TypeError: Error #1034: Type Coercion failed: cannot convert "brick1" to flash.display.MovieClip.so I tried tracing e.target.name and it gave me the correct instance names for each movieclip, however when I try moving the object with then it gives me the above error.
This is probably not the most clever way of doing what I'm doing but I'm getting stuck either way.I've got a whole bunch of MCs on the stage which I want to interact with, I'm trying to use an array which carries their instance names as strings then converting that string to MovieClip. If there's a better way to do this then I'm all ears.simplified code:
ActionScript Code: var areaNames:Array = ["buttons.australia", "buttons.international"]; for (var i:int = 0; i<areaNames.length; i++) {
I have an array of strings. Each string is a name of a class. How can I call the library item with the class name that corresponds to the string in the array?
And the result is: tooltipArray = ["tooltipProy", "tooltipAsig", "tooltipRota", "tooltipActi"]; which doesn't work because the array no longer contains references to MovieClips but strings
2. NOT surrounding the name of my movieclip with "" on (release) { _root.tooltipArray.push(tooltipProy); }
Which gives an undefined value
How can I "transform" the strings in the array to references to MovieClips?
I have an array of ingredients for soup as strings. These ingredients are also movieclips in my library, all linked with an identifier. I want to add the movieclips to the stage dynamically.
I tried getDefinitionByName but I keep getting an error that the variable "appel" (veg[0] in this case) is undefined. And basically, I only have a general idea what I'm doing here, so I would be grateful if someone could explain it to me or link me to a helpful tutorial.
I work on AS3 one week, and then take a break for a few weeks, then work on it a day, take a break, etc.. So I forget some of the basics, and need refreshers. I think I need to stop taking breaks.
Problem: I push multiple strings into an array, and some of the strings are the same.
Code: var myArray = new Array(); myArray.push (Snivvle); myArray.push (Kirupa); myArray.push (Snivvle);
I want to find out which element positions "Snivvle" hogs up. We can see that it would be using element 0 and 2, and if we do an "indexOf" we would only get to see element 0, and doing a "lastIndexOf" we would only see element 2. How do I find out ALL of the element positions "Snivvle" is located in, so that it returns: element 0, element 2.
I have a good bit of knowledge regarding OOP underneath my belt, and working with AS3 has so far been pretty awesome. That being said I am having a little bit of trouble working with Inverse Kinematic structures and AS3.Here is my predicament:
So what I would like to have is a number of tentacles on the stage that reach out for the mouse cursor. Through all the tutorials and whatnot that I have sorted through thus far I have gotten it working, however I have only gotten it working when the armatures are placed in the main scene. I have made a tentacle movie clip that has an armature within it and placed a number of those within the scene. I can modify the positions of the endJoints of those tentacle movie clips by gaining reference to the respective armatures using the following [code]...
I have imported a swf (not created with Flex, i.e. non-framework) into a Flex application. Once loaded, I would like to access movieclips within that imported swf. [URL].. it seems straightforward; however, their examples are between a Flex app and an imported swf (created with Flex).
Like their example, I'm trying to use the SystemManager to access the imported swf's content; however, I receive the following error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@58ca241 to mx.managers.SystemManager. Is this error occurring because I'm importing a non-framework swf into a framework swf?
I'm new to actionscript 3 and I'm trying to get a few simple things going, such as setting variables in other movieclips... So let's say I have an "apple" movieclip on the root/stage, and I want to access other variables on the root, or in other movieclips. How would I do that? In actionscript 2, I would use something like
_root.thisVar = 1; _parent.thisVar = 1; and with other movie clips I would use
I have a flash with animations playing one after another. Say animation 1 finishes and i have a button which says Play Next named as playNext when i add the below code playNext.addEventListener(MouseEvent.CLICK,functio n(){gotoAndPlay("indexFade");}); on the last frame or the first frame ater stop it says ReferenceError: Error #1065: Variable btnChallange is not defined. at FB_index_fla::MainTimeline/FB_index_fla::frame1()
I'm trying to simply access anything inside this loaded SWF and all I get is 'null'.
I have code in the parent SWF that needs to tell the child SWF movieclip what to do but nothing works. This was a piee of cake in AS2 and I can't seem to get anything to crossover in AS3.
Here's my code:
import com.greensock.TweenMax; import flash.display.MovieClip; var myLoader:Loader = new Loader();
[Code]......
panel2 traces null and all the clips loaded within pull up undefined property errors.
Basically, I have some functions in my as file. Some of them play with a mc instance. The instance is not available when calling the function that uses it as callback.
AS function B(){ ExternalInterface.call('console.log','ok')//OK!!! } //italy is a MovieClip on the Main timeline function A(){ B(); ExternalInterface.call('console.log',italy)//Error! } ExternalInterface.addCallback('test',A);
JS $('flash').test();//flash is my html swf object
The error I get trying to reference italy from A (only) whem called from javascript: Uncaught exception: Error in Actionscript. Basically, the italy movieclip is available through the AS functions. But it isn't available if I call an AS function from javascript. As you can see though, I see B from A. It's only Italy that I can't see. why?
I'm creating a card game and I need to use graphics from the library. All the movieclips have their linkage setup. How do I access the library movieclips from a class?
I am new to actionscript. I have a movie clip (mc)in my library. The Movieclip has a dynamic text whose instance is "dynamic_txt". I need to create copies of movieclip and each dynamic_txt within that mc, want to assign a value.
for (i=1 , i< 20, i++) { mymc = mc add i; duplicatemovieclip(mc, mymc,10); _level0.mymc.dynamic_txt.text = i }
However, "_level0.mymc.dynamic_txt.text = i " is giving me compilation error. Will it be _level0.['mymc'].dynamic_txt.text = i or _level0.'mymc'.dynamic_txt.text = i or anything else. I have tried few combination and either its compilation error or not working as required.
Say we have a set of similar MovieClips in the library that all use the same base class, such as Car(). Each of these clips in the library contain nested clips, such as windows. Now, different cars can have a different number of windows (an SUV is larger than a smart car), and thus a different number of nested MovieClips. How would one create a list of all the nested MovieClips in a parent clip dynamically? In AS2, for...in was sufficient for this, like so:
Code: for(var i in this) { trace(i); //If called at the beginning of a constructor, this would output only the nested
As you can see on the image, ive created a 1-frame-timeline which has a movieclip called Main_mc (instancename is myMain_mc). Main_mc has 3 movieclips, one is called Intro_mc. These 3 movieclips are not present on the whole timeline. F.e. Intro_mc is just present at frame 2-19. All of these movieclips has instance-names, f.e. myIntro_mc.
Intro_mc is again a movieclip which has more movieclips,which are present on certain frames, f.e. one movieclip is just present at frame 12-20. All movieclips has instance-names. (I code into a seprated actionscript-file.
Problem is that i cant refer to moviceclips which are nested in the movieclip "myMain_mc" which is on the main timeline. I can just refer to movieclips which are on the main timeline (like myMain_mc), i cant go deeper.
I have an application created in Flash Builder 4 that loads SWFs of flash files and I want to access movie clips within these flash files. I can access top level movie clips using:
var assetName:String = "example_mc"; this._graphics[assetName].addChild(this._customText);
However when I want to access nested movie clips I am unsuccessful, I have tried:
var assetName:String = "example_mc"; var assetName2:String = "example2_mc"; this._graphics[assetName][assetName2].addChild(this._customText);
In addition I tried variants of the square brackets and "getChildByName" but still no success.All moviclips are instantiated in frame 1 of the Flash files?
Edit :I forgot to tweak my error handling so an error would be shown, plus all my tests where not showing text, late afternoon on a Mon is not my brightest hour! ;) I worked it out in the end, the solution was either (as above):
In AS3, how can you access a relative variable within a specific movieclip on the stage?I have a test file that changes the variable "myVar" in one of the displayobject movieclips drawn on the stage. I want to simply trace the current value of this displayobject's myVar for additional purposes.In AS2, you would achieve this by calling the instance name and then the variable contained within.Assuming 3 movieclips existed on the stage named Container1¯, Container2¯ and Cotainer3¯trace(_root.myContainer2.myVar);// returns Hello which is value of variable "myVar" within the movieclip instance named "Container2".How would you do this in AS3?[code]
I want to have just one function search() that takes three parameters (firstname, lastname, age) and return an XMLList. So the result could look like this:
var result:XMLList = xml..person.(@firstname == firstName && @lastname == lastName && @age == age );
But I don't want to use all three parameters all the time. I would like to have a function that uses a 'wilcard' if the parameter is NULL. So if the wildcard would be "*" the function could look like:
i have a .txt full of words (strings) devided by lines and separated with ; and i want to be able to load 1 random line and the first string of it..xALI;DALI;IDEAL;DELIRAREDIAL;REPELIDAAMO;MATO;MORTA;MOSTRA;MAESTRO;BATERMOSi want to be able to load "ALI" for example. and then load DALI etc etci used loadvariablesnum to load the text, but maybe that shouldn't be the best option..
I'm doing the finishing touches on my games. I want to keep track of and display the level (waveCount) and display it in a dynamic text box. However, AS isn't allowing me to convert the number into a string.