to other side. Or it could be like any two container having circles, then how to drag and drop circle?
For one circle i am able to do drag and drop.But I want one Big circle on left hand side and one big circle on right hand side .And small circles with class names will be in these big circles.Now i want to drag and drop those small circles in big circles.Big cicles should not move. Even i have tried this code in actionscript
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
[Code].....
But in this i want big circles should not move and small circles should only be dragged.
View 1 Replies
May 6, 2010
I need to place an image into a container. The problem is that I will not know the size of the image or the container beforehand, so it all has to be dynamic.this is how I started (have not gotten to stage(or container) changing size yet. No matter what I try, either all the images are the same width, or they are all the same height. If some images are portrait and other landscape, I don't want all the images to be X pixels high. In this variation of the code, all the images turn out the same height, regardless of portrait or landscape.
ActionScript Code:
var ratio:Number = container.width/container.height;//get the ratio, if width is bigger than height then ratio is greater than 1, else ratio is smaller than 1
[code]........
View 0 Replies
Mar 5, 2010
I have a .flv file (and also the original .mov from which the .flv was created) that i have imported into a new .fla - I also have created a button and assigned actionscript to the button that links to a new web page. The button works correctly. My issue is that I need the button to show up at 6mins42seconds into the video, and I don't know how to write the script to make it do so. I could do this easily if the video showed up frame-by-frame in my timeline, but since it's an external .flv I'm stuck. From reviewing the archives, I think I may need to use cue points? I have already re-encoded the .flv with a cue point added at the right place. The encoder also asked for 'name' and 'value' parameters for the cue point, which i wasn't sure what it wanted so just entered 'button' for both as a placeholder.The button links to a website perfectly, just need to know how to code it to move onto stage exactly at 6min.42secs. OR if anything do you know how to drag out the .mov or .flv from 1 key frame into many(seems would be easier that way)
View 4 Replies
May 25, 2010
I want to move my movie clip on the stage with a button which is also on the stage. I want the movie clip to move along the x-axis and have it constantly be able to move when the button is clicked. I have a script but once the movie clip has moved I can't move it again. I would like to be able to constantly have it move along the x-axis when the button is clicked and pick up where it left off.Here is my script:
btnRight.onRelease=function() {
var t:Number = photos_MC._x;
new mx.transitions.Tween(photos_MC, "_x", mx.transitions.easing. Back.easeOut, t, 200, 8,
[code].....
View 1 Replies
Aug 7, 2010
I have made a simple Drag and Drop map, where its the map being dragged by the mouse. The thing is, i need to have a grid of buttons on this map, which you can click. But since im dragging the actual map, my buttons wont follow. They stay where they are.An example would be the united states world map, then each state is a button i can click. A problem would be that if the entire map is covered in buttons, then my mouse cant drag the background map as im selecting a button when i drag. perhaps i can make the buttons drag the map instead?This is the code for dragging the map:
Code:
Map.addEventListener(MouseEvent.MOUSE_DOWN, grabMe);
Map.buttonMode = true;[code]..........
View 1 Replies
Nov 11, 2010
I am making something like a slot machine and the main number (a movieclip placed in separate layer) moves vertically continuously.I made a button and how do I make the main number movie clip stop moving after pressing the button?Our office has Flash CS3 and all the actionscripts are manually written.
View 1 Replies