ActionScript 3.0 :: Access IK Structures Within MovieClips?

Jul 9, 2010

I have a good bit of knowledge regarding OOP underneath my belt, and working with AS3 has so far been pretty awesome. That being said I am having a little bit of trouble working with Inverse Kinematic structures and AS3.Here is my predicament:

So what I would like to have is a number of tentacles on the stage that reach out for the mouse cursor. Through all the tutorials and whatnot that I have sorted through thus far I have gotten it working, however I have only gotten it working when the armatures are placed in the main scene. I have made a tentacle movie clip that has an armature within it and placed a number of those within the scene. I can modify the positions of the endJoints of those tentacle movie clips by gaining reference to the respective armatures using the following [code]...

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Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
 
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I have created 25 MovieClips on the stage in 5 X 5 matrix.How can I treat 5 movieclips in each row as a group of movieclips so that I can apply same set action to them?(Similar to RadioButton functionality. )

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Printing an MC is easy enough. But I am having trouble printing an MC which has multiple MCs inside of it. They just don't get printed.
 
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I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.

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I have a movieclip called mapWindow, inside mapWindow are dynamically created movieclips of various sizes. The movieclips inside the mapWindow don't take up the entire space of the mapWindow and thus I use a startDrag on the mapWindow upon detection of a mouse press. The problem is, I don't want the start drag to start if the mouse is detected over any of the child movieclips inside mapWindow.

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It's too complicate to explain but I'll give you an example

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ActionScript 3.0 :: Controlling MovieClips Using Other MovieClips

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Using Flash CS4 - AS 3.0

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on scene 1 (2 frames long), i have 2 movie clips.

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Code:
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[Code].....

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MX04 With Movieclips Controlling Other Movieclips

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I'm using flash MX 2004 Professional. What im trying to is the following: I have 9 movie clips, each has a "closed" and "open" state. Basically, when I click no.1 I want it to animate open, and then, when I click no.2, it must first check if any of the other clips are in their "open" state and if so, close them. I've worked with the following, but it doesnt seem to be working:

[Code]...

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