ActionScript 3.0 :: Tell Apart Identically Named IKArmatures?

Feb 22, 2012

i'm making use of scripted control on IK armatures. The wierd thing about ik is that the armatures seem to exist in a disconnected manner from the objects they control, and cannot be found anywhere in the display list under their parent object.

Instead, the only way i've found to get references to runtime armatures, is by accessing them through the ikManager class, with: IKManager.getArmatureByName

This allows me to get them by names which i've manually assigned in the IDE at authortime. I'm only using one actor with armatures at a time right now, but i'm troubled to think of how this will work with multiple instances of the same IK object.

Given that i'm going to be having multiple armatures in existence with the same name simultaneously, how can i tell which one belongs to which object?

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