ActionScript 3.0 :: Sound Doubling Up When Playing External MP3 Files?

Sep 25, 2009

I've created an audio player with actionscript 3 which plays one of 55 different sounds, depending on a variable set from which button a user clicks on. It works fine for the first 1 or 2 plays, but after that the sound begins to double-up, or even triple-up. I'm using the code below./First I declare a few variables:

var sound:Sound;
var controller:SoundChannel;
var pausePos:Number = 0;
var audioReset:Boolean = false;
var playerObject:Object = new Object();//

The sound functions are placed within another function so that it can be called again once a new button is selected:

function audiofunc() {

//if the user is selecting a second audio file, it runs this "audioReset function to try to clear the EventListeners[code]....

audiofunc(); I'm assuming that somehow an EventListener isn't getting removed, so it's causing a few versions of the audio file to play at once. If I trace the value of pausePos, it starts to appear in multiples (the same number, but 2, 3 or 4 times) after a few plays of the different audio files.

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