I need to distribute some images vertically parallel to a dynamic text field wich content is loaded from an XML file. The first image top-aligned, the last one bottom-aligned and equal gap between them. Easy, no? That's what i thought but I'm banging my head as I can't get it and my only guess is the textHeight property has a wrong valueI calculate the gap between images with:imgGap = (txtHeight - imgsHeight) / (nImgs - 1);the problem is that the first 8 images reach the textfield bottom:1046 px (the sum of the first 8 images)1281 px (7 gaps x 183)gin = 25;}
I have a dynamic textField that is inside a MC (for scrolling). I can get the textfield to grow according to the length of the text, but the MC that hold's it stays the same.If I try to strech it like this:Code:textMovie_mc.height = textMovie_mc.myTextField_txt.textHeight;But that just distorts the text. So what have I done for now, I put a dot at coordinate 1400 _y of the movieclip since no text will be longer than that, and then set the bottom of the scroll to the textHeight of the textField.
When I add a style to some text it seems to changed the textHeight even though there is not any extra characters in my text. When I do a test before adding the style its 16.9 height then after the style is added it goes to 31.9. why this is happening and if there is a way to stop this from happening.
Code:
label.fld.styleSheet = setCSS(); private function setCSS():StyleSheet { var bold:Object = new Object();
I've developed a relatively simple calendar app in Flash that reads an XML file and displays text based on what day it is. A different bit of text displays in the same text box. Since the text is of varying lengths, I wrote a function to resize the text to be large enough or small enough to fit the box. Here's my function:
Code: // Generic function for increasing text size to fill its container function AutoTextResize(textElement, maxHeight):void { textElement.autoSize = TextFieldAutoSize.LEFT;
[Code]....
It behaves as if the textHeight is LARGER than the height of the box, despite the values it outputs in the traces.
I create various movieClips with TextFields in them using the following function.
function AddLabel(Label,L) // create a MovieClip with a Text Field. { obj = this.createEmptyMovieClip("mc" + L,L); var tf = new TextFormat(); tf.font = "Arial"; tf.size = 12; [Code] ....
Lets say that I use the above function with the following statement: JimMC = AddLabel("JimVision",1); Then I try to assign a string to the above movieClip with some embedded html like so: JimMC.txt.htmlText = "This is my test < a href='[URL]'>link</ a>.";
When I try to run the above the results come out blank. When I list my variables I do see that my TextField is being assign the text and html code. What I also notice is that the textWidth and textHeight value become zero. Why my results are blank? Why do the textWidth and textHeight values become zero?
I have a dynamic textfield (with HTML = true) in stage. I am loading content into this textfield using HTML syntax.I want to calculate the textfield height. The textfield height is showing perfectly when I am loading only text. But when I want to load some image using <img src> tag, it is not calculating the height of the image. How can I find the actual content height if there is image in it
Code: abc_txt.htmlText = "the quick brown fox jumps over the<img src='mat1.gif' height='300'> lazy dog the quick brown fox jumps over the lazy dog the quick brown fox jumps over the lazy dog
I have a dynamic textfield (with HTML = true) in stage. I am loading content into this textfield using HTML syntax. I want to calculate the textfield height. The textfield height is showing perfectly when I am loading only text. But when I want to load some image using <img src> tag, it is not calculating the height of the image. How can I find the actual content height if there is image in it
Setting the text property of a flex DateField makes the selectedDate property of that DateField go to null.I need to set the text property so that I can use a particular format (DD-MMM-YYYY).
Lately i discovered MATE (for Flex development) and was wondering: how do i bind a property in a view (actually a navigatorcontent component) to another property in a class so that they stay in synchronization (meaning that whenever the property in the class changes the property in the view also changes).
So if we have a view called Target.mxml and a property targertProp how do we bind it to the class called SourceClass with property SourceProp?
What's the difference between selectedChild property and selectedIndex property? I read the documentation, both seems to be setting currect active accordion. selectedChild can be only used in actionscript, but other than this, what's the difference?
Can we put [Bindable] on functions/methods? I know that bindable is used to change the value of the source property to destination property. But not sure if we can use that for methods. why we cannot put/ if we can then what will be the outcome?
I have a class Inhabitant with a property skin which is of type DisplayObject.
Within Inhabitant I need to access the x and y properties of skin using this method:
this["someProperty"]; Rather than: this.someProperty;
This is fine with properties defined within Inhabitant but I'm not sure how I could do this for a property of skin. This obviously doesn't work but it might give you an idea of what I'm trying to do:
this["skin.x"];
The reason behind requiring this notation is that I have a function which I can parse a String though that will represent a property:
public function addTokenable(property:String):void { if(!isTokenable(property)) _tokenables[property] = true; }
And then a related getter that will return a representation of this instance of Inhabitant as a String:
public function get token():String { _token = "class:" + getQualifiedClassName(this).split("::").join(".");
I'm making a flash company profile in the style of a website, except it won't be uploaded online.and i made each button skip to a frame that i already named
some of the buttons are skipping to the wrong frames for some reason,the ones that are not working properly have some pretty big picture files on them,could this be the reason or is it just an action script mistake?
I did a banner in flash CS3. I did 8 things and you see them one after the other one. The first time that it plays it goes on the right order but after it finished, when it normally has to start playing again, it plays in wrong order (the first then the third, the last, the second again the first, last and so on), it just does what he wants and not what I did.
I have built a website that contains two flash galleries on two separate pages.Each .swf galllery is meant to call a separate xml, loading the relevant text and images.The galleries work perfect when using Firefox-windows, Firefox-mac and Safari and on my local machine(macbook)The galleries do not work using IE-windows, the problem being it loads both galleries with the same xml. [URL]
I have an AS2 flash movie that has some labeled frames. On the first frame of a particular scene, I have some code that creates a menu of buttons that I construct from movie clips and vector graphics. The onRelease function of those buttons is assigned deep in some code thusly:
When one of these buttons is clicked, the scene name reports correctly, but the movie goes to a frame 3 frames later than the targeted frame. I know this because I put trace actions on the subsequent frames like this: code: trace('2 after');
Now, when I click on the button in the area where the movieclip is it will register this movieclip as event.target. I would like to make the button the event.target regardless where I click and prevent flash from registering the movieclip inside the button as the target.
What I have done is create a new actionscript 3 document, imported to stage my bitmap then converting it to movie clip, then i just apply the 3d spin motion preset.When i try the movie it spins ok apart from 1 frame where it looks like the bitmap moves to the left slightly.Do I need to delete frame 1 or the last frame perhaps
This is a bit of an odd-ball problem. I've created a website 524 frames long, but am creating the pre-load bar *after* the website is done. I could move all the frames a few over, but this would require remapping all my many, many buttons. What I've done then, is told Frame 1 to go to Frame 525, and put the preloader there. I should note the site works perfectly without the pre-loader, I just want it to be smooth once it makes it online.The following code is being used for the first frame (frame 525) of the pre-loader:
I have a link in my flash file - [url].... . Its the please enquire link on the right.My issue is that the link to the mailto: address work fine, but when you hover over it, its displaying " http:[url].....The link on the left with the video icon is pointing to the about page, is this screwing it up?
I am trying to create a Play Again button on my game. When the game finishes a menu comes up on the screen with a play again button. The menu is created using a class and the button event is created and handled in the actionscript in the current frame. The button event handler makes a call to gotoAndPlay(currentFrame, "scene").
Whenever the button is pressed however it takes me to the next frame, for example if the current frame is 3 it will show frame 4. Usually the button is removed from the stage when the button is clicked but if i disable that and the button remains, you can click on it again and it it will take u to the correct scene, and again will take you to the next scene and back again and so on..
I have a problem that bugging me and hindering me from advancing to next part of the game. I'm very much behind schedule because of these weird behavior. (Well I blame my ignorance for not properly coding them)
I'm trying to do a simple click-and-match game where there are 18 items to flip but only 10 items (5 pairs) are the valid answer. The problem lies with this part:
with attaching a sound to a movie using AS, in this case, it is a car tire that screeches when rolled over. I added a "tailpipe" idle sound when we roll over the tailpipe of the car. I have attached linking to the sound file named, "idle", and copied the "screech" AS code and edited, but now all the screeching tires have picked up the idle sound. All the movie mechanics work fine. Here's the AS Code:(T1 & T2 are the tires, tailpipe is the idle movie)
I am trying to embed an f4v file into Flash CS5, however the program won't accept the file I've tried renaming the extension and removing the audio stream. The only thing that seems to work is if its a TRUE flv file using VP6 and with a .flv extension.The documentation here regarding embedding flv/f4v mentions the ability to embed either file formats:I have found no positive results on google and there doesn't seem to be a Flash Jira for bug tracking.