ActionScript 3.0 :: Stop And Start Background Music?
Feb 7, 2010
I have background music playing by using this code:
Code:
var request:URLRequest = new URLRequest("loop.swf");
var loader:Loader = new Loader()
loader.load(request);
this works great for playing the music but I don't know how to have a pause and restart button for the music.
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Oct 11, 2009
I want a site to have background music, but when I attach the music to the file it makes it quite large ...3 meg and the site is slow to load. Is there any way of having the music separate from the flash file and still have start stop music buttons?
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Apr 30, 2011
I'm working on an animation where I have my "dog" fighting the evil vacuum cleaner. I got most of it to work the way I want it to.
1) I have movie clips entitled pepper_mc (where my dog is supposed to be walking), swirl (where a swirly-type symbol is supposed to spin over the dead vacuum's head), and vacuum_mc (where the evil vacuum is supposed to have a swinging arm (called vacuumarm_mc) that I created using the bone tool). When I add them to the stage and test them, the animations within the movie clips don't happen.
2) I have background music that I'd like to stop playing at the end of the animation, but I'm not sure how to do that. (using the stop(); actionscript doesn't help).Where am I going wrong? I'm using Flash Pro CS5.
Here's the file --> Pepper and the Vacuum of DOOM!
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Jan 26, 2012
I'm fairly new at AC2 (Yes, I need to update), and I have Flash CS3.I need to find out if I can have a button that when you click it, plays a music file, and then when you click it again, the music that was playing for that button would stop.I have a text box on top of a rectangle and I selected them both and converted them to a button symbol, named it MusicFile, double clicked on the new button, inserted a new keyframe in the timeline on "down" (where it says Up, Over, Down, Hit), and then dragged the music file from the library onto the button. It works fine, until I click the button a second time, and it just keeps playing as if I pushed play twice and two copies of the sound started playing.Is it possible to make the button play the music when it's clicked the first time, then stop the music that it was just playing the second time it was clicked?
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Apr 14, 2005
i'm having issues getting backgorund music to stop and start.here's how i have it set up.i have a blank swf file that has an empty MC to load up the external swf's.i also have a MC on that same blank swf file that contains the background music.on one of my external swfs has the controller for the audio.i've been using this script to control the background music:
on (release) {
_root.audio.gotoAndStop(1);
}
basically, i'm trying to turn the audio off and on thru my external swf.i have a zip file with my files in it if anyone want's to take a look at it.
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May 23, 2005
How can I get the pause button to stop sounds and music, and the play button to start them up again? As of now, it only stops the animation, and lets the music continue.
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Feb 20, 2011
I have created a simple soundboard, with multiple buttons that play sounds upon release. These sounds are embedded within the 'hit' frames of the buttons. Only one can be played at once, so this has been applied to each button:
on (press){stopAllSounds ();}
This all works as planned so far. However, I would like to have a background music feature that would be exempt from the "stopAllSounds" command and thus able to keep playing regardless of what buttons were pressed (or until a designated stop button was pressed).
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Jun 17, 2011
I am working on a website that has 11 sounds in one frame. All of the sounds are external, meaning I have to call each one of them every time I want them to play, which happens when I click on specific MCs in my stage. Each MC I click all sounds stop and the new one starts playing. So far, so good.
But therein lies the problem: I want this to happen but keep background music playing. I have no idea where to start from.
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Apr 7, 2011
I have a flash game that I have videos between some, but not all questions.I would like to have background music that would play during the questions then mute, or turn off when the video is played, then turn back on when video is completed.If possible, but not required, a mute button could be created that would mute the music and would overide it turning back on as well.In other words the person takes the quiz, when the video plays it shuts off the music and starts it back up when video ends. And if possible, if they select to mute the music before the video plays it will not restart after the video completes.I did this in actionscript 2. The questions are on frames 1-50, the videos are on frames 100-110.I have it set up when a question is answered it goes to the video then back to the next frame for questions when it completes.
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Apr 11, 2010
I have music player when the swf starts and loops continuously or until "music off" button is activated. I would like the music to stop when a certain page is called or if that can't be done then when any button of the main menu is selected.
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Apr 20, 2011
I'm triying to stop a sound of a button, while you hear a background music. The music is assigned in the timeline for the animation. When the animation stop at a specific frame (activity), the button are showed. At this point is all ok.
I don't understand... I am very specific to wich sound must stop. Is there a bug?
In AS 3.0 is more easy when you use the SoundChannel, but in AS 2.0 ?
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Nov 24, 2006
1. I have a main.swf that loads external swfs. I am trying to stop the background music when one loads a specfic swf, and start the music when one leaves that swf. Here's the code I came up with, but it doesn't work.
[Code]...
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Mar 18, 2009
Im trying to animate a scrolling background which is simple enough. I dont want the background animation to scroll when the game is first loaded, I only want it to begin scrolling after the play button is clicked.
Ive used stop(); command in the first line of the MovieClip instance that is the back ground.
Some things I have tried
- Coding in flash to scroll the background, add a check to see once the background reached a certain x.position on the stage, it would addChild the same instance, where it originally was located and repeat the scroll process. I couldnt get this work, but would be intersted to see how you guys would approach it.
-Tried using a gotoAndPlay(2); in the movieclip last key frame to repeat the process. This causes the animation to chop up. I tried using this several diffrent ways, I could get it work at one point. But the background would scroll before the button was even clicked, I couldnt figure out a work around.
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Dec 13, 2005
When the movies performs the getURL action, I want the music to continue playing, but the getURL function seems to stop the music at frame 152 (where the getURL action is placed), when I wanted the music to continue to frame 257 (the end of the movie). I hope I've explained this clearly
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Mar 30, 2009
I downloaded a flash template and have modified it to suit our company but there is something that I can't do. When the file loads in the browser, music immediately plays and loops until you click a button to stop the music. On our video page, we have video
that we need to play that has sound in it. How do I get the background music to stop when my video plays without having to go up and stop the music manually. The videos are loaded via an external XML document and there are no buttons in the FLA file to link code to. the website is [URL]
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Nov 19, 2011
Here is the action scrip that I created. Correct it if you can.
Process.visible = false;
Cycles.visible = false;
stop();
[Code]....
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Nov 1, 2010
I'd like to start a music with my animation in mute (volume 0), and then, use a "ON/OFF" button to hear the sound (volume 1 or 0).
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Nov 22, 2010
I have a flash file with a volume controller. everything works the problem is that music wont start unless play is pressed and volume gets turned up. Obviously is something to do with the coding in the script. All I want is the music to start automatically and the volume to be up already once song is loaded. I tried playing with the script but no luck.
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Apr 19, 2011
I have a Flash 8 site that plays music in the background. When I click on one of the menu choices, the timeline jumps to another frame where the selected page is. Once at that page, I want the background music to stop and the page's music to start. Here is what I have:
Attached to frame 1:
var s:Sound=new Sound(); // to initialize a sound instances
then attached to each page keyframe:
stopAllSounds();
s.attachSound("thelinkageidofthesoundthatcorrespondstothispage");
s.start();
When the timeline jumps to the page frame, the background music stops but the page's music doesn't start.
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Sep 16, 2009
I followed the tutorial about making your own mp3player but I don't want the music to start directly I want it to start after I clicked on play ...
Code:
// Setup sound object
var s:Sound = new Sound();
s.onSoundComplete = playSong;
s.setVolume(75);
[Code] .....
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Dec 6, 2010
I have a volume controller with a simple play and stop button. I want music to start on its on when site is loaded, but music deosnt start unless play is pressed and volume is turned up.Thia is the script I have, how do I change it simply to make to song start automatically when site loads????
onClipEvent (load) {
mySound = new Sound();
mySound.loadSound("nachomp3.mp3", false);
[code].....
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Apr 24, 2009
I am used to working in Flash MX but now have CS4. You use to be able to just drop an mp3 file onto a layer and it would loop continously now it's not doing that.I need help in a big way to loop this mp3 file in CS4.
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Oct 22, 2009
I've been working with Actionscript 3.0 for over 6 months now but I've never used background music in any of my projects before. This time I decided to add a sound loop to play in the background while the visitor is viewing the site. So, basically I want this sound to loop over and over again, but there will be two buttons on the stage, one that plays it if it's stopped, and another one that stops it (just in case the visitor doesn't want to hear the music). My knowledge about using sounds is minimal, all I know that I should load the sound, then put it into a soundChannel and then play/stop the sound channel... but I'm not sure how to keep looping the sound and not just play it once (the sound file is 16 seconds long only).
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Dec 26, 2008
I have a few frames presentation in flash and a music in background playing. I have a button and this code attached to it:
When I'm hitting the button music is restarting not stopping. Everything is fine when presentaion lasts 1 frame.
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Jul 22, 2002
Well I have this website where I have put background music at the beginning, of course the music can be off and on, but when I come to main page again it starts playing. How to make it so that once I off it, it will stay off till I on it again? My file is at
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May 3, 2003
how to write a code that play background music randomly?i write these in the frame
bgmusic = new Sound();
bgmusic.loadSound("1.mp3", true);
in the movie
[code]......
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May 7, 2008
i'm trying to add background music in my game, but i don't know how to play and pause it...
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Sep 1, 2009
I've got a few questions about background music. Such as...
- How do you get music to loop in the background of a stopped frame (or multiple stopped frames)?
- How do you get the looping background music playing in a stopped frame to stop when a certain button is clicked?
- and How do you get music to stop playing in regular, non-stopped frames when a certain button is clicked (although it's probably the same as the above question...)?
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Apr 25, 2010
Is it possible to mask the background music in my flash website so it stops when I have my videos running?
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Jul 18, 2010
I have made a corporate presentation in Flash (CS3). The structure is as follows. The main timeline just 6 key frames. 1 intro and 5 content. Each of the 6 key frames has a movie clip with relevant content on it.
After the introduction in key frame 1, the timeline stops at the next key frame.From here, one can navigate forward and backward between the 5 content key frames, using buttons.These buttons are available throughout these five key frames.
Each of the key frames contains a relevant movie clip, with content.And also a sound clip to introduce what that key frame contains. Since a user can navigate forward and backward at any point of time, all these keyframes have the frame action:
[Code]...
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