ActionScript 3.0 :: Output Error:the Name Of The Package "greet" Does Not Reflect The Location Of This File?
May 23, 2010
output error: The name of package 'greet' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:Documents and SettingsIgalMy DocumentsmeirangreetGreeter.as
I keep on recieving this output error although my source path is set to C:Documents and SettingsIgalMy Documentsmeirangreet.
5001: The name of package 'flashdev' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file.this is the error i get.Ill tell you what ive done.first i created a .as file.i have created a package like:
package flashdev{
//code here public class ooclass{}
}
then i create a .fla file and sai
import flashdev.ooclass
defined a new() class here
.... and then i get this error. I thwen tried to set folder locations within flash cs3 and still couldnt get it to work.What can i be doing wrong
I'm getting an error on Flash that I've never run in to before.
5001: The name of package 'Document'does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:Work2009-2010FlashTestsDocument.as
The fla is called TestEvents1... and that's all the info I think is related.What's happening here?
So I have a shell.fla file, on the same level as that there is a core_classes folder. Inside of the core classes folder is a core_initialize.as and a xml, buttons, and loaders folders. Inside of the loaders folder is swf_loaders.as Inside of the buttons folder is menu_buttons.as
The package name for menu_buttons.as is core_classes.buttons The package name for swf_loaders.as is core_classes.loaders
When I run my Shell.fla I get the 5001 error Package name 'core_classes.loaders' does not reflect the location of this package. Please move this to the file. 'core_classes/loaders/swf_loaders.as'.
But where it lists the location of the error in the compile errors box it lists 'core_classes/loaders/swf_loaders.as'
I've checked the spelling everything is spelled right, I made sure I didn't mix up the two package names..
i'm trying to start organizing projects i have this folder structure: working>flash>as3Study>VectorModelStudy12511>src
my document is in VectorModelStudy12511 i have class paths to VectorModelStudy12511 and src the top of my document looks like:
[code]...
and i'm getting this error:
5001: The name of package 'VectorModelStudy12511' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:Users obDesktopProjectsWorkingFlashAS3Stu dyVectorModelStudy12511VectorModelStudy12511Docu ment.as
Because I was having so much trouble using packages in my other programs I created two simple classes to figure it out. I have placed these two classes in a folder named packageTest and even made a new path there in flash preference.
[Code].....
I am running them from a .fla file with packageTest.FirstPackage set as the document class. I receive the following error when I compile. 5001: The name of package 'packageTest' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:UsersDirkDesktopRuckuspackageTestPackageTr aveler.as
The error message I'm getting is as follows:5001: The name of package 'mvc' does not reflect the location of this file. change the package definition's name inside this file, or move the file. /Desktop/mvc/Model.as
I have a movie clip called turret that is on the screen and is instanced as Turret, I have a movie clip called bullet and that is in the library exported for AS "bullet" no quotes. Here is the website [URL] My frame (main) class is called du34
I don't use so often package and I don't understand why flash send a 5001 error on this ActionScript Error #5001: The name of package does not reflect the location of this fileI have à fla located in the "test" folder :
import flash.display.Loader; import com.MyLoader; var photourls:Array = ["http://www4.pictures.zimbio.com/mp/6v5wRot-Ry9l.jpg"]; var ldr: MyLoader; var id:uint = 0;
C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?
I'm trying to do some restructing of a flash codebase, and I was wondering if anyone could clarify something for me as I'm unsure whether what I'm trying to do goes against a fundamental priciple of flash development or I'm being confused by the Flash CS4 user interface(I've got a java development background, so some of the interaction between fla files and the like is somewhat difficult at times to get my head around). I've done several searches but can't seem to find any similar problems, apologies if any exist.
Basically, I want to restructure my codebase and move my fla files around by putting them at a different location in the directory structure.
Existing structure: basecompany namecomponent name
where fla files are stored in base, and code is stored in company namecomponent name, and code in said location is in the company name.component name package.
What I want to do is move my fla files from base to component name for each individual project. The actual location of the code is unchanged, but the fla files no longer compile, giving me a 5001 error - package name does not reflect location. I'm assuming that this is because the relative location is different - as far as the fla file is concerned, the code it is referencing is located at component name, not company namecomponent name. Is it possible to make the CS4 publisher understand that the fla file is not at the root of the package structure, and if so how?
I'm attempting to create a template with one simple change to the file output location. I need the .swf file to placed in a subfolder, i.e. "output/filename.swf" Instead of the default "filename.swf"My problem is, if I edit the output file name field in publish settings in any way, the export file name is now locked, meaning if i have used my new template to create 3 fla files, they will all be named the same thing and replace one another in the output folder i've created. (trying to eliminate the need to open the publish settings menu here)I was hoping there was a variable like ${filename} or something i could use, but cannot find something like that.
I am using a dynamic nav menu edited using xml, when the corresponding button is pressed I want it to display some text in the text box and load a .swf into the loader m.c. It sort of works, however which ever button I click on it displays the content text and .swf for the last button listed in the xml file, when I try to set a var equal to the instance name of the button clicked on it shows the text as undefined and does not load the m.c? If I leave out the var 'currentIndex' I get a message in the output Error opening URL file undefined. I've checked everything and there are no typos.
Code: var yPosition:Number = 0; var myXML:XML = new XML(); myXML.ignoreWhite = true; var links:Array = new Array(); var names:Array = new Array(); [Code] .....
I've run into a strange error and I was wondering if anyone had experience with this.I'm working on a flash platforming game and I recently released a demo. I was having a problem with the getting the file to play correctly when I noticed an error:The file plays differently depending on where the file is saved. For example:Platform Explorer (http://jrjellybeans.net/platformExplorer.swf).This file runs fine. Platform Explorer (http://jrjellybeans.net/flashGames/platformExplorer.swf).This file opens up the level editor. Yet, I make no call to the level editor anywhere in this particular file.The thing is that the files are EXACTLY the same. Just saved in different locations.
It seems I have no trouble pointing an FLA's document class to my project's class package when the FLA is at the same root level as the package's top-level directory. However, if the FLA is nested in a sub-directory, then relative paths to a class nested in the package will not work.example package & class location : [url]....
If someone can provide an explanation as to why nested FLAs can't point to custom packages in parent-level directories, OR demonstrate how this can be done,
This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:
A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package.I do declare the package in these classes - I think failure to declare the package is the usual reason for this error.To add to the mystery, many classes in this project compile without errors.
I created a simple button that displays an error messeage: "error opening 'url" when I test the movie, but does play and opens in browser after publishing. However, it won't open in the browser in a different location. I pasted the html code in a web page but it doesn't work there nor opens in the browser in a differnet location from where it was originally published and saved. Why is that?
when pressing on a button that error comes up in the OUTPUT tabthe file is in the linkError #1006.rarThis is the navigation_actions code where are the codes of the navigation bar (the buttons)
var buttonArray:Array = new Array( ); var currentButton:Object = new Object; var navContainer:Sprite=new Sprite ;
I'm creating a simple gallery for a website which literally loads the next image when the image is clicked. I've set it up so that the images fade in. When i preview the .swf file in flash i get the below message:TypeError: Error #1009: Cannot access a property or method of a null object reference.atOutside_Portrait_fla::MainTimeline/fl_FadeSymbolIn_12()Everything seems to work ok, but im wondering if this is going to cause any problems. I've copied in the action script text which i have used below.
stop() /btn1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_9); function fl_ClickToGoToAndStopAtFrame_9(event:MouseEvent):v oid
In my current flash project I keep getting this error in my output panel: Code:TypeError: Error #1010: A term is undefined and has no properties.at main_flash_fla::Acoustic_1/moveImage()at main_flash_fla::Acoustic_1/on2() However, It does not seem to effect the movie when I test it. All it has really accomplished is to annoy me by always popping up in my output panel.
Heres my question: Why does it choose to show up in my output as an error rather than my compiler error panel? Also, what then is the difference between an error in output vs compiler?
I am using Flash CS5 and am getting a very odd error when I compile. All my classes are in the package com.es3.as2. In the first frame of my movie, I have the following code:
import com.es3.as2.Shell;
I have my classpath set correctly. When I compile, I get this error:
, Line 1 There is no class or package with the name 'com.es3.ProgressBar' found in package 'com.es3'.
This is odd because nowhere do I refer to a "com.es3" package. It's always "com.es3.as2".If I remove the import line, the movie compiles with no errors (but without the initialization code, it doesn't run correctly).
Word to the Flash Genies-- Heres my wish that hopefully someone else is struggling with an enormously mind-boggling bug in flash cs3-- when I try to create a public class that extends any of the native flash display objects, and I put this in its own package, even after specifically importing the specific class OR the package wildcard .* the fla that I'm compiling returns error 1017-- Base Class Definition not found. The fla is set to the correct classpath. This situation slipped from 'minor annoyance' to 'mind boggling' after I moved the directory to a different pc with cs3, reset the local classpath and it compiled perfectly. So then I moved the directory to a mac, running flex builder, and made a tester file to use the class, which compiled perfectly.
For some wierd reason, this particular computer cannot compile, even though nothing had changed in the actual class. Maybe it is important to note that this machine is running Vista (and perhaps should not be!)? Maybe it is important to note that the package is part of an SVN directory? Maybe it is important to note that after re-saving the same class file, changing only the class name (from BitmapSprite to BSprite) enabled it to compile on this machine, even though both the mac and other pc (running windows XP) could compile the class as BitmapSprite. I'm not sure if the name change or just re-saving allowed it to compile--but maybe it's significant that the new named instance was not committed to svn.