ActionScript 3.0 :: Rollover Or Mouse_over Event?
Dec 8, 2009
first of all sorry for my english. I'll try to be precise. I have few movieclips, lets call their instance names mc1, mc2, mc3.they are not buttons, just movieclips. I also have dynamic text field with instance name "description".
and all I want is to have description text on that dynamic text field when I mouse_over them, like "this is mc1", or when mouse_over other: "this is mc2" etc.. I have this code, and it's not working.
ActionScript Code:
mc1.relatedText = "This is mc1";
mc1.addEventListener(MouseEvent.MOUSE_OVER, displayText);
[Code]...
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Aug 2, 2010
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Jun 4, 2009
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[code].....
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May 18, 2009
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//box wip
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[code]....
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Jul 20, 2009
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Feb 18, 2010
The script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area
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[Code]...
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Feb 4, 2010
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[Code]...
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ActionScript Code:
var container:Sprite = new Sprite();
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[code]....
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Jan 25, 2010
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Oct 12, 2009
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[Code]...
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Sep 24, 2009
Why would this sprite still dispatch a rollover event? Isn't 'sp' a child that was disabled with mouseChildren=false?
[code]...
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Oct 7, 2008
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Jun 11, 2009
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Nov 26, 2009
I'm using removeMovieClip and AttachMovie twice in one rollOver event, but only the second one works. Here's the code:
[Code]....
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list.addEventListener(ListEvent.ITEM_ROLL_OVER, onItemRollOver);
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Jan 22, 2005
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Jul 26, 2009
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[Code]...
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Jan 28, 2010
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Nov 13, 2009
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on(rollOver){
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[code].....
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Jul 28, 2004
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
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Jun 20, 2009
I've created a menu that scrolls down when my mouse is over the click zone but somehow when I move my mouse out of the click zone it stays up and will not go back to my first frame. Here's my code
stop()
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function med2(e:MouseEvent):void { play();}
function med4(e:MouseEvent):void { gotoAndStop(1);}
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Aug 9, 2010
I have some trails data that I am adding to an interactive map. The trails were imported from Illustrator and are lines that have been converted to movieclips upon import. I'd like to add effects and some interactivity to the lines upon click and mouse_over. The difficult piece is that Flash treats movie clip like a box making it dificult to click on just the trail you'd like info for. For example, if there are two trails next to one another, clicking on the one you want can be difficult.
Is there a way that I can make it so that only the line part of the MC is the piece that responds to mouse action (rather than the whole box which encompasses its extent)?
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Aug 25, 2009
I have two sprites A and B, both are irreuglar drawn shapes (both with a transparent fill) that overlap certain points. The current result is B on top (though which is on top is not really relevant, as the same problem will exist if A is on top). They are both children of the same UIComponent.
Both are listening for the MouseEvent.MOUSE_MOVE event. It is to occur when a corner on either shape is passed over by the mouse. Though, when the mouse moves over the corner of A and this corner is behind B the MouseEvent is never raised.From my investigation I've found when i turn the fill off on the sprites and just draw the outline of the shape the mouse event will raise, but this is not what is wanted. how can I get *both* the objects listening and responding even when the corners of one is overlapping the other?
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Jun 7, 2009
I got this accordion from http:[url]....and I would like to have a MOUSE_OVER event on the buttons.The problem is that I don't know how to target the movieclips that are in the library of the accordion.fla file.
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Dec 3, 2010
So I am making a basic Mouse_over/ mouse_out event, but if I pull the mouse off before the object reaches frame "box_big" then the mouse_out event will not activate. What is a way around this?
Code: Select allstop();
//box wip
MainBox.addEventListener(MouseEvent.MOUSE_OVER, Box_Expand);
MainBox.addEventListener(MouseEvent.MOUSE_OUT, Box_Contract);[code].......
View 2 Replies
Mar 6, 2009
It can be quite confusing title, but my question is simple. I have a mouse_over eventlistener associated with the eventcomplete from a tween. The problem is that if I have allready the mouse over the mc it will not react, only when it is out of bonds and enter.Is there a way to make it work when the mouse is over and not entering the mc?
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