ActionScript 3.0 :: Pass A Var Value Between MovieClips?
Jun 15, 2009
I haven't been able to find the answer to this: I'm working with a var defined in the main timeline var score:int; , wich I use in 10 different movie clips using var score = MovieClip(this.root).score; Everything works perfect on the first MovieClip, but when the next one plays score does not keep the value assigned in the previous MovieClip therefore the score is lost.
The clips are questions and they are place on the main time line in different frames and main time line actions layer which only contains this:
stop();
var score:int;
nextQuestion.addEventListener(MouseEvent.CLICK, newQuestion);
function newQuestion(evt:MouseEvent):void { nextFrame();}
covers each frame with every different MovieClip.
What I need to know is how to make that value pass to the next Movie Clip?
I have a custom class that animates a set of movie clips. Something like coverFlow or Carosell. What I want to do is pass a array of all the movie clips to be used by the class. I am not sure an array is the best solution but it makes sense to me. The class will not always know how many movieclips are being passed so with an array I can get the lenght and deal with it. here is the instaciation code of my class mBack and mFront are movie clips on the stage.[code]I get this error Type Coercion failed: cannot convert flash.display::MovieClip@113d2061 to Array.it kinda of makes sense why I got the error but if this is not correct how do I pass a list of mc's to my class.
on rollOver i want to dynamically pass a movieclips name to a function which controls that the movieclip should goto its frame named "over", but i cant get the adressing to work. if i trace the variable "name" in the example it gives me the moviename correctly. so i guess my syntax is wrong. the function doesnt work with the path variable either. i know this might be a stupid question. dont mind me, i'm a noob.
I have a mc (changeColorMc) and three movieclips. The three movieclips are created on the fly (so there could be more movieclips) and filled with a color from an Array. This works fine.
Now I want to add an eventlistener for each movieclip, so when someone push one of the movieclips the movieclip with the name "changeColorMc" gets that same color from the colorArray.
My question is: How can I pass the color value from the colorArray to the buttonPressed function? Is this possible?
I was also thinking that I had to create three buttonPressed functions ie. buttonPressed1, buttonPressed2 and buttonPressed3 and attach these to the created movieclips.. but how? Because I don't know up front how many movieclips there will be..
I'm having to pass data (originally read via an XML file loaded by the parent class) to a child class upon instantiation, and I can't decide which is the better method.I could parse the XML in the parent and throw the data into an Object and pass that object to the child class....or just pass the part it needs as an XMLList and let the child class do the parsing.Seems like a trivial decision, yes, but I'm not sure of longer-term implications.
Trying to pass a variable as well and cant seem to escape to pass it. How can I pass using window.open as such: Trying to pass (pid) all i get back is (pid) and not actual pid.How to on a jscommand?
Code: something.onRelease = function () { var jscommand:String = "window.open('http://www.someform.php?proj= + (pid)','win','height=200,width=300,toolbar=no,scrollbars=yes');"; getURL("javascript:" + jscommand + " void(0);"); }
I can do a standard getUrl("http://www.someform.php?proj=" + (pid), "_blank"); works fine but no control over window properties.
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code: stop(); var myLoader:Loader = new Loader();[code].............
I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)
I have created 25 MovieClips on the stage in 5 X 5 matrix.How can I treat 5 movieclips in each row as a group of movieclips so that I can apply same set action to them?(Similar to RadioButton functionality. )
I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.
So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.
why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)
I know it's confusing but Flash shows the cursors current X and Y in the info panel, which is the same as the main timeline. Yet inside the movieclip, an x of 76 and a y of 277 on the timeline is -195 and -30.9 (respectively) inside the MC.How do I fix it so I can get the _x and _y values to match up so I can tell the main MC to reposition itself to the new X and Y (of the inside MC)
I have a movieclip called mapWindow, inside mapWindow are dynamically created movieclips of various sizes. The movieclips inside the mapWindow don't take up the entire space of the mapWindow and thus I use a startDrag on the mapWindow upon detection of a mouse press. The problem is, I don't want the start drag to start if the mouse is detected over any of the child movieclips inside mapWindow.
I have a few ideas of how to proceed, but I'm not sure how to reference all child movieclips of a particular movieclip - or something along those lines.
It would be easy to use the hittest function if I knew how to reference all the movieclips I need to, but alas...
I'm using flash MX 2004 Professional. What im trying to is the following: I have 9 movie clips, each has a "closed" and "open" state. Basically, when I click no.1 I want it to animate open, and then, when I click no.2, it must first check if any of the other clips are in their "open" state and if so, close them. I've worked with the following, but it doesnt seem to be working:
I am still transfering from AS2 to AS3 and right now i am having a very annoying problem. THE STRUCTURE: Maintimeline contains 2 buttons that i want to use to access children in a bunch of movieclips. rectangle_mc has circle_mc circle_mc contains xx_mc xx_mc contains wtf_mc placed on frame 1 on maintimeline Why can't flash see my nested movieclips? I remember in AS2 you could go down the line:
I am starting with AS3 programming icm with Flash Builder 4.I have created a "Main" class which is the initial stage.On this stage there is a movieclip called mcMain.In this mcMain is 4 other movieclips: mcStats1 mcStats2 mcStats3 mcStats4 .How can I access these mcStats1-4 from the code to make them go to another frame?I tried:
var t:MovieClip = MovieClip(getChildByName("mcMain")); t.getChildByName("mcStats1").gotoAndPlay(3);
But that just keeps giving me null reference errors:TypeError: Error #1009: Cannot access a property or method of a null object reference.
Basically what I'm trying to do is build an interface out of a fan of cards. I've got the the whole fan as a movieclip and then individual movieclips of the cards inside that have rollover animations.My issue is the rollover works on the cards arranged behind the cards that have the cursor over, which I don't want to happen.e.g see attachment.here's the rollover actionscript i've got on each card:
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame();
on my main timeline there is a movieclip ("sampleMc") which contains a number of labeled frames containing movieclips of gallery images (for example "dyerBikiniMc"). in turn, each of THESE movieclips contain a number of frames of detail shots of the main image (for example "dyerBikini00Mc, dyerBikini01Mc, dyerBikini02Mc, etc.").on the main timeline i have a gallery navigation bar with thumbnail buttons determining which image will be displayed. there's also a right arrow shaped button "detailsBtn" that i'd like to allow the user to click frame-by-frame through the detail shots of the image. i also have a before/after toggle button on the main timeline that needs to control the movieclip one level below that, where the before/after images of that particular detail shot are stored!
Whats the best most correct or professional (less chances of error or most efficient) way of sending a var from php to a swf container and then to a swf that is loaded with the loader class from the container?
In the past I have created a php file that generates the XML and then referenced it in place of the xml file and it has worked. I am trying this with a precompiled flash app and it is not working.
It works if I run the script, save it and then reference that file to the swf. I would rather not generate a file to the filesystem if possible. Anyone any solutions?
i am new to the flash . Just i want to how to pass values from Flash variable to php i am using this code
[Code]....
Warning: 1060: Migration issue: The method LoadVars is no longer supported. For more information, see the URLVariables class, the URLRequest.urlVariables and URLRequest.postData properties, and the URLLoader.dataFormat property.
i hv 1.swf and i call 2.swf from 1.swf.. now in 1.swf there is one variable Var_data, now i set value "Hello World" in Var_data and then after i call 2.swf and on 2.swf frame 1 i print Var_data value but it's not display aything
Code of 1.swf sending_lc = new LocalConnection(); var Var_data = "Hello World"; sending_lc.send("my_lc_as2", "execute_this", Var_data);
I have this little quiz I made in flash and it's a movie clip. Now I have a variable (score) that I use to tally up the score. What I'm trying to do next is tell ANOTHER movie clip that if the score is a certain number, play a certain frame in the NEW movie clip. So how do I pass that variable from the one movie clip to another movie clip and tell that clip to play at a certain frame if score=x?