ActionScript 3.0 :: Target FP 10.3 From Flash CS5 Mac
Jul 4, 2011So how can I compile for 10.3 or 10.2 from the Flash CS5 IDE on mac? Where do I get the needed files?
View 11 RepliesSo how can I compile for 10.3 or 10.2 from the Flash CS5 IDE on mac? Where do I get the needed files?
View 11 RepliesOn the attached exercise, is it possible to stop further items being dragged onto a target when the target box is full?
View 1 RepliesWhat is the difference between target and currenttarget in flex?What is the difference between Target and Current Target in Flex especially in mouse events.
View 2 Repliesqi have a movieclip which is added to the stage:
var profileholder:profileHolder=new profileHolder ;
inside of profileholder is another movieclip(infoBtn) that acts as a button.when the mouse is over profileholder i want to do something with infoBtn like:
//profOver is the over state of profileholder
function profOver(e:Event) {
e.target.infoBtn.alpha=1;
}
this doesn't work and brings up this error:ReferenceError: Error #1069: Property infoBtn not found on flash.display.Loader and there is no default value.
at main_fla::MainTimeline/profOver()
i also tried:
function profOver(e:Event) {
var item:profileHolder=e.target as profileHolder;
item.infoBtn.alpha=1;
}
and get this error:TypeError: Error #1009: Cannot access a property or method of a null object reference.
i don't know why this isn't working.i got a button. and when it's pressed, i need it to go and play a frame in a movie clip. i'll test it and then when i click on it, i get this:
Target not found: Target="whoweare" Base="_level0.instance20.instance48.instance49"
this is the code that i am using:
on (press) {
tellTarget ("whoweare") {
gotoAndPlay (51);
}
}
I am using AS3 and PHP. I have created a flash animation and and it put in a index.php file. Its a web site, some pages are in flash and some pages are (like shopping cart) not in flash. My problem is when i am in pure php page (cart page) when i click the link about us, it should go a particular frame or particular content in the flash, instead of running from the beginning.
View 1 RepliesHow would you add a target="_self" function onto the buttons in this actionscript (as3) I need the buttons to open within the same browser window and not a new (_blank) window:
skype_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void {
navigateToURL(new URLRequest("skype:mySkypeIdentifier"));
} email_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseUpHandler);
function mouseUpHandler(event:MouseEvent):void {
navigateToURL(new URLRequest("mailto:myEmailAddresss@myDomain.com?subject=rts
Esolutions enquiry"));
}
I am trying to trace the name of the button that started the eventListener. But instead I keep getting
instance11 instead of the name of the movieClip which should be a number between 0-5
below is part of my actionscript.
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
How would i go about compiling a Flex 4.6 Project for Flash Player 10.3 ? In the Flex compiler settings, I have set the additional compiler arguments:-target-player=10.3.0 -swf-version=12
And I added the 10.3 playerglobal.swc Here are my settings (I cannot change the "Adobe Flash Player options"): But the resulting swf still requires Flash 11.1.
Am I missing something or do Flex 4.6 Projects not compile to Flash 10.3? I have been using Flex 4.1 previously and didn't add any Flex 4.6 specific components.
so, i'm making an animated rollover, and i get an output error that says this:
Target not found: Target="_root.icon01" Base="_level0"
i have no idea what the base="_level0" means.
with coding. I have an HTML website that we've put a FLASH navigation bar into and I've coded the buttons to go to their respective pages. yay! Now I need to target those links to where they stay in the same browser window. Here is the code I have so far:
stop();import flash.events.MouseEvent;
var gethowitworks:URLRequest = new URLRequest("how.html");var getdemo:URLRequest = new URLRequest("demo.html");var getaboutus:URLRequest = new URLRequest("about.html");var
[code].....
I want to be able to click and HTML Link such as:
<a href="gotoFrame" target="flashID">TEXT</a>
And have the Flash read that you clicked the link and then go to the specified place depnending on the HREF.
Basically, I just need to know how to get Flash to read that you clicked the HTML Link.
I dont understand the difference, they both seems the same but... I guess they are not.
View 3 RepliesPossible Duplicate: Difference between e.target and e.currentTarget I don't really understand the difference between these two event.target and event.CurrentTarget and explanation.
View 2 Repliesin a flash application i have to build i would like to find out what the target of the context menu is, which gets displayed when i ctrl-click.the reason for that: i created a custom context menu, which only displays over a certain area of the Sprite it belongs to. so there seems to be something "blocking the way".
View 2 RepliesHow can create target blank (new page open) button click
View 9 RepliesIs it possible to use a VGroup as a drop target in flex? I like the functionality of a vgroup (adding elements easily, etc) but I haven't found a way to get it to register when things are dropped on it.
View 1 RepliesI have a Image XML menu that works well, but with a litle problem with target in TweenMax. I will post only the code that is relevant to resolve the problem
I have a MC in library, and inside I have 3 movie clips, img_mc, bg_mc (this is a background for text) and title_mc (inside this mc I have a textfield named title-txt).
I create a for loop for the MC, and I use e.currentTarget in my tween animations.
When I hovered the title_mc is suposed to scale the background, but because bg_mc are in back of the text, the hover don't works. I do not know how to target the title_mc for on MOUSE:OVER scale the bg_mc.
[Code].....
This Last piece of code don't works because title_mc is over bg_mc.
If I put in event MC.container_mc.title_mc.addEventListener(MouseEvent.MOUSE_OUT, out_bg); the Text will scale too, and I don't want this...
I want to get the value of e.target inside the visual parent of a movieclip( ChildClass). in the following code.
public class ParentClass extends MovieClip
{
public function ParentClass()
[Code]....
Im doing a site where the menu is in flash, and the rest of the site is in HTML.
I was wondering if it's possible to target an Iframe with Actionscript or flash?
Is it possible to create a link on an html page that when clicked will load a new page, which has a flash movie on it, but make the flash file jump to, say frame 50, or a frame label?
View 2 RepliesI can't figure out how to get the depth of event target Object...
My code looks like this:
Code:
private function createFooterItem(footerItem:XML):void {
var button:Sprite = new Sprite();
button.graphics.beginFill(0xFF0000, 0);
[Code]....
I have a text field that has an html link in it with target='display'. So what i want to happen is when the link is clicked, flash opens a new window called display, then when another link(with same taget) is clicked, it will use the existing open window.
The problem is that it keeps opening new windows.
I know that this works in html, but for some reason Flash is not using the same window.
Here is the code i have for the text field:
[AS]resInfo_mc.link_txt.htmlText = "<a href='"+GetterL.OutputLink+"' target='Display'>"+GetterL.OutputLink+"</a>";[/AS]
Is there some way to update this? All I seem to find on [URL] is updates for webbrowsers. But I'd like to target Flash Player 11 in Flash CS5.5 so I can use Away3D.
View 1 RepliesHow do you target html iframes with actionscript within a flash movie? I have several buttons I wish to have target a single frame. I know that in Actionscript 2.0 and 1.0 it only requires a small amount of code, so I assume 3.0 also only requires a small amount of code.
View 12 RepliesI have produced a Flash movieclip, containing a fair few layers, including masked layers, actionscript etc. One of the things it does is allows the user to click and drag a number of movieclips and drop them anywhere within the mc, but if they drop them on specific drop targets then some actionscript (AS2) kicks in, stops the drag object from being draggable again and advances through its frames to basically 'enlarge' the drag object and play a sound to show the user they've hit the right mark. This all works perfectly on its own, or in a browser window etc.
The problem I have is when I try to insert the Flash movie into an Adobe Captivate 4 e-learning package. Things work ok apart from when you drop the dragged object onto a drop target, nothing happens. The actionscript doesn't execute. Would the fact that the movieclip is (probably) sitting within a container (the Captivate e-learning package) be causing the problem? If so, how do I get around this issue?
I'm pulling my hair out with this one.
How do I set which Flash Player to use when running a project?
There's clearly a bunch of new stuff in Flash 10, I'm seeing a bunch in the Graphics class so far. Struggling a bit to reconcile it with what I know already but it looks useful - render lists and 3D transforms, etc - however I wondered if there are good arguments for targeting Flash 9 since I can definitely manage without all the new stuff I don't know. Like support on non-Windows devices, wide adoption of Flash 9 Vs 10, etc.
View 1 Repliesprivate function bubbleFlury()
{
for (var i = 0; i < fluryAmount; i++)
[code].....
I need to play forwards/backwards to target frame(or second) on my videoPlayer when I push a button. How would I do this?
Not sure how to tween the seek() property. I have TweenLite, which normally works great! But just not sure how to do it here..