ActionScript 3.0 :: Set A Keyboard Handler On The Frame?

Feb 13, 2009

In frame 1 I set a keyboard handler on the frame:

stage.addEventListener(KeyboardEvent.KEY_DOWN, moveRusty);

moveRusty() moves an icon back and forth when the arrow keys are pressed - very simple. From frame 1 Flash proceeds to frame 2 where the main action takes place - rusty moves just fine. When he reaches a certain point I gotoAndPlay frame 3 which sets rusty's visibility to false. A button in frame 3 has gotoAndPlay frame 2 where everything is reset and Rusty is free to move.

The problem is, Rusty stops moving when we go back to frame 2 from frame 3. I put in a trace statement into the keyboard handler and it never gets hit. Now the REALLY weird part is that if I move the focus from the flash window to any other window and back again, things start working. From then on, everything works fine until I go to frame 3 and then back to frame 2 via the button in frame 3.

What kind of behavior would Adobe build in so that keyboard handlers only worked after change focus away and then back?

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