ActionScript 2.0 :: My Buttons Gone Wrong
Jun 24, 2005I am not sure why they are not wroking but I have converted the buttons to th button symbol.
View 11 RepliesI am not sure why they are not wroking but I have converted the buttons to th button symbol.
View 11 RepliesOkay, so I've got a website I've been working on. I've finally figured out how to get the buttons to work, BUT, now, they're taking me to the wrong scene.like, say, it should take me to Scene 4, it takes me to Scene 2
View 8 RepliesIm currently trying to code the Login and Register buttons on the main screen of an app prototype to lead to certain frames.The code im using is below, i know this will be an easy fix for most of you,a compile error stating that it expects 2 arguments is coming up.[code]
View 2 RepliesI have created a flash website in cs4 using AS2. I have 2 layers in my time line, content and AS. I created scenes along the time line and labeled each scene "about" "contact" etc.Each scene is 10 frames long and has the stop action applied to it. The gotoAndPlay command is applied to each button within the scene and I have used the folowing action on the buttons to link the pages:on (release) {gotoAndPlay("scenename");}This does link the pages however if i hit any of the buttons twice, it directs me to the wrong page. For example if I hit the home button twice, it will direct me to the about page. Should I be targeting a frame within the scene also?
View 3 RepliesI'm trying to make a dynamic menu. I load four buttons to the stage and applie code to each of the buttons. But it's only the last button loaded, that responds to onRollOver/onRollOut If I roll over the other buttons it's the last buttons that reacts all the time. I just can't see what's wrong. I'm sure it pretty simple. Here's the code:
[Code]...
I'm making a flash company profile in the style of a website, except it won't be uploaded online.and i made each button skip to a frame that i already named
some of the buttons are skipping to the wrong frames for some reason,the ones that are not working properly have some pretty big picture files on them,could this be the reason or is it just an action script mistake?
I did a banner in flash CS3. I did 8 things and you see them one after the other one. The first time that it plays it goes on the right order but after it finished, when it normally has to start playing again, it plays in wrong order (the first then the third, the last, the second again the first, last and so on), it just does what he wants and not what I did.
View 1 Replieswhen I type j in the input box (or grid) component it looks like i. is it bug? when typed many j's.only first looks wrong.
View 2 RepliesI have built a website that contains two flash galleries on two separate pages.Each .swf galllery is meant to call a separate xml, loading the relevant text and images.The galleries work perfect when using Firefox-windows, Firefox-mac and Safari and on my local machine(macbook)The galleries do not work using IE-windows, the problem being it loads both galleries with the same xml. [URL]
View 3 RepliesIs there anything wrong with this function?
[Code]...
can u re-write the code? im not sure im getting it.
View 9 RepliesI have an AS2 flash movie that has some labeled frames. On the first frame of a particular scene, I have some code that creates a menu of buttons that I construct from movie clips and vector graphics. The onRelease function of those buttons is assigned deep in some code thusly:
code: buttonMC.onRelease = function() {
trace('release, going to ' + this.sceneName);
gotoAndStop(this.sceneName);
};
When one of these buttons is clicked, the scene name reports correctly, but the movie goes to a frame 3 frames later than the targeted frame. I know this because I put trace actions on the subsequent frames like this: code: trace('2 after');
I have a game which I want to add score (if correct +10), (if wrong -10)
View 6 RepliesNow, when I click on the button in the area where the movieclip is it will register this movieclip as event.target. I would like to make the button the event.target regardless where I click and prevent flash from registering the movieclip inside the button as the target.
View 3 RepliesWhat I have done is create a new actionscript 3 document, imported to stage my bitmap then converting it to movie clip, then i just apply the 3d spin motion preset.When i try the movie it spins ok apart from 1 frame where it looks like the bitmap moves to the left slightly.Do I need to delete frame 1 or the last frame perhaps
View 4 RepliesThis is a bit of an odd-ball problem. I've created a website 524 frames long, but am creating the pre-load bar *after* the website is done. I could move all the frames a few over, but this would require remapping all my many, many buttons. What I've done then, is told Frame 1 to go to Frame 525, and put the preloader there. I should note the site works perfectly without the pre-loader, I just want it to be smooth once it makes it online.The following code is being used for the first frame (frame 525) of the pre-loader:
bytes_loaded = Math.round(this.getBytesLoaded());bytes_total = Math.round(this.getBytesTotal());getPercent = bytes_loaded/bytes_total;this.loadBar._width = getPercent*100;this.loadText = Math.round(getPercent*100)+"%";if (bytes_loaded ==
[code].....
I need to distribute some images vertically parallel to a dynamic text field wich content is loaded from an XML file. The first image top-aligned, the last one bottom-aligned and equal gap between them. Easy, no? That's what i thought but I'm banging my head as I can't get it and my only guess is the textHeight property has a wrong valueI calculate the gap between images with:imgGap = (txtHeight - imgsHeight) / (nImgs - 1);the problem is that the first 8 images reach the textfield bottom:1046 px (the sum of the first 8 images)1281 px (7 gaps x 183)gin = 25;}
View 1 RepliesI have a link in my flash file - [url].... . Its the please enquire link on the right.My issue is that the link to the mailto: address work fine, but when you hover over it, its displaying " http:[url].....The link on the left with the video icon is pointing to the about page, is this screwing it up?
Attachments:
intro.zip (1.1 MB)
I am trying to create a Play Again button on my game. When the game finishes a menu comes up on the screen with a play again button. The menu is created using a class and the button event is created and handled in the actionscript in the current frame. The button event handler makes a call to gotoAndPlay(currentFrame, "scene").
Whenever the button is pressed however it takes me to the next frame, for example if the current frame is 3 it will show frame 4. Usually the button is removed from the stage when the button is clicked but if i disable that and the button remains, you can click on it again and it it will take u to the correct scene, and again will take you to the next scene and back again and so on..
I have a problem that bugging me and hindering me from advancing to next part of the game. I'm very much behind schedule because of these weird behavior. (Well I blame my ignorance for not properly coding them)
I'm trying to do a simple click-and-match game where there are 18 items to flip but only 10 items (5 pairs) are the valid answer. The problem lies with this part:
[Code]...
with attaching a sound to a movie using AS, in this case, it is a car tire that screeches when rolled over. I added a "tailpipe" idle sound when we roll over the tailpipe of the car. I have attached linking to the sound file named, "idle", and copied the "screech" AS code and edited, but now all the screeching tires have picked up the idle sound. All the movie mechanics work fine. Here's the AS Code:(T1 & T2 are the tires, tailpipe is the idle movie)
T1.stop();
T1.onRollOver = over;
T1.onRollOut = out;
[code]....
var nextDay:Date = new Date("Mon May 1 2006 15:30:00"); // yields Mon May 1 15:30:00 GMT-0400 2006 (I''m in ET zone, so it should be -0500)
View 5 RepliesI am trying to embed an f4v file into Flash CS5, however the program won't accept the file I've tried renaming the extension and removing the audio stream. The only thing that seems to work is if its a TRUE flv file using VP6 and with a .flv extension.The documentation here regarding embedding flv/f4v mentions the ability to embed either file formats:I have found no positive results on google and there doesn't seem to be a Flash Jira for bug tracking.
View 2 RepliesI created an interactive exercise to teach music. After the correct answer is given, the user has the option to click on a button and hear a specific sound (a chord played on the piano). The sound button appears only after they give the correct answer, and they can click on it as many times as they want. There are a series of these exercises, each one on a different frame and each one with a different sound.The sound files are called in the button code.
Here's the problem. In some of the exercises, if I keep clicking on the sound button, it plays the correct sound about 20 times in a row but then it will suddenly play a different sound (a chord from one of the other exercises). Then it goes back to playing the correct sound.
Flash receives the XML, but the values are wrong. How do I fix this? Problem I can see the XML loaded with no errors, but my output is way off. It's as though it's not receiving any values. Numbers in the output window and animation move rapidly. The Flash file runs as if it's variables where set to zero. I changed the order of my code, but that didn't help with this. how I can correct this.
[Code]...
your problem is that you're calling myLoader.load() and adding an event listener to wait for the xml to finish loading, but you're then immediately setting var delay:uint = 0; and var repeat:uint = 0; and starting the timer. you can see this in your results by the 1, XML, 2, 3, 4 output. the load call is asynchronous so it returns immediately. you need to wait until your processXML function is called before proceeding to the next step.
I'm using CS5 flash professional to build a swf. I have it publishing to flash 8, actionscript 2. but it will only work with browsers that have 10.1+ plugins, no matter what I try. is there something really obvious that I'm missing? Edit: I'm using swfobject.embed. it looks like this: swfobject.embedSWF("/foo.swf", "myContent", "400", "300", "9.0.0", "/foo.swf", flashvars);
View 2 RepliesI have a masked movieclip which contains nothing but static text inserted from the IDE (not programatically).
In the IDE it states this movieclips height to be 332.25, however when I trace the movieclips _height property it returns 327.3.
This is causing my scrollbar code to mess up as it is not scrolling down far enough. It is also not a one off thing, every block of text I make in the IDE exhibits this behaviour.
I made a website a year back or so and I'm having to update it now. However I've noticed the flash menu I have on the site doesn't seem to appear correctly anymore when I check in on a PC using IE.
Basically in the bottom left hand corner the swf background colour should appear grey (#333333) not white. Seems to work fine on Safari and Firefox.
I have this code which tests if another grass instance is next to the current one. So far so good. The trace statement correctly outputs when it finds an instance nearby. The first time this will say: "instance1 100,100 found instance3 97,100 nearby" which is correct. But further down the code when I do the hitTestPoint, the wrong instance is in the array. Instead of saying "testing instance3 97,100 97,100 true" it has instance1 in the array and says "testing instance1 100,100 97,100 false". How can that be when I put instance3 in?[code]
View 1 Repliesi'm trying to create AS3 match card to some square game. i created class for cards, and i'v wanted to capture the card original position so in case of dragging to the wrong place, it will return to it's original place.
from some reason it always returns to the 0,0 coordinates. why?