ActionScript 3.0 :: Open And Close A Sound Stream?
Jan 11, 2010I am stumbling across this issue as I open and close a sound stream. This is the code I use, not sure if closing and opening a stream on the same function is a good idea.
[Code]...
I am stumbling across this issue as I open and close a sound stream. This is the code I use, not sure if closing and opening a stream on the same function is a good idea.
[Code]...
close another live stream B if opening when stream A is closed? Does FMS support this kind of logic?
View 8 RepliesI have a layout with narration and a nav bar. When I click a nav button for section 2, the audio from section 1 (set to stream) continues to play over the audio for section 2. This cumulates so if I click buttons for sections 3, 4 and 5, I get five audio files playing on top of each other. Sections are individual movie clips with embedded audio streaming on a Sounds layer in each movie clip.
View 3 RepliesIs it possible to keep loaded stream before close connection? so that server can save bandwidth when user playback without reload stream.
View 3 RepliesI have a narration and a nav bar. When I click the button for Section 2, the audio for Section 1 continues to play on top of the audio for Section 2.
View 1 RepliesI need to have a flv player pop open when a button is clicked on a html page and when the flv video gets to the end the player disappears. What I envisage happening is: Button clicked, loads swf into empty <div> and chosen flv plays, in the script (AS3) I possibly have a listener that detects when stream has ended and closes the swf (popup). The only thing is i have no idea what the AS would be for this. This is the effect I am after [URL] (the video link).
View 1 RepliesI opened from my main swf a new one with addChild. Now in the 2nd swf i need a button to close this swf and open another one ... I done this way because the button i puted in the main swf does n´t work (maybe because i´m using in both swf liquid layout with a resize function). How can i do to close the 2nd swf and open another one.
View 2 RepliesI have a broadcasting project that I've got where the host of the show can have multiple sound effects they can use on their show.I'm wondering if the only way to go about this is for all the clients listening to the show need to download the mp3 of that sound effect or if the sound effect could come from the host ...like combining his mic (for his voice) but also straight audio (the sound effect) into the stream.
View 1 Repliesim having a big problem with my pop ups. at the moment i am using the code form this tutorial [URL]. The windows pop up, the problem lies in that the pop ups wont replace each other. if one pop up is open, trying to open another one just makes the old pop up active, it doesnt open the contents of the new one. this is a big problem since the pop ups are for my portfolio to show the work at larger sizes. is there a way to tell the new pop up to close the old one and then open? would this be some sort of if... else statment? or is there some other code i should use for the pop ups? either way,
View 1 RepliesI wrote this code that loads and unloads object to the screen. But have small issue. When i press the CityButton it loads the object... i dont want the villageButton or anything to be selectable until the CityButton is pressed again which causes the loaded city object to be removed.
/*//this is the button events for each name*/
cityButton.addEventListener(MouseEvent.CLICK, clickHandler);
villageButton.addEventListener(MouseEvent.CLICK, clickHandler2);
[code].....
The windows pop up, the problem lies in that the pop ups wont replace each other.if one pop up is open, trying to open another one just makes the old pop up active, it doesnt open the contents of the new one. this is a big problem since the pop ups are for my portfolio to show the work at larger sizes. is there a way to tell the new pop up to close the old one and then open? would this be some sort of if... else statment? or is there some other code i should use for the pop ups?
View 1 RepliesI'm loading an image into a container. The container is simply a loader object with a progress event listener and a complete event listener. It is loaded when a thumb is clicked in the gallery and it displays the image larger.Basically it is possible to interrupt the loading process of the current load stream and load something else by clicking another thumb in the gallery before it's complete.
If you call loader.close() when nothing is loading, Flash will call back an error saying that there is no stream attached to the loader object.Is there a way to test if the loader object is presently loading, and if so to close it?
I trying to close a message box with a okay button inside its movieclip but i keep getting "1119: Access of possibly undefined property btnOk through a reference with static type flash.display:SimpleButton." error message when testing.Below is my code. anyone please help.
Code:
//open message box
btnPassport.addEventListener(MouseEvent.MOUSE_DOWN, btnPassportClicked);
function btnPassportClicked(event:MouseEvent):void {[code]...........
I have an HD video that I shot of curtains or drapes opening and closing. I would like to make something in Flash where someone could click one side of the curtain and pull it open. When they release the mouse it should close back. In the video both sides open at the same time so I'm not sure if I can make the sides independent or not. If I can do this I may also want to make a version where the curtain stays where they released it.After I make a web version I am going to try to turn it into an app for a smart phone. The online use with a mouse is way more important at this time.
View 6 RepliesRelative newb to Flash and not sure what the issue is but I have a shelf opening and closing effect The timeline is 45 frames long and when the shelf is out it has this AS3 code in it:
import flash.events.MouseEvent;
stop();
ShelfOpen,addEventListener(MouseEvent.CLICK, closeShelf);
[code]......
I have a NetStream publishing properly using multicasting for fp 10.1. My problem is that I can not close the steam and open it back up. I call .close() on the netstream object and receive this message:
NetStream.Unpublish.Success
I then call .publish("same stream name") and receive this error:
Netstream.Publish.Badname
I don't think there is much to add to the subject. It is a bug, anyhow. Let's say I am playing content from publisher which is displayed in a video. I then close the stream, and issue a play call for content B on this same stream object. If publisher B is slow enough (no new data arrives for a short while), I manage to catch a glimpse of OLD UNRELATED content from publisher A! Why is this, and is there anything I can do about it? By the way Video.clear is broken in Flash Player 10, and that's public knowledge. However, I am not sure the clear method alleviates the problem. Even if you clear the video, the stale data appears afterwards anyway.
View 1 RepliesIs there a way to programmatically close an open file dialog?
My current problem is this: I have a small file download program. When the user clicks a button, it will pop-up the Save As dialog. The problem is, if the user closes the Firefox window, the dialog stays open. And when the user wants to close that dialog, he or she can't anymore. It won't respond. The only way is to kill the plugin process (on Linux anyway).
So is there a way to monitor opened file dialogs?
I've tried to get the browser to notify the Flash app that it's closing, which works great. The problem is even if the app knows it should close the file dialog, it can't...I've tried setting the FileReference to null, using delete on it, calling the garbage collector, etc., nothing seems to have any control on that dialog.
I created this web page in Flash AS3 and I need codefor a button that will open and close pop-up swf file on stage, not in a new window.
View 1 RepliesI'm making a site where I need the music player to go on and off the screen wehn you hit a close/open button. Click here to view the Radio opens but can't close. This is the code I use:
[Code]...
I'm using Flash CS3, running code in ActionScript 3. I use the Loader class to load a child SWF file, which then takes over the entire area on my website that is reserved for Flash. If the user decides to stop watching the SWF file before it is completed, he hits the "close" button within the child SWF, ultimately causing the Loader.unload() method to be executed. So far, so good, only the sound from the remaining portion of the SWF file keeps playing. According to the Flash Docs for the Loader.unload() method:
"As a best practice, before you unload a child SWF file, you should explicitly close any streams in the child SWF file's objects, such as LocalConnection, NetConnection, NetStream, and Sound objects. Otherwise, audio in the child SWF file might continue to play, even though the child SWF file was unloaded."
It then gives an example that assumes you already have access to the Sound object, so closing the Sound object is done by: mySound.close();
The only problem is that I have no idea how to access the Sound object when I use the Loader.load() method. I can't seem to find anything in the documentation that tells me how to find the Sound object after calling Loader.load(). As a temporary fix, I modified the target SWF file so that when the "close" button is hit, it calls the "stop()" function; however, this only stops the sound, it does not close the associated Sound object, and I presume it continues to lurk around in memory with nothing useful to do. (When the user hits the "close" button in the child SWF file, it creates a "bubbling" event so that the Loader class can call the Loader.unload() method on it.) I've attached code for your reference.
After working for a prolonged time on a programming problem, I start to get coding tunnel vision. It makes it harder to draw back and look at the problem from farther away. Hence my question: I am using a Drupal 6 site. When a menu option is clicked, the page opens and a Flash SWF file needs to played in a ThickBox. After 8 seconds, that Thickbox closes.
Opening the SWF file in the Thickbox when a link is clicked is no problem, just like closing the Thickbox afterwards; that's basic javascript. For that I use these:
[Code]...
But opening the Thickbox on load? I can add a link for the user to click, but it should open automatically. I figured out the PHP to have it only open on one specific page. From the Thickbox manual, I learned to open links to images - but not how to open it when the page loads.
Here is the code I've got so far:
Code:
campFireSound_mc.onEnterFrame = function(){
xdist = Math.round(this._x-fenris_mc._x);
[code]....
I'm trying to make VideoDisplay playing media with FlashDevelop. Here's the source of my application:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="[URL]">
<mx:Script>
<![CDATA[
import mx.events.VideoEvent;
private function pause():void {
[Code] .....
The problem is when I build application and run it (unfortunately, got no idea how to run it without KMPlayer or Mozilla - Flash Player is a plugin afaik) I got no video. The movie file is in the same directory as application's "Application.flv" one. But if I reload application (within player or browser) a few times, video starts. So, here are my questions: What's wrong with VideoDisplay component and how to fix this 'non-playing'? What's the better way to execute application than running it within movie player or browser?
I would like to know if theres any way to open a webview with a stream flash video on fullscreen. Right now ive the link of the page. This page has some stuff and a flash video. So i wonder if it would be posible to open the webview only with the stream video. In fullscreen or focused on it, without seing anything else. I mean, only the webview with the video, or the whole page, but with the view focused and zoomed so that i could just see the video
View 1 Replieshow do we stop a streaming sound?
sound.stop();
or
sound.close();
I placed my audio in the timeline, but I want it streamed rather than event driven because people will be jumping around the timeline When I change the sound to Stream the audio gets incredibly choppy.
View 6 RepliesI need to read sound stream sent by flash audio in my C++ application (C++ is not a real limitation, it may be C# or any other desktop language). Now flash app sends audio to another flash app but I need to receive the same audio by desktop application.So, is there a standard or best way how to do it?
View 5 Repliesi make my first flash homepage this time, and i got a problem with my intro.It takes a lot of time to make this work because its my first projekt.So iïve made a flv file as the movie clip and an mp3 for the sound.And i lode it by Actio Script.Here is my code.
//Intro-Video laden
var IntroConnection:NetConnection = new NetConnection();
var IntroStream:NetStream;
[code]........
I load icecast stream into Sound object, using some tricks to overcome memory leakage. Generally it works quite well, unless someone reloads either icecast or stream source program on the server. In that case flash player just mutes itself forever. I'm looking for some way to detect this case internally and reload the stream without refreshing web-page.My problem is caused by the fact that onComplete event for some reason doesn't trigger, maybe there's another event happening, but I just couldn't find any.One thing that I tried was noting down stream progress point and checking consequently for 200 times if it stays the same and if it did I was manually calling stream reload function.
View 1 Replies