I have a move that reads class files located in folder called 'src' and has been working once I changed the path to absolute. for some reason now my movie has decided not to work.
this is how I create the path:Go to porperties and click 'Edit' then clicking the AS3 'settings'. I then go to the 'Source path' tab and click 'browse folder' icon to the folder of the classes.having done all this my movie still does not work.
I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
I am changing the flashvars variables v1=value&v2=value ect then after the flash movie runs I am changing the variables externally by javascript, so far so good.when flash first loads it reads the vars correctly.when I try to read them ( after the change ) it keeps reading the old values.[code]everything works except I cannot seem to read the changed FlashVars.
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..
inheritance and building classes from other classes.
I have 3 classes: gfxRoomText - changeable colour gfxRomInter - changeable colour - interactive gfxRoomImg - interactive - only image / no colour
The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?
I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?
I am new to classes and I am just starting to follow tutorials on how to assign classes and sub classes and I am wondering when you assign a base class or class to an object(Symbol e.g movieclip) through the properties, are all instances on the stage no matter how many and what they are named influenced and is the Stage/main timeline always the parent? and just one more question, is the parents objects display list all the movieclips that are used on the stage or all the instances on the stage?
I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?
The project will have a web based interface but the actual presentation will be in flash. So the premise is you create a presentation, flash then reads the XML data, creates a menu and presents the other XML data in a linear fashion and my first question is whether the XML is in the correct format. I am not the one programming the XML side of things we have a .NET programmer doing that and he has not worked with Flash too much and this is also something new for me as well.
Code: Select all<presentation> <info> <name>My First Presentation</name>
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
I recently made a website and the links for the main page do not seem to link properly to their rightful pages when I put the site online (but it does work well when Im just testing the site on my computer in my Flash program) I know that the website I made is very large - so I was wondering if that could be a reason for why the pages don't load properly - also one of the pages links to another site and although that seems to work on my swf when I play it in my Flash player - it doesn't work when I put it online-
Finally my sound quality is not that great for the site. The songs are in mp3 format - would it be better to make them .wav files?
Or are all these problems related and its just that my computer does not have enough power to convert this massive flash website into a proper swf file? If this is my problem. What do I do?
I have an XML doc that was exported from FileMaker Pro that I need to read into flash to get the variables from. The XML doc is laid out like this (shortened for brevity):
It keeps telling me a term is undefined and has no properties. This I've isolated to the backgroundArray.push statement. Just not sure how to fish the data out of that XML doc properly. What call would I use to iterate thru the different ROW tags to get to the DATA info?
I would like to have two applications communicate with each other. One app is a Flash running the browser and the other one is another app of ours that is distributed as *.exe file. We need the C/C++ application to read some info out of the SOL file, that is written by the Flash app.
Any other mean that can be used to read the SOL file from a C/C++ application? How often is the format of the SOL file being changed ?
I know there is a way to read variables from PHP, i have seen the many tutorials. What I want to do is slightly different. I need to load the flash file with a variable.I want the user to have a url containing a variable, the PHP will then get the posted variable and load it into the flash file on the page. Is there a way to load the variable into the flash file?URLtest.php?var="list.xml"Inside PHPget posted variableload flash file and load the var into the actionscriptFlash embeded on page or on a redirect pageActionscript uses variable which was originally embedded in the URL
What I have so far...sure there is a better way to do this and as I learn AS3 I will figure it out. The following is what I put together where I now have three instances of the segmented thumbnail button that shows an image when cliked on. What I figure out why it only reads the one xml file.
My XML files: images, images_a, images_b <images><image full="images/full/image1.jpg" thumb="images/thumb/image1.jpg" /> <image full="images/full/image2.jpg" thumb="images/thumb/image2.jpg" /> <image
So I want to do something very simple I load a jpeg into a bitmapdata instance somewhere in the jpeg is an embedded xmp packet with useful info like image title, caption, copyright info etc... how to read the xmp data from inside a bitmapdata instance??? I have found the xmp library for actionsscript but it is absolutely no help I create actionscript by just creating as3 files in flash and attach my main class to my (empty) .fla file I do NOT use the IDE, FLEX, Flash builder or anything fancy. These are pure custom as3 classes everything is created from code
I am trying to work with this xml in AS3. [URL]. But I am getting a url error. I was wondering how to read this in, or what might be causing me to get this error: ActionScript Code: Error opening URL '[URL]' Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. [URL]&List={76269379-92F6-4418-8605-0A5414F91AA9}&View={9F672220-5766-409C-9C90-D746C4B85223} at SharepointXML_fla::MainTimeline/frame1() The xml shows up when you go here, but it won't read in.
Does AS3 have a Class that can read in lines from a .txt file and assign values to variables. For example, say I have a Player class with three int variables health, armor and damage. I also have a corresponding player.txt file that holds the variables.
health = 3 armor = 4 damage = 5
What code can i use to assign these variables their correct values in Flash.IMPORTANT It must be a txt file. XML is not applicable.