ActionScript 3.0 :: Removing Whitespace In Jsp?
Aug 16, 2011i am loading a jsp file, which had some space at the beginning. i want remove the space,then i need ot parse the data, just like ignoreWhiteSpace in xml.
View 5 Repliesi am loading a jsp file, which had some space at the beginning. i want remove the space,then i need ot parse the data, just like ignoreWhiteSpace in xml.
View 5 RepliesHow can one remove whitespace from a string in as3?
I would like to be able to remove all carriage returns, spaces, tabs etc.
I have few ActionScript skills. But I have built a multimedia career by stealing chunks of AS2 code and reworking them to suit my purpose. I have searched long and hard here for a solution to my current problem. I have found code here that seems to address it, but I cannot make it work. I simply have some textAreas that I wish to validate. The user may input text that could include extra spaces, returns, and odd capitalization. It would be easiest for me to simply strip out the capitals, spaces and returns. I found some simple code that changed the caps to lowercase:[code]
View 5 RepliesI've managed to get myself stuck in a situation where a database full of images ( transparent images of various products ) needs to be placed on the stage, all of which need to be aligned the same by the products height. My problem is that the png's of products are 'floating' and I have no control of where about's in the png it will sit ( could be tight at the top and loads of room at the bottom, vice versa)
Does anyone know an existing way to find out the png's 'true' height ( width is an extra ). I've thought about looping through the bitmap data and checking but wondered if anyone has invented this wheel already?
Does anyone know of a way to crop out whitespace/transparent pixels in a BitmapData object? I've got this movieclip I'm rendering that has a huge amount of whitespace all around it. I'd like to crop all of that out before I convert it to a JPEG (with corelib). Is there a way to do this? I can't seem to find a way to figure out where the first opaque pixel starts on each axis to determine the extents.
View 6 RepliesI'm trying to serach for the following string "Type/Pages" in long external files and am using the follwoing code which works: indexOf("Type/Pages");
However, sometimes it appears in the file as "Type /Pages" - with the extra space
As the files can be VERY long, I don't want to search twice - is there anyway to search with or without the space?
I've tried all sorts of cominations with s* but to no avail
I have a website I'm making. The contents of it is set via xml documents.Now because in the xml for the sake of keeping it clean I make sure when setting all text to any TextField I set it with condenseWhite set to true:[code]Now this condense white creates a few weird bugs when using htmlText... things like img tags acting really weird and the sort.But that isn't my concern right this second. What I want to do though is allow the user to choose the ability to preserve whitespace in some manner for instance here is the main xml document loaded and used to load all subsequent docs:[code]
I've tried stick in there and that fails. I've tried the <pre> tag from html, failed, which I assumed it would. %20 doesn't either.I also thought of sticking a "preserve" attribute on it and checking that before setting text (as you can see in the xml code)but in some scenarios in my application it creates very convoluted code just to update dynamic textFields (I have textfields that swap out a lot, like in the photogallery as can be seen here: URL...Or maybe knows a site that has a well documented explanation of the html abilities of the TextField.I've been reading around on the internet and playing in flash for a while now testing different things and still no result.
I have a variable that contains the text from an input box.
let's call it "name"
People may enter the persons first and last name into this box. If they do .. I want to be able to capture just the first name from that string. So somehow capture everything before the first whitespace.
In the following complete functional Flex application the line breaks between the two links ought to be preserved when importing the input text into the TextFlow:
[Code]...
In my flex code I am getting error whitespace required before attribute what may be problem below is code
[Code]...
Even on this code too I am getting error whitespace required before attribute below is code
[Code]...
When I try to load text from XML into a text field any leading line breaks or spaces are ignored. For example:
Code:
<text> some text</text>
The preceding loads into the text field without the leading spaces before "some text". How can I force the spaces to appear?
Not sure if I phrased that correctly. I have about 6 pieces of illustrator outlined text.imported into flash, set as symbols with event listeners and works fine. but i notice I can only click on the outline itself, if i click on the inside of an "o" or "R" it doesnt work.I added white boxes behind each of the symbols and that fixed the problem, but now i want to do a color transform on the symbol (the text only of course), but when I apply the transform, its the background box and the text that have the new color applied, just leaving me a rectangle. I gave the box an alpha of 0, hoping if i didn't affect the alpha in the transform, the pointer would still read the box, but no go, it doesnt even see the box again.
View 4 RepliesTurning of the whitespace around relationals formats the code into:
getDefinitionByName("Helloworld") as Class
into
getDefinitionByName("Helloworld")asClass
Has this been changed in FDT 4.0?
I'm new to AS3, as well as this forum,and had a question. I created a simple ad-lib type game for practice and would like to be able to remove any leading and trailing whitespace that a user inputs from the final outputted ad-lib, as well as if the user tries to submit their input with missing fields of text, it would throw an error and ask them to try again.[code]...
View 4 RepliesI'm trying to code a click-and-point adventure game for a class, in which interactive objects glow when you mouse over them.... In the frame I have the background image (in which there is, say, a drawer), and an image of the drawer glowing placed exactly over top of that. The glow image is invisible until you mouse over it, at which point it is supposed to become visible (and disappear upon mouseout). I have the mouseover function linked to the entire glow image (which is a movieclip), but it only seems to work when you mouseover a specific portion of the image (usually a corner). The code looks something like this:
ActionScript Code:
DeskDrawer.addEventListener(MouseEvent.MOUSE_OVER, drawerLightUp);
function drawerLightUp(e:MouseEvent){
DeskDrawer.alpha = 100;
}
when the glow-image is moused over, it moves upward slightly and a small amount of whitespace appears at the top of the image.
I'm trying to get tables to display using flash. Currently I have two scenes, with a table on each scene. I have buttons that switch back and forth between the scenes and each table loads fine when I run each scene individually. The problem is I have no idea how to REMOVE a table from the scene. Currently when I play the whole movie the first table that loaded stays loaded, and the second table just loads over the top of it.
Also, I get an error #1009 after I switch back and forth from one scene to the other. So first table loads fine, click button, second table loads fine, click button, error #1009. I tried commenting out the table load parts on each scene and just leaving the button code and it worked fine. Then I left the first table load sequence commented out, and it loaded the second fine, click, loaded first page fine, click, loaded second table fine again (over the top), click, error #1009.
[Code]....
When I click a button "boardButton" at frame 30 it will load my ext. swf pretty fine. But when I click my button "sponsorButton" at frame 50(I've more buttons) I need to remove the external file, but it won't happen. The trace of removing shows up but the ext. swf is still there...... I tried lots of things but no luck at all (two evenings spent already and no hair left)
View 4 Replieshow to remove duplicate values from xml although it successfully done using array but not in xml
here's my xml data looks like (list.xml)
Code:
<?xml version="1.0" ?>
<gallery>
<menu maker="adobe1" software="flash"/>
<menu maker="adobe2" software="photoshop"/>
[Code].....
What i am trying to do is when i click on a part of an img to delete it.[code]i read on setpixels and getpixels but this did ot help.
View 2 RepliesI have a main. fla with navigation btns activated by GoToFrame actions. Some btns load content and some use the UI loader component.
I have one btn that calls a UI loader "loaderVideoGallery" which loads an external .swf inside that .swf is an flv player "flvPlayer".
This also works fine except after that button is selected and that swf is on stage no matter what button you call next the video stream from the flv does not stop, it continues to play.
The UI loader removes itself as you can see the other loaders come up on button presses but the video's audio still plays.
the UI Loader instance is "loaderVideoGallery" and the .flv player inside the external .swf is flvPlayer
I was told to use
MovieClip(loaderVideoGallery.content).flvPlayer.st op()
I would think that the logical place to put this code would be inside the btns where the EventListeners are, is that correct?
I have been searching all over about removing embedded swf but couldn't find any solution.Here is my scenario
Code:
[Embed(source="hero.swf")]
var Hero:Class;
[code].....
URL...when you click on a picture on the home page, a bigger image shows on, when u scroll over it a black box slides out from the side. how do i prevent that from sliding when you scroll over the picture?I am using a pre-made template.
View 8 RepliesIm using the following code to create a mc from a template iv made stored in the library:
var galleryThumbs:MovieClip = new contentTemplate();
galleryThumbs.x = 710;
galleryThumbs.name = "galleryThumbs";[code].........
that all works fine but then im trying to remove it with this, with no success:
if (galleryBox){
removeChild(galleryThumbs);
}
I've loaded a swf into a MovieClip and I want it to be removed when I hit a button. My attempt to do so is like this:
swfContainer.removeChild(swfLoader);
At first it seem to work but since the loaded swf contains sounds and music the music continues to play.
Anyway heres the code for loading the swf:
Is there a way to remove a class linked to a movieclip? For instance, I've got a ball (e.g. ball0_mc) that's placed in a target. The way the ball is dragged and dropped into a target is by using a class called Ball. What I would like to do is remove the Ball class from ball0_mc once it's been placed in a target so that it can't be dragged or dropped anymore.
View 2 Replieshow do i go about removing a post?
View 1 RepliesIt's a simple self-checkout grocery thing and I want to list the items the user is "buying" after typing in the appropriate code, but I can't get it to stay at nine lines only in the dynamic text field. I was told to use array.shift() to get rid of the first value in the two arrays so that I have an easy way by keeping the arrays at nine values, but it doesn't seem to work right.. It'll get rid of the first value, but only once and it'll add a blank value and then continue happily adding to the length of the array. Google has failed me so far so I suspect it's something else in my code.[code]
View 1 RepliesI am having issues with trying to insert a "mailto" link in a flash file. I can create the text no issue, but as soon as I add a link to the text it removed the "dot" and the @ symbol from the url and scrunches all the letter of the email address together, sometimes to the point where some of the letters aremissing. The first image shows the url on the stage, the second image is a test of the scene. It is very frustrating and I don't know how to fix it. I have deleted the entire line and redone it, but still no joy.
View 1 RepliesHere it is:
var ZombieInstanceTimerL:Timer = new Timer(8000,60);
ZombieInstanceTimerL.addEventListener(TimerEvent.TIMER, ZombieTimerLfunction);
ZombieInstanceTimerL.start();
[Code]....
Basicly im first setting a timer of 8 seconds for a zombie to sprawn then it sets the properties and then using the addChild method it adds the zombie every 8 seconds. then i made the zombie move but as if it hits the character i make it stop and go to the attacking scene which is frame 4 and then when it isnt hitting it, it goes back to frame 2 which is walking,, then i made a Zombie death code which works by in the zombie attack class it has hittests for all the weapons and it reduces a varible in a GlobalVaribles class the varible is called ZombieHP and here it says if ZombieHP is below 1 it should go to 3 which is the death scene and add a point to the score but the hp and gotoAndStop affects all of the zombies so when it hits one they all die how can i make it so only the one its hitting can be affected..
I found some AS2 code for creating a XML dynamic photo gallery, with thumbnails and big selected image. I extended that for more than one gallery, and all worked well except one thing: when I load a gallery with, for example, 6 photos and return to one with 2, the difference of 4 thumbnails of the first gallery remains, so the problem is that I don't know how to remove the mc instances that I've created with createEmptyMovieClip function. The code of the function that creates every thumbnail is:
function thumbnails_fn(k) { thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth()); tlistener = new Object(); tlistener.onLoadInit = function(target_mc) { target_mc._x = hit_left._x+(target_mc._width+5)*k; target_mc.pictureValue = k; target_mc.onRelease = function() { p = this.pictureValue-1;
[code]....
k is the number of the image to create this thumbnail, and thumbnails[cat_actual][k] is the path that contains the thumbnail to show. I've tried to use the removeMovieClip(); function with thumbnail_mc but doesn't work.