ActionScript 3.0 :: Send Small Gradient Circles Across The Stage And They Somehow Disappear?
Jan 27, 2009
I'm trying to send small gradient circles across the stage and they somehow disappear around x 515. If I increase the size the problem goes away ( though increasing the size to 2px only make them go another 100 px x before disappearing). The problem does not exist with non gradient circles.Here is the code:
ActionScript Code:
package com.xxx.classes {
import flash.display.Sprite;
[code].....
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Sep 20, 2009
I'm creating a mask in what can best be described as a glorified spotlight effect program. It involves dynamically creating a gradient circle that will be the spotlight in question. However, I've run into a problem while creating gradient circles dynamically.
Code:
// in CS4
var testCircle:Sprite = new Sprite();
testCircle.cacheAsBitmap = true; // this can be true or false; doesn't fix the problem
[code]....
However, no matter what you put as CIRCLE_RADIUS, this will always output an approx 100-radius gradient in the center, and whatever is left over will have 0.0 alpha the rest of the way.So if you make one with a radius of 300, it'll show up as a circle with radius 100 and 200 pixels either side of blank space.Intersetingly enough, if you set the radius to less than 100 (say, 80), it'll cut off the circle at the radius and leave you with a hard edge.
I've found that if you set the ending alpha to anything other than 0.0, the full gradient is rendered. But I don't really want a hard edge Of course, fancy matrix transformations can fix this. But even those are unpredictable for some strange reason...even an identity matrix scales it drastically.Or do I have to go with pre-rendered ones or fancy matrixwork?
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I've bee following this site for a long time, and now I finally got a question on my own.
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I have a rectangle-shape instance in a MC, this instance functions as button with Mouse Event. ROLL_OVER / MouseEvent.ROLL_OUT.In this MC every time on roll_over it generates (addChild) a random number of small circles which appear spread around on top of the rectangle shape. After a certain duration they're removed by scripting.The problem is that while they're there, exactly THOSE areas of those small circles lose the Roll-Over triggering, only those areas not covered of the rectangle still works as roll-over.I guess it has something to do with FOCUS or something but haven't been able to figure out yet how to remove focus / circumvent those small circles from preventing roll-over.
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how to randomly animate circles moving around inside a bigger circles? the small circles will have a collision effect on each other and on rollover of each individual circle, the name of it will come out in the bottom.. so the big circle will act as a wall preventing them from coming out..
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The basic area:
add 5 circles on random locations on stage...
and animate them to random locations on stage without touching each other...
The problem::
The code below works perfectly (up to a certain point). It succeeds in making the circles animate to random points on stage. It also succeeds in detecting if once circle comes to close proximity with another circle... Code on main timeline:
Code:
var enemyArray:Array = new Array();
var timeToCreateEnemy:Timer;
// set up timer that will fire every 2 seconds, 5 times
timeToCreateEnemy = new Timer(2000, 5)
timeToCreateEnemy.addEventListener(TimerEvent.TIMER, createEnemy);
timeToCreateEnemy.start();
[Code] ......
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I need to use a Timer for time controlled animation, time the drawing to occur every 500 milliseconds & Draw 20 circles in total. I also need to make sure the circles are completely drawn inside the limits of the stage...
import flash.events.TimerEvent;
import flash.utils.Timer;
// creates a new hundred-second Timer, ticks every 250 milliseconds
var faster_minuteTimer:Timer = new Timer(250, 6);
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[Code] .....
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Aug 13, 2009
add 5 circles on random locations on stage... and animate them to random locations on stage without touching each other... THE PROBLEM: the code below works perfectly (up to a certain point)... it succeeds in making the circles animate to random points on stage... it also succeeds in detecting if once circle comes to close proximity with another circle... only problem is, i dont know what i should do next...
[Code]....
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Dec 12, 2009
I'm trying to create a game where circles appear on the stage and when the user clicks on one it disappears and their score is updated. The circles appear for a short time then dissapear. If they dissapear before the user clicks the user looses points. The game is to last 20 seconds then the user will be shown their score and a little thanks for player message. This is what I have so far:
stop();
addEventListener(Event.ENTER_FRAME, playGame);
function playGame(Event):void {
[code]....
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Mar 2, 2010
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[Code]...
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Code:
function CreateRays():Shape {
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Code:
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Code:
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Code:
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[Code].....
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UPDATED:
Here's my code -
thestream.addEventListener(NetStatusEvent.NET_STATUS, onNCStatus);
function onNCStatus(event:NetStatusEvent):void {
trace(event.info.code)[code].....
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the output:
netStatus
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